Farfalen R&D #5
Name: Cutter Class Picket shipManufacturer: Hargeevan Drive Yards
Length: 120 meters
Crew: 81
Cargo Capacity: 100 metric tons
Consumables: 8 months
Hyperdrive Multiplier: x1
Hyperdrive Backup: x9
Speed: 29 MGLT
Hull: 200 RU
Shields: 470 SBD
Weapons: 8 Double HD-7 Advanced Turbolaser Cannons, 6 Wyvern Cannons, and 4 Concussion Missile Launchers.
Special Features:
HD-7 Advanced Turbolaser
E3 Targeting Computers
Jester Power Grid
Wyvern Cannon
Gap-gel
Durinalam Alloy
Web Sensor System
Five Axis Jump
Electromagnetic Countermeasures
Gravimetric Countermeasures
Signal Flares
Explained:
HD-7 Advanced Turbolaser- The use of modified synthetic crystals coupled with a slight increase in power input allows for an increased firing range over 150%. Naturally though, a portion of the lasers poweri s lost as it travels through space, primarilly when it hits dust. There is also a regulator to allow a 'standard' mode of firing power. To counteract the extra pressure of keeping the lasers cool, a liquid nitrogen coolant system has been added.
E3 targeting computer- A fast tracking targeting computer located on the Wyvern cannon modified for the HD-7, to give more accurate long distance firing.
Jester Power Grid- A simple, yet effective way of giving added surprise to an attack. On nearly everyother ship, the powersources have been located near the turbolasers. In this day and age, one can never be too careful, so the powersources for the weapons have been located to the interior of the ship, near the central core.
Using armored cables-- cables that are thicker with metal plating to prevent them from being cut into pieces incase the ship begins to break apart. The cables are connected directly to their weapons, allowing for a smooth and efficient way of transporting the energy necessary to keep the guns firing.
Wyvern Cannon- a triple cannon unit equipped with state-of-the-art fast tracking technology. Two cannons are high-powered rapid laser units made of Dallorian alloy with an advanced courenth based cooling system. The third cannon is an electrically charged titanium shell launcher AKA a rail gun. Has a back-up short-term power source.
Gap Gel- Emplaced in containers throughout the ship is a synthetically prepared gel. This gel is kept at roughly three hundred degrees Kelvin. When a hull breech is detected the nearest container (usually no more then three meters away) opens up and te gel is released. Hopefully the gel will freeze by the time it hits the much cooler hull and the much cooler outerspace, freezing it entirely over the breech.
Durinalam Alloy- a mixture Trimantium, Lamination, and Durinium; combining the best properties of all three products. This alloy gives the average hull a slight boost in strength, stealth capabilities that could fool ancient radar, and even a more deterrent form of defense against Ion cannons.
Web Sensor System- Implanting devices in all of the ships in the fleet, they can communicate all of the sensor data taken from any given ship at any given angle and use it to their own advantage. They can also transmit target information and jump coordinates in the blink of an eye. It is not a slave control circuit.
Five-Axis Jump system- a system that processes the data in which it takes the five axes that would make up any coordinate in the galaxy and triangulates the distance it would take to get there, the time it takes the ship to reach the point (including acceleration and deceleration speeds). It of course, does not include objects in the way, as it is recommended for insystem jumps.
Comments
#30 2:52am 16/06/03
APPROVED
#29 3:45am 15/06/03
<span style="font-family:georgia; color:white;font-size:xx-large;">APPROVED</span>
#28 5:31am 08/06/03
Wyvern cannons are replacing six quad laser cannons. For a single cannon of three parts.. if there is other mod concern for this (apart from gue) I will ammend it.
The hull rating is decreased as it takes up space which I need to facilitate my greater power needs.
#27 5:21am 08/06/03
[quote]HD-7 Advanced Turbolaser- Modified turbolaser that allows a 200% increase in firing range. [/quote]
If you insist on keeping this, I would like it mentioned in your R&D that you are sacrificing a comperable ammount of energy for the extra range.
[quote]E3 targeting computer- A fast tracking targeting computer located on the Wyvern cannon modified for the HD-7, to give more accurate long distance firing. [/quote]
Whatever. It seems a little redundant to mention this, considering. Perhaps you should ammend it into the HD-7 Turbolaser whatever and turn it into a system rather then two seperate 'techs' which gives me problems.
[quote]Jester Power Grid- A simple yet effective design of having the weapons power sources located by the ships power core, so enemy ships cannot detect the charging of the weapons. [/quote]
My first answer? No. I am not about to allow a technology which so drastically alters what I percieve to be a valid face in Star Wars fleeting.
[quote]Wyvern Cannon- a triple cannon unit equipped with state-of-the-art fast tracking technology. Two cannons are high-powered rapid laser units made of Dallorian alloy with an advanced courenth based cooling system. The third cannon is an electrically charged titanium shell launcher AKA a rail gun. Has a back-up short-term power source.[/quote]
Uhh.. Whatever, again. I dislike this but, I'll leave it in the hands of another mod.
[quote]Gap Gel- Emplaced in containers all over the ship, is “gap gel.” Whenever a breach happens the containers detect the sudden lose of oxygen and release the gel. The gel heads to the hole, filling it and freezing instantly. The gel is strong enough to allow the ship reentry into an atmosphere.[/quote]
I have previously stated my dislike of sneaky new technologies and, again, I will leave this in the hands of another moderator.
[quote]Web Sensor System- Implanting devices in all of the ships in the fleet, they can communicate all of the sensor data taken from any given ship at any given angle and use it to their own advantage. They can also transmit target information and jump coordinates in the blink of an eye. It is not a slave control circuit.[/quote]
I don't see the point as this has no bearing or effect on how your ship functions in fleet combat as stated by the rules. Keep it if you want but, it seems somewhat redundant to me. I have addressed the topic of technologies which would like to be able to change the rules as they apply to fleeting as have I adressed the topic of redundancy.
[quote]Five-Axis Jump system- a system that processes the data in which it takes the five axes that would make up any coordinate in the galaxy and triangulates the distance it would take to get there, the time it takes the ship to reach the point (including acceleration and deceleration speeds).[/quote]
Again, whatever. It will have no effect on how quickly your ships leave a combat situation but, if you like the words... keep 'em.
These comments are of my opinion only. I am not saying that I would vito any of these systems, there are other moderators who will have views contrary to mine. Again, this is dependant on my opinion only.
Now, onto the 'real' stuff...
Due to my issues with the Wyvern Cannon, I would suggest replacement or, at the least, a reduction in numers to, at the very most, four.
Boost your Hull rating slightly. You have room to play with, in my opinion.
There you have it.
#26 7:16am 07/06/03
...
#25 5:47am 07/06/03
Ugh. The charge is hidden because it is in a holding area. Like... in paintball. You have the hopper, then the paintballs travel to the neck, where they sit and wait, then the are in the chamber. I am basically adding a neck.
HD-7 Concessions- Five second recharge rate as opposed to the three second one listed in numerous NJO books.
But if that is the case, I would also like to have a standard firing mode, i.e normal power with normal charge rates.
#24 2:51am 07/06/03
If you want to increase firing range, I recomend you take a loss as well. i.e. less punch per shot.
As to turbolasers, I'm fairily sure that you can't hide their charge, simply because they have to be plugged in. You could try static dampening, of course, but I'm pretty sure a charge would be detected either way...
Static dampening would give the impression they had less power than they really did.
#23 12:15am 07/06/03
HD-7 uses a more focused laser as well as a slight boost in power.
Jester Power grid- basically, the power generators that would be by the turbolaser are relocated near the reactor. The grid system is located within the interior, the only spot where they would be of any risk is when it connects to the turbolaser.
Wyvern Cannon- a bullet that can rip through anything usually causing a small explosion. See the movie Eraser for a good picture of what rail guns can do.
Durinalam- basically makes it slightly stronger, a bit more resistant to ion cannons, and near minimal stealth abilities.
#22 4:15pm 06/06/03
[quote]HD-7 Advanced Turbolaser- Modified turbolaser that allows a 200% increase in firing range. [/quote]
Could you please explain exactly [i]how[/i] this feat is accomplished? That’s a lot of extra distance covered.
[quote]Jester Power Grid- A simple yet effective design of having the weapons power sources located by the ships power core, so enemy ships cannot detect the charging of the weapons. [/quote]
How have you overcome the difficulty that the imperials had with the turbolaser? Standard turbolasers draw so much power that they [i]had[/i] to have their own power generator in the turbolaser emplacement. I’m assuming the power grid is highly shielded…
I see what you are saying about nto being able to detect weapons charging though, good idea.
[quote]Wyvern Cannon- a triple cannon unit equipped with state-of-the-art fast tracking technology. Two cannons are high-powered rapid laser units made of Dallorian alloy with an advanced courenth based cooling system. The third cannon is an electrically charged titanium shell launcher AKA a rail gun. Has a back-up short-term power source.[/quote]
What type of damage are we talking about with the rail gun?
[quote] Durinalam Alloy- a mixture Trimantium, Lamination, and Durinium; combining the best properties of all three products; the time it takes to press it over enough times to where it is worthy of being a ship’s hull takes a long time, thus making it very expensive. This is what the hull is mainly comprised of.[/quote]
What’s the advantage of using Durinalam?
Those are all the questions I have.
#21 12:30pm 06/06/03
If you gave me a good reason as to why I should change something I would but you haven't. All you have said is 'Take away 3-4 guns because its like the vibre and there are to many guns.' or 'Its too much like the corellian gunship, no!'
I have made other concessions to the ship, i.e 200 metric tons of cargo which is a bit of space. And two, maybe I want a ship to be like another ship for RP reasons? But why would someone want a ship for RP reasons on a RP board?
#20 6:05am 06/06/03
If you think my descion is biased becuase I dont like you, then disregard it and get someone else to approve it. As Ive said before, I hate people, not imaginary technology...
#19 5:03am 06/06/03
I would just like an actual reason. Other than 'its redundant.'
#18 4:34am 06/06/03
It's his decision. Leave him to it.
#17 4:15am 06/06/03
Yes, you have commented, but unless I am missing something you haven't yet said anything that could be grounds for unapproval.
#16 3:09am 06/06/03
I have commented. Thank you.
12>>>