Farfalen R&D #4
Name: Shoto class CruiserLength: 1200
* * * *
Crew: 3,950 men
Troops: 450 men
Cargo: 5,550 metric tons
Consumables: Two Years
Hull strength: 2,450 RU
Shield Strength: 6,830 SBD
Back-up Shields: 1,500 SBD
Speed: 15 MGLT
Hyperdrive: 1x
Back-up hyper drive: 6x
Weapons:
55 Turbolaser Batteries
50 Wyvern Cannons
40 Torpedo Octets
20 Ion Cannons
5 Tractor beams
Onboard craft: 2 Lambda Shuttles
2 Gamma class Assault Shuttles
Sensor package:
Short range Tachyon detectors
Bounce back grid sensors
Standard sensors
Matter displacement detectors
Infrared/Ultraviolet detectors
Gravimetric displacement detectors
DDA detectors
Navigation Package:
Five-axis jump
Complete Astrological Database
Additional:
Durinalam Alloy
Slick armor
Retractable Weapons
Internal Shields Array
Electro-pulse shields
Bi-polar shields
Gravimetric countermeasures
Heat countermeasures
Signal flares
Sound foam
Web sensor system
Gap gel
Pigmentation Armor
Technology Explained:
Wyvern Cannon- a triple cannon unit equipped with state-of-the-art fast tracking technology. Two cannons are high-powered rapid laser units made of Dallorian alloy with an advanced courenth based cooling system. The third cannon is an electrically charged titanium shell launcher AKA a rail gun. Has a back-up short-term power source.
Torpedo Octet- eight torpedo launchers encompassed into one large unit. It must return to its berth to be reloaded.
Bounce Back sensors- Utilizing a dense sensor stream, with a variety of wavelengths, which bounce off of virtually everything, the sensors can create a three dimensional image of space showing everything from all angles. The sensors are disbursed in all directions and the varying wavelengths lets the beams get further with a range of about nine hundred thousand kilometers. The bounce back system can also be used to detect cloaked ships.
DDA- Dust Displacement Alpha detectors—DDA for short; this large and advanced system constantly searches an area of two hundred clicks for any anomalies in the movement of space dust—suggesting a cloaked ship.
Five-Axis Jump system- a system that processes the data in which it takes the five axes that would make up any coordinate in the galaxy and triangulates the distance it would take to get there, the time it takes the ship to reach the point (including acceleration and deceleration speeds).
Complete Astrological Database- One of the most complete databases about the galaxy. Including fully detailed maps of systems, with information on every planet in known space.
Durinalam Alloy- a mixture Trimantium, Lamination, and Durinium; combining the best properties of all three products; the time it takes to press it over enough times to where it is worthy of being a ship’s hull takes a long time, thus making it very expensive. This is what the hull is mainly comprised of.
Slick Armor- Armor plating that pulls back over other parts of the ship to allow the weapons to extend.
Internal shield array- Shield generators that are on the innards of the ship, as to prevent them from being destroyed by snub fighters.
Electro-pulse shields- with the hull lined with thousands of tiny emitters that release an ionic pulse extending just past the regular shields. These pulses generally detonate any projectiles before they hit.
Bi-polar shields- A combined shield of positive and negatively charged shield energy. While the positive absorbs the common weapons the negative energy can absorb the more exotic weapons I.E ion cannons.
Web Sensor System- Implanting devices in all of the ships in the fleet, they can communicate all of the sensor data taken from any given ship at any given angle and use it to their own advantage. They can also transmit target information and jump coordinates in the blink of an eye. It is not a slave control circuit.
Gap Gel- Emplaced in containers all over the ship, is “gap gel.” Whenever a breach happens the containers detect the sudden lose of oxygen and release the gel. The gel heads to the hole, filling it and freezing instantly. The gel is strong enough to allow the ship reentry into an atmosphere.
Pigmentation Armor- A light layer of armor that can readjust its pigmentation in order to blend in with its surroundings.
Comments
#14 8:55pm 17/06/03
APPROVED with conscientious objections as stated above
#13 4:16am 17/06/03
Sorry, misread that.
#12 2:49am 17/06/03
1x, ahem.
#11 1:27am 17/06/03
Done.
#10 12:03am 17/06/03
Yeah, well... technically, it was never approved, since R&D mods can't approve their own techs...?
#9 11:42pm 16/06/03
Noted.
My only issue then, is with hyperdrive speed, then we can have this baby approved and out of the way.
#8 11:36pm 16/06/03
This was submitted prior to the rule changes, which are stated as not being retroactive...
#7 11:27pm 16/06/03
I'm going to ask that you either a. Remove a number of these technolgies you've conjured up or b. assign each and every one it's own R&D slot. I'll let you by-pass the the 2 at a time rule for this.
Hyperdrive of 1x. I can see .75x, but not on a ship this size. Others? Lower your back-up hyperdrive please... add at least 6 there. Blah...
My biggest issue is with your numerous technolgies. Please deal with that.
#6 9:47pm 16/06/03
Edit on 6/16/03 at Approx 3:50 PM Est is because I am removing the 12 TIE Defender availability from this ship. Beff Pike was informed prior to the change.
#5 3:37pm 18/04/03
APPROVED
#4 4:52pm 16/04/03
WTF...look at this damnit.
#3 6:10am 14/04/03
We are slow... sadly.
#2 5:30am 14/04/03
Ha, I knew the R&D staff were slow! Took 3 days for one to approve his own R&D! hehe j/k
#1 5:22am 14/04/03
Approved.
Ha.