The Rebel Faction

Register today to customize your account.
Galactic Citizen
Avatar
[Edit]

Aurora-Class Star Destroyer

Designation: Aurora-class Star Destroyer

Manufacturer: Imperial Jutraalian Driveyards

Designation: Battlecruiser

Length: 1700 meters

Crew: 19,500 enlisted, 4, 875 officers-7,400 droids

Cargo Capacity: 1 Division (11,200 men) of stormtroopers or Fleet troopers

Consumables: 4 years

Engines: 4 KDY-400 Solar Ionization drives with reactors and collectors.

Hyperdrive Multiplier: 1x

Hyperdrive Backup: 9x

Speed: 18 MGLT

Hull Rating: 2,000 SBD

Shield Rating: 5,000 SBD

Hangar: 5 Squadrons TIEs:
-3 Squadrons TIE Defenders
-1 Squadron TIE Interceptor(Recon)
-1 Squadron TIE Scimitar Bombers///or
--1 squadron Missile Boats (eight craft, 2 4-ship flights)
4 Assault Shuttles
2 Skipray Blastboats

Weapons

10 Quad turbolaser
25 Quad lasers with fast-tracking sensor systems
75 proton torpedo tubes [one post to load, one post to fire, one post to reload]
40 turbolaser batteries
6 ion cannon

The Aurora's purpose is to deliver a new hull and system against overwhelming enemies. She is designed to take out enemy capital ships with proton torpedo and turbolaser salvoes and avoid Executor's fate with the quad laser turrets. Her appearance is that of a scaled down Super Star Destroyer, with two engines on either side of the 'dagger handle.'

The proton torpedo octet is in and of itself simply eight torpedo tubes mounted in two, four-tube squares on either side of a turntable. The projectiles can be launched either at once, or sequentially. The battery itself is controlled inside the turntable, where the crew and commander are situated.

The primary disadvantage of the torpedo octet is that after all eight missiles have been fired, the weapon must return to standard position: perpendicular with the primary hull: to be reloaded. The reloader is an automatic injector system which pushes the projectiles up through the turntable and into their respective breeches.

After a salvo, the launcher must be brought to station keeping, and then retrainined. That process takes three minutes. (((OOC, only one torpedo salvo can be made per post. When being used to track and engage fighters, one must use good judgement.)))

The octets ability to track and engage fighters stems froma modified Imperial Battle Computer, redesigned and remodeled after those of the Imperial Torpedo Sphere,s who's computers had the ability to track thousands of objects and find the weakness of each one and exploit it. This was only useable against shields and capital ships. Hence the modification. The computer now can track up to two hundred moving objects of a fighter-size.

Each octet has one such computer. They can be linked through a super computer, dedicated and unconnected with other systems except for the bridge relay conduits. All together, they can track the movements and actions of eight hundred fighters simultaneously. Against capital ships, some of the octet computers can be switched, or they can rely on bridge trajectory.



The Aurora-class Star Destroyer has three ventral launch bays, one on either side of the ventral ridge for fighter deployment and one slightly fore on the ridge itself for shuttle, blastboat, and troop deployment.




Note This R&D has been approved twice already, once by Kanbal, and then again for resubmission, but was scrapped when TJE left the first time. Therefore I am simply reposting the approved stats.

Comments

#27 3:40am 15/06/03

Looks about ready for approval. Anything I missed?

Staff?

Avatar
#26 7:02am 14/06/03

*streaks through thread naked, just because he can*

Avatar
#25 7:00am 14/06/03

Okay I editted that but seriously Isstal stay out of my R&Ds

Avatar
#24 6:56am 14/06/03

True. But ISDs don't (officially) carry missiles. Unofficially... well, EU evidence says that an ISD has at least 120 proton torpedo tubes.

Anyway... Change the squad number in the top as well as in the breakdown (please).

Avatar
#23 6:48am 14/06/03

Yeah but the people at TRF suck at R&D specification approvals so we have to adhere to whatever.

Avatar
#22 6:40am 14/06/03

ISD Mark I can carry:
72 TIE Series Fighters, 5 Alpha Class XG-1 Star Wings, 15 Delta Class Dx-9 or Dx-9s Transports , 8 Lambda Class T-4a Shuttles, 1 Gamma Class Assault Shuttle and 1 TIE Shuttle Craft.

Avatar
#21 6:05am 14/06/03

Knocked off a squad as per your request

Avatar
#20 5:33am 14/06/03

:b links:

Good question, that...

#19 5:11am 14/06/03

Edited what, exactly?

Avatar
#18 2:00am 14/06/03

Editted

Avatar
#17 1:42am 14/06/03

Yup. Room to land (and get out of) the ships, launching space, mantinence space, extra space for shuttles and things like that...

I've always wondered why Darth Vader's Star Destroyer didn't have to launch a bunch of its shuttles when it pulled the [i]Tantive V[/i] aboard... then again, it might have just been a matter of suspending the ship in place with tracor beams, thus not taking any landing space at all... hmm...

Avatar
#16 1:18am 14/06/03

yes, it is more about deck space required to hold so many craft, not just the ammount required to launch...

#15 12:38am 14/06/03

Indeed and, consider the size of the fighters under issue here.

Avatar
#14 4:29pm 13/06/03

True. But it also goes faster and carries no small number of missiles. Missiles do take up a good ammount of interior space, especcially if you plan to carry more than salvo.

Avatar
#13 9:53am 13/06/03

drop a squad? This thing is like a hundred meters bigger than an ISD and has the same amount of fighters (6 squads). The reason it looks like there's a "lot" is because it explains alternatives.0

12>>>