[Edit]
TJE R&D 3 Dwight-Class Raider Gunship
General Specifications<hr>Name and Data Details<hr>
<li>Name and Designation
Dwight-Class Raider Gunship
<li>Battle Designation
Ion Cannon Assault and Seizure Ship
<li>Designer
Jutraalian Naval Research and Development (JNRD)
<li>Purpose
To disable and board ships as quickly as possible
<li>Company Commissioned for Manufacture
Helix Phalanx Military Productions
<li>Overseer of Production
Supreme Prefect Ments'awl'aeroudae
<hr>Battle Specifications<hr>
-Weapon Emplacements
<li>Heavy Turbolasers 0
<li>Turbolasers 0
<li>Quad Laser Cannons 3
<li>Quad Ion Cannons 25
<li>Ion Cannons 12
<li>Mag Pulse Missile Launchers 6
-Scanner Units
<li>Jutraalian Long Range CommScan Unit
<li>Jutraalian In-System CommScan Unit
-Comm Units
<li>Standard HoloNet Transceiver
<li>Jutraalian In-System Communications Transceiver
-Troop Capacity
<li>Four Squads
-Crew
forty two gazillion nine hundred bubillion nine million infinity
<hr>Supplementary Statistics<hr>
-Consumables
9 months
-Speed
15 MGLT
-Size
<li>Length 200
-Shields
500 SBD
-Hull
400 RU
Description
This craft is exactly what the name suggests, a Raider Gunship. Designed to be heavily armed with primarily ion cannons and other anti-systemary weapons, such as the MagPule (Magnetic Pulse) missile, the Dwight-Class Raider Gunship is to fly in, unleashed a massive volley of ion cannon fire, dock on the ship, and unload its troops.
Weapons riddle across the craft like a labyrinth of destructive power. Their weapons are not damaging, except for the quad laser cannons it holds to counter fighters coming in for strafing runs, though will cause enemy craft to subside and succumb to energy loss extremely quickly.
Named after the first and only commandant of the Jutraalian Marine Corps, General Teren Dwight, the craft is to hold several divisions of marines as boarding parties, who are well-trained in close quarters fighting.
Onboard the craft is an arsenal of infantry weaponary, in the instance that they find they are not bearing enough weapons to seize the ship they have just disabled.
However Dwight-Class Gunships are not expected to fight one on one. Rather they team up on and swarm the enemy warship, all the while the big ships attempt to distract its fire. It is very lightly shielded, though can move relatively quickly for a warship.
To clear the way for its attack however, the Dwights carry several MagPulse missile launchers to ensure that they are not hit on the way in.
As a whole the craft are expected to see frontline duty almost immediately after research and development.
Comments
#43 12:04pm 12/06/03
I've looked it over.
<font size=7><font color=red>Approved</font>
#42 11:49am 12/06/03
[b]120 meters[/b]
[b]200 meters[/b]
Yes we're all out to get you Dak
#41 3:35am 12/06/03
46 emplacements and approved.
24 and i get bitchslapped.
WOW.
#40 3:13am 12/06/03
APPROVED
#39 2:26am 12/06/03
bump
dropped as per your request via AIM
#38 1:58am 12/06/03
lol no qualms there say...600 SBD, 750 RU? (no reduced, reduced to)
#37 1:31am 12/06/03
If I am correct and, this ship is only 100 meters. I'll be looking for a signifigant reduction in both shield and hull ratings. I do mean signifigant.
#36 12:49am 12/06/03
Took out CGT, will be added to another ship later when I do the R&D.
#35 1:41am 09/06/03
That was my intention, get it done before actually building anything.
#34 1:30am 09/06/03
Yes, just a suggestion. *hint hint*
However, I do believe, though am not certian, that the RP would have to take place prior to the submission of the R&D, that or concurrent with. Either way, it sounds logical, that the RP should be concluded before the R&D is ready to be built, implemented...etc.
#33 12:55am 09/06/03
Crystal Gravfield Trap Receptors (CGT)
these sensory devices use a synthetic crystal grid to detect fluctuations in the gravimetric plane. They are very effective, but can be inconclusive if used near a large spacial body, such as a planet. They can also be rigged to reflect sensor scans, and are operable from thousands of kilometers away.
Just thought that should be known.
#32 12:23am 09/06/03
If I did an RP based on retrieving CGTs and what have you?
#31 10:50pm 08/06/03
My suggestion:
Forget trying to use CGT's. Take one of your R&D slots and dedicate it to a similar technology, of your own creation, which will preform similarly to the CGT.
It may be considered redundant but, unless you are prepared to compose another method through which you can justify the use of this technology.
#30 8:06pm 08/06/03
Gravity deposits to make it invisible to gravity sensors. Don't quote me on that directly, but it is in the R&D document...
#29 11:28pm 07/06/03
A ship is only invisible to sensors if it is stated as such in the R&D doccument.
If these CGT's were not listed in the R&D doccument, tough beans.
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