Defender-class Gunship, NR R&D 2
Defender-class GunshipLength
200m
Width
50m
Height
50m(command tower)
Form
Despite some misgivings from High Command, the Defender-class Gunship was shaped like an Imperial Star Destroyer, as that form offered better placement of weapons, since weapons that could fire forward and to the side, or aft and also to the side.
Designer
New Rebellion Research Department
Crew
400
Troops
54
Weapons
(I think this is what you wanted, just a general list of all weapons-Beff)
16 Turreted Turbolaser Cannons
10 Turreted Ion Cannons
5 Advanced Concussion Missile Launchers-10 refills each
Firing Arc
Forward
10 Turbolaser Cannons
10 Ion Cannons
5 Advanced Concussion Missile Launchers
Port but can also shoot forward
5 Turbolaser Cannons
5 Ion Cannons
Port but can also shoot aft
3 Turbolaser Cannons
Starboard but can also shoot forward
5 Turbolaser Cannons
5 Ion Cannons
Starboard but can also shoot aft
3 Turbolaser Cannons
Aft
6 Turbolaser Cannons
Onboard Craft
1 Sentenial Shuttle
6 fighters
Speed
40 MGLT
Atmospheric Speed
500 km/h
Hyperdrive
x1
Shields
Main Shields
600 SBD
Backup Shields (internal generators so that starfighters can’t hit them)
450 SBD
Hull:
575 RU
Food Supplies
Enough for 6 months
Spare Parts
A lot of essential parts, especially for weapons, shielding and engines.
Extra Missile Storage
40 Advanced Concussion Missiles
10 Diamond Boron Missiles
Extra Cargo Space
5 000 Metric Tons
The designers of the Defender-class Gunship and New Rebellion High Command insisted that the Defender-class Gunship be able to carry some extra supplies, as one of it’s roles would be defending convoys of transports, and it was decided that it would save costs if the ships defending the convoy could carry part of the load.
Special Systems
There are no special systems on the Defender-class Gunship, as though New Rebellion High Command asked for jammers to be placed on it, there was no room with the backup shielding and extra cargo space.
Description
The Defender-class Gunship was designed as a swift, small assault craft, and to protect convoys. It has extra cargo space, to carry part of the load that it is protecting, so that the New Rebellion can save a few credits, by not having to hire as many transports. Due to that extra cargo space, the Defender-class Gunship can be considered a very heavily armed transport. With that description in mind, it can be easily deduced that the Defender-class Gunship will be seen protecting many convoys. A standard convoy defence unit would consist of one Haven-class Light Cruiser, five Defender-class Gunships and numerous squadrons of fighters. Indeed, only the largest convoy will need any extra transports, as the five Defender-class Gunships alone carry 25 Metric Tons of cargo. On standard defence missions, to protect a planet from anyone assaulting it, the New Rebellion fleet will be sure to have some Defender-class Gunships. In fact, already there are different plans for what the different taskforces will consist of. The standard taskforce will probably be four Haven-class Light Cruisers, eight Defender-class Gunships, eight Nebulon-B2 Frigates, though Defender-class Gunships, and some additional fighter squadrons may replace these. On convoy intercept missions, one Interdictor Cruiser will defiantly be seen, protected by two Haven-class Light Cruisers and 4 Defender-class Gunships, more then enough to eliminate the any convoy escort.
Changes:
Took each set of shields down 100 SBD.
New Changes:
25 RU of Hull
50 SBD of Backup Shields
10 MGLT of Shields
Listed the weapons for Beff
Comments
#28 5:48am 25/05/03
APPROVED
#27 5:11am 25/05/03
looks good to me on a precursary, so with no other arguements, and not cuase chadd said so
<span style="font-family:georgia; color:yellow;font-size:xx-large;">APPROVED</span>
#26 8:48pm 24/05/03
Tell?
I think you mean; "I'll ask Gue and Beff to take a look and see what they see."
Mwah!
Heh.
#25 8:44pm 24/05/03
I am a bit iffy about the troop capacity, but I'm willing to put it aside, it seems fair to me...but I can't approve it since I'm an admiral in your group.
I'll just tell Beff and Gue to approve it.
#24 3:24pm 24/05/03
I'm pretty sure I completed your requests.
#23 12:45am 14/05/03
Please Bump this up when you've finished/complied.
#22 9:43pm 13/05/03
All right, I'll get on to those soon.
#21 11:03pm 12/05/03
Re-list the crafts armament, I'm not sure if you've listed things twice or once or shooting in 10 different ways. Keep your firing arcs, by all means, just edit in a list of the ships weapons from top to bottom.
Lower sublight speed.
Lower Back-Up sheilds.
A touch lower, just a touch, hull rating.
#20 11:08pm 11/05/03
Sounds fine to me. Keep in mind that though: They are not invulnerable.
Again, not like I have any say...
Mwah!
~Keep conceptualizing~
#19 7:04pm 11/05/03
Well, the projectors are on the outside of the ships hull, though not in trenchs, and the generators are on the inside, for the backup shields. So any other changes?
#18 10:09pm 10/05/03
I think i read somewhere that for shields to work there needs to be projectors and generators. Projectors would have to be on the hull. Generators wouldn't. However projectors could be in trenches like Drayson said.
#17 10:03pm 10/05/03
I think, in theory, you could put shield generators in pits. I mean, put a trench in and place the projector at the bottom, and have it come up through the space before spreading out...
#16 8:36pm 10/05/03
According to one referance (Dark Tide, by Micheal Stackpole) Bothan Assault Cruisers mount a similar technology. Though not detailed, we know that the craft has protected its sheild generators.
Perhaps this R&D could better explain how it manages the proposed idea.
If not... It seems unlikely.
#15 5:37am 10/05/03
Ahh, nothing like a misunderstanding to make you feel two inches tall.
I'll have to check that out...
#14 3:04am 10/05/03
That's not what he means. The 'internal shields' we're talking about have projectors inside the hull, but the shields project outside.
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