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Aurora-Class Star Destroyer

Designation: Aurora-class Star Destroyer

Manufacturer: Imperial Jutraalian Driveyards

Designation: Battlecruiser

Length: 1700 meters

Crew: 19,500 enlisted, 4, 875 officers-7,400 droids

Cargo Capacity: 1 Division (11,200 men) of stormtroopers or Fleet troopers

Consumables: 4 years

Engines: 4 KDY-400 Solar Ionization drives with reactors and collectors.

Hyperdrive Multiplier: 1x

Hyperdrive Backup: 9x

Speed: 18 MGLT

Hull Rating: 2,000 SBD

Shield Rating: 5,000 SBD

Hangar: 5 Squadrons TIEs:
-3 Squadrons TIE Defenders
-1 Squadron TIE Interceptor(Recon)
-1 Squadron TIE Scimitar Bombers///or
--1 squadron Missile Boats (eight craft, 2 4-ship flights)
4 Assault Shuttles
2 Skipray Blastboats

Weapons

10 Quad turbolaser
25 Quad lasers with fast-tracking sensor systems
75 proton torpedo tubes [one post to load, one post to fire, one post to reload]
40 turbolaser batteries
6 ion cannon

The Aurora's purpose is to deliver a new hull and system against overwhelming enemies. She is designed to take out enemy capital ships with proton torpedo and turbolaser salvoes and avoid Executor's fate with the quad laser turrets. Her appearance is that of a scaled down Super Star Destroyer, with two engines on either side of the 'dagger handle.'

The proton torpedo octet is in and of itself simply eight torpedo tubes mounted in two, four-tube squares on either side of a turntable. The projectiles can be launched either at once, or sequentially. The battery itself is controlled inside the turntable, where the crew and commander are situated.

The primary disadvantage of the torpedo octet is that after all eight missiles have been fired, the weapon must return to standard position: perpendicular with the primary hull: to be reloaded. The reloader is an automatic injector system which pushes the projectiles up through the turntable and into their respective breeches.

After a salvo, the launcher must be brought to station keeping, and then retrainined. That process takes three minutes. (((OOC, only one torpedo salvo can be made per post. When being used to track and engage fighters, one must use good judgement.)))

The octets ability to track and engage fighters stems froma modified Imperial Battle Computer, redesigned and remodeled after those of the Imperial Torpedo Sphere,s who's computers had the ability to track thousands of objects and find the weakness of each one and exploit it. This was only useable against shields and capital ships. Hence the modification. The computer now can track up to two hundred moving objects of a fighter-size.

Each octet has one such computer. They can be linked through a super computer, dedicated and unconnected with other systems except for the bridge relay conduits. All together, they can track the movements and actions of eight hundred fighters simultaneously. Against capital ships, some of the octet computers can be switched, or they can rely on bridge trajectory.



The Aurora-class Star Destroyer has three ventral launch bays, one on either side of the ventral ridge for fighter deployment and one slightly fore on the ridge itself for shuttle, blastboat, and troop deployment.




Note This R&D has been approved twice already, once by Kanbal, and then again for resubmission, but was scrapped when TJE left the first time. Therefore I am simply reposting the approved stats.

Comments

#12 4:46am 13/06/03

And one post for re-load. Loose one Squadron.

#11 3:27am 13/06/03

also, though, notice the on-board assault squadron (bombers) can be replaced with assault gunboats. The ISD I was 1600 meters, she is 1700.

#10 3:23am 13/06/03

The torpedo octet is for use with small mini torpedoes. Consider a sort of close-in defense. When used as an anti-warship weapon, its primary advantage is that there are too many projectils for counter-battery fire to be effective. Enough get through even an effective flak pattern that damage is done. Particularly, however, they are designed for surface assault.

The numbers for the hyperdrive I fudged. I guessed. Sorry.

The fighters I made reasonably, though. Do as you will.

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#9 8:56pm 12/06/03

fixed to like x9, if that's still bad I'll fix it (I don't see what it really does at TRF thoug)

#8 8:49pm 12/06/03

You'll have to change your back-up hyperdrive... x10 or there-abouts. If you want an x1 back-up, without first submitting as it's own R&D, you'll have to take equivalent losses in other areas. (a x1 back-up would be facing some major losses in other areas)

Looks go otherwise... Still checking.

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#7 12:17pm 12/06/03

fixed.

#6 1:33am 12/06/03

Reduce fighter capacity by one squadron.

Edit in as I previously stated.

The Octet will have to be removed. (Contact me Via AIM)

I look forward to the requested changes.

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#5 12:51am 12/06/03

Of course the loading rule, lol sorry I didn't include that, I just copied and pasted Telan's old posts.

#4 12:18am 12/06/03

Just because it hasn't been seen doesn't mean it can't be done.

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#3 11:06pm 11/06/03

There's no starship in the galaxy with a hyperdrive [b]backup[/b] of x1. Backups are generally x6 or worse.

#2 10:20pm 11/06/03

Thats correct amount. Thats about how many an ISD can carry.

#1 8:51pm 11/06/03

Crew: Large numbers, I'll chalk up to Imperial Redundancy.

[quote](((OOC, only one torpedo salvo can be made per post. When being used to track and engage fighters, one must use good judgement.)))[/quote]

Change that please? I'd like to see it as a one post to fire, one post to reload option, just like standard torpedos.

I'll double-check your weapons but, at first glance they seem reasonable.

The Torpedo Octect, however; is another issue. Please wait for further comment on the technology.

Fighter capacity seems a bit too high, considering. I'll double-check meterage. As well as shield/hull ratings...Seems like a well put together capacity. I will respond further ASAP.

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