Farfalen R&D #5
Name: Cutter Class Picket shipManufacturer: Hargeevan Drive Yards
Length: 120 meters
Crew: 81
Cargo Capacity: 100 metric tons
Consumables: 8 months
Hyperdrive Multiplier: x1
Hyperdrive Backup: x9
Speed: 29 MGLT
Hull: 200 RU
Shields: 470 SBD
Weapons: 8 Double HD-7 Advanced Turbolaser Cannons, 6 Wyvern Cannons, and 4 Concussion Missile Launchers.
Special Features:
HD-7 Advanced Turbolaser
E3 Targeting Computers
Jester Power Grid
Wyvern Cannon
Gap-gel
Durinalam Alloy
Web Sensor System
Five Axis Jump
Electromagnetic Countermeasures
Gravimetric Countermeasures
Signal Flares
Explained:
HD-7 Advanced Turbolaser- The use of modified synthetic crystals coupled with a slight increase in power input allows for an increased firing range over 150%. Naturally though, a portion of the lasers poweri s lost as it travels through space, primarilly when it hits dust. There is also a regulator to allow a 'standard' mode of firing power. To counteract the extra pressure of keeping the lasers cool, a liquid nitrogen coolant system has been added.
E3 targeting computer- A fast tracking targeting computer located on the Wyvern cannon modified for the HD-7, to give more accurate long distance firing.
Jester Power Grid- A simple, yet effective way of giving added surprise to an attack. On nearly everyother ship, the powersources have been located near the turbolasers. In this day and age, one can never be too careful, so the powersources for the weapons have been located to the interior of the ship, near the central core.
Using armored cables-- cables that are thicker with metal plating to prevent them from being cut into pieces incase the ship begins to break apart. The cables are connected directly to their weapons, allowing for a smooth and efficient way of transporting the energy necessary to keep the guns firing.
Wyvern Cannon- a triple cannon unit equipped with state-of-the-art fast tracking technology. Two cannons are high-powered rapid laser units made of Dallorian alloy with an advanced courenth based cooling system. The third cannon is an electrically charged titanium shell launcher AKA a rail gun. Has a back-up short-term power source.
Gap Gel- Emplaced in containers throughout the ship is a synthetically prepared gel. This gel is kept at roughly three hundred degrees Kelvin. When a hull breech is detected the nearest container (usually no more then three meters away) opens up and te gel is released. Hopefully the gel will freeze by the time it hits the much cooler hull and the much cooler outerspace, freezing it entirely over the breech.
Durinalam Alloy- a mixture Trimantium, Lamination, and Durinium; combining the best properties of all three products. This alloy gives the average hull a slight boost in strength, stealth capabilities that could fool ancient radar, and even a more deterrent form of defense against Ion cannons.
Web Sensor System- Implanting devices in all of the ships in the fleet, they can communicate all of the sensor data taken from any given ship at any given angle and use it to their own advantage. They can also transmit target information and jump coordinates in the blink of an eye. It is not a slave control circuit.
Five-Axis Jump system- a system that processes the data in which it takes the five axes that would make up any coordinate in the galaxy and triangulates the distance it would take to get there, the time it takes the ship to reach the point (including acceleration and deceleration speeds). It of course, does not include objects in the way, as it is recommended for insystem jumps.
Comments
#15 2:41am 06/06/03
What makes it invalid?
#14 2:21am 06/06/03
I'd not called your perticular submission pointless, as I recall. I, personally, do not see the validity of this submission, which is entirely my perogative to hold. There are a number of other moderators who do not hold the same opinions and, I am sure they will do their best to work with your R&D.
Again, sorry if I came off as overly abrasive, this is simply my stance.
#13 2:11am 06/06/03
No, not really harsh. I'm just trying to figure out where you get off telling me why my R&D is pointless... when its not.
#12 2:04am 06/06/03
Good indeed, there are other R&D mods. I've simply put forth my opinion on the matter. No need to be offended, I thought perhaps you might wonder why I had not previously commented. If I came across as being harsh, I do applogise...
#11 2:01am 06/06/03
Oh yes. Stupid. I was an R&D mod to kiddo. The main focus of the job is to make sure it isn't to powerful in comparrison to other ships. Not to make sure it serves a purpose. If someone wants to fill up their slot with a Corellian Gunship with a different name, let 'em.
#10 1:57am 06/06/03
I beleive he's an R&D mod and, seeing as they actually ARE the people who decide what you can and can not build if it's new technology...I think that question was rather...stupid lol
#9 1:52am 06/06/03
And I wish to add a little kick into my ship. It adds for a flavor of customization, variety. Different cultures build different ships. Who are you to tell me what I can and can not design?
#8 1:39am 06/06/03
[quote]Why build Corellian Gunships when I want to R&D one. [/quote]
Simple, you are being redundant. I'm glad to know that you are such a fan of Star Wars that you wish to devaite from it for... oh... no purpose.
Oh, and on the point of: "Oh, but TRF is years ahead..."
I don't care. The Imperator is still an all impressive warship throughout the galaxy. The Corellian Gunship is still a trust-worthy and reliable support or individual craft.
My suggestion: Use ships which have already been pre-determined by the Star Wars Expanded Universe.
#7 9:23pm 05/06/03
Why build Corellian Gunships when I want to R&D one. That is the point isn't it? To make old ships better with newer technology? I still fail to see why you want me to have fewer guns other then the fact you dislike me.
#6 7:08am 05/06/03
So build Corellian Gunships, then... And BTW, it's a meter bigger... come on.
#5 6:22am 05/06/03
bearing no meaning to this discusion...
#4 3:33am 05/06/03
A corellian gunship also has 200 more metric tons of space and its an antique by our timeline.
#3 1:38am 05/06/03
Ehem
I did, and you misunderstand me. I ment were discussing having new weapons types R&D'd seperatly. As for reduction, I based your ship off a Vibre-class assult cruiser. While slightly smaller, preforms the same actions I assume, as such, your ship includes specialty systems which other ships might not. Taken into account, I figure 3-4 mounts is fair.
#2 12:19am 05/06/03
Five-Axis- that is correct, it doesn't account for things like ships or planets or blackholes.
Websensor- All Farfalen R&Ds have it.
Gap-gel- As with most solutions, it takes room temperature. So, while it is still in partial atmosphere it is still above its freezing point. As it moves to the hole, it cools, when it hits the breach the total lack of atmosphere lowers the Average Temperature even lower till it is more solid then liquid. Finally, as it is on the wall of the ship, being sucked to outterspace, it freezes. Whether or not it fills the hole is a case by case issue.
Jester Power Grid- perhaps I didn't make it clear enough (which I didn't) essentially, the energy is stored in a battery almost, and when the weapon is fired, it draws from the battery like in most cases. Except this time, the battery is stored near the powercore.
Weapons = Same amount as Corellian Gunship and the Cutter is bigger. So please, research the ship before you judge the weapons. Thanks.
#1 12:06am 05/06/03
Five-Axis Jump system
Seems to me this system wouldnt be able to calculate objects in its path, just a straight route. Might wanna rethink...
Web Sensor System
You'd wanna equip all future R&D's with this or resubmit your old R&Ds with this to be more effective. Otherwise, no issuies...
Gap Gel
Seen it before from the same resource Im sure alot of the techs you use come from. Something I just thought of though... What stops it from freezing before it gets to the hole?
Wyvern Cannon
Gonna be a min, were still discussing seperate Weapons R&D's...
Jester Power Grid
The direction of energy to the weapons and the powering up of weapons themselves are two seperate things. Now if you have one of your shnazy, weapons hidden under the hull, things and could find a way to cover that up. That might work, but otherwise a sensor would be able to detect the power warming up in your weapons.
other than all that, most imma need is a loss of 3-4 weapons mounts and it seems ok...
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