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Anthos R&D #3 - Hypervelocity Gun

Clak’dor Drive Yards -- Hypervelocity Gun Network(CD HD)


General
¤ Class: System Defense
¤ Build Time: 20 days

Detail
¤ Power Source: 2 CD d12 turbines
¤ Ray Shields: 10,000 SBD
¤ Particle Shields: CD FastFlicker shield system - 12,000 SBD
¤ Weapons: 1 CD Hypervelocity Gun
¤ Damage: -1500 RU per volley
¤ Projectile: Molecularly Fused Slug
¤ Firing Arc: 4 in sight at any position
¤ Firing Range: Infinite
¤ Accuracy: Depreciates


Power Source
¤ Two CD d12 turbines power the CD HG. One is dedicated to shield systems, the other to the weapon itself. Each turbine has several surge protection devices, as well as a user end battery to allow for emergency power, and/or power re-diversion in the case of a failure. Highly dependable, solid, and humongous, these sought after turbines can be found only through Clak’dor Drive Yards’ Systems Division.
¤ Both turbines are buried deep within the ground, and are protected by a large duracrete shell. Shockproof floors ensure that aerial bombardment do not jolt these key components.

Shields
¤ The HG is protected by both Ray and Particle shields. Powered by one gigantic CD d12 planetary turbine, both shield systems never actually charge to the maximum. Instead they hover right around the middle of their power range, while keeping the excess energy for faster recharging and reinforcing of damaged sections.
¤ The particle shields use a FastFlicker system to turn on and off in under a hundredth of a second. The shields are synchronized with the cannon, so the power flickering is timed directly with the shells exit.
¤ The ray shields are a low coverage, CD spot defense model. If the world the CD HG is positioned on is equipped with planetary shields, the CD HG’s shields will be well away, and under the planets defenses providing no interference.

Weapons
¤ The Clak’dor Hypervelocity Gun (CD HD) is based upon several other popular designs used on wealthy planets around the galaxy. The concept is not new. Take a durable alloy, and turn it into a large projectile. Then, fire that projectile into space at your enemy at a blinding speed and let them worry about the rest.
¤ The mention of a “Slug Gun”, as the hypervelocity gun is otherwise known, strikes fear into the heart of every space-faring being. Shields may fail, hyperspace may be restricted, or even movement denied, but nothing is quite like the concept being exposed to hard vacuum because of a projectile you didn’t even see, or dodge.
¤ The weapon is rather simple. After a projectile is loaded into the gun and the loading chamber secured, the turbine charges the barrel with electricity for a few nano-seconds. The projectile is accelerated forward at speeds passing (2.3 x 10^5)km/s. The effect is devastating on enemy ships, asteroids, or even moons.
¤ The projectiles are unharmed by ray shielding, and strike only particle shielding and hull. Although particle shielding is designed to specifically stop asteroids, and other space debris with ease, it is ill equipped for the speed of the hypervelocity gun’s slug.
¤ The weapon is a single shot, firing one slug at a time. Thousands of rounds of ammunition are stored with each gun emplacement, allowing for almost unlimited firing. The recoil is tremendous, requiring the entire system to be re-synchronized after each firing.

Damage
¤ Each shot reduces the enemy’s particle shields by 1500 RU. If the ship has less than 1500 RU in particle/hull protection, it is crippled on the first burst, venting atmosphere with catastrophic hull integrity destruction.
¤ Once the hull/particle protection is gone, the next burst of fire will destroy the ship. The slug, traveling at hyper velocities, will enter one side of the ship, and exit the other slowing down only slightly.
¤ When a shield system successfully stops a slug, everyone on board knows what happened. The momentum of the shell is incredible; the impact will jar the entire ship, and will cause hull integrity damage despite not penetrating.

Projectile
The projectile is a molecularly fused slug, coated with a burnable protective paint that allows it to go through the cannon barrel as well as atmosphere without diminishing in size due to friction. It has a mass of 50.3 kilograms when loaded, and when fired the mass increases to 352 kilograms relative to the stationary ship.

Firing Arc
¤ Four CD HD’s will be visible on the planet at any time, from any orbit, but only two will be able to fire at the enemy fleet, due to fairly limited rotational ability.

Firing Range
¤ Because of the frictionless environment that is space, the projectiles flung from the CD HD have no range limitation, and damage does not depreciate with distance.

Accuracy
¤ Accuracy is a big part of the CD HD. Because the weapon has no range, theoretically it could lay siege to planets, systems away. The guidance and targeting scheme for such an undertaking has not been designed, and chances are the funding will not be given to research the possibility.
¤ The closer the enemy is to the planet, the higher the chance that they will be hit. By the time a target comes within energy weapon bombardment distance, they will have been within range for some time. If combined with a suitable satellite network, this range could easily increase by half, or even double.
¤ The sure hit distance for the CD HD is within 410,000 kilometers. It takes the projectile 1.782 seconds to traverse this distance. Between 500,000 and 800,000 kilometers accuracy has depreciated to 60%. At 1,400,000 kilometers accuracy has depreciated to less than 20%.

OOC
¤ This weapon “charges” on one post, and fires one shot in the next.
¤ Only two CD HG’s will be in combat at any time, provided the enemy does not circle, or otherwise appear in more than one place surrounding an CD HG equipped planet.
¤ Each shot deals out –1500 RU in damage.
¤ If the enemy ship has less than 1400 RU in total hull and partial shielding, the first shot will wipe out their shields, and deal some damage to the hull.
¤ If the enemy ship has less than 1000 RU in total hull and partial shielding, the first shot will wipe out their shields, and deal significant damage to the hull.
¤ If the enemy ship has less than 700 RU in total hull and partial shielding, the first shot will wipe out their shields, and deal massive damage to the hull.
¤ If the enemy ship has less than 300 RU in total hull and partial shielding, the slug will penetrate the ship, and exit the other side with a massive exit wound.
¤ If more than one enemy ship is present, the two cannons cannot target the same ship. Instead they must choose separate targets.

Comments

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#13 4:24pm 17/06/03

In order to target out of system, I would have to R&D a guidance device. Since I have no desire to target out of system, I won't do such a thing.

I'm not a patient man, I couldn't wait an OOC month for five or six projectiles to reach the enemy planet.

This is in-system defence only, the ranges and accuracy has been spelled out in the R&D doccument.

#12 3:58pm 17/06/03

[quote]It's system defense. While the projectile could conceivably fly through systems, and strike enemy worlds, accuracy is nil. Not to mention the sheer impossibility time wise. It would take the bullet years to cross the open sections of space. It would be impossible to calibrate and time such a shot; the inertia from the worlds spin would so totally screw calculations up it wouldn't be funny. Long distance shooting is screwed by gravity from moons, other in system planets, etc.[/quote]

And this is my problem. Canon allows you to target out of system, and so I therefore see it being abused and being used as a superweapon.

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#11 10:40am 17/06/03

What are the dimensions on the gun and the projectile respectively?

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#10 4:51am 17/06/03

The word "hyper" seems to be misleading several people. I know it did Beff.

[b]This weapon does not use hyperspace in any way, shape, or form[/b]. It is a rail gun. It uses magnets to propel a projectile at high speeds. The US military currently has prototype rail guns, and has actively developed them. I based much of my data on this off of rail guns people built as a hobby project.

It's system defense. While the projectile could conceivably fly through systems, and strike enemy worlds, accuracy is nil. Not to mention the sheer impossibility time wise. It would take the bullet years to cross the open sections of space. It would be impossible to calibrate and time such a shot; the inertia from the worlds spin would so totally screw calculations up it wouldn't be funny. Long distance shooting is screwed by gravity from moons, other in system planets, etc.

Think of it as a laser that attacks only hull and particle shields, and you'll have the general idea.

Canon slug guns fired 120 shots per minute. This fires one.

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#9 4:49am 17/06/03

LOL, yeah. But if they just want a defence that's not a turbolaser or ion cannon, say it does the same damage as one of those and let them go with it....

Besides, I think they said it fired like, one slug a minute?

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#8 4:47am 17/06/03

best example I could give would be this...

Consider you had a gataling gun, and you aimed it at an F15. Boom, you rip the F15 to shreds in a matter of seconds. Just up the scale and you have this thing...

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#7 2:50am 17/06/03

If it acts the same as a Planetary Turbolaser Network (in terms of damage, etc.), I don't see a problem with it. But then, that makes it an almost useless R&D, don't it?

#6 2:33am 17/06/03

No.

I've dealt with hypervelocity weapons before, canon or not, they are superweapons, and will be subject to rules regarding superweapons. You may not research a superweapon, or a ship which houses a superweapon.

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#5 8:58pm 16/06/03

Beff says he'll approve it with a build time advanced to 20 days.

Does that sound fine to you other guys?

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#4 8:30pm 16/06/03

This would take up the same amount of room as a PIC or PLC, I’m sure they also require massive power generators, if not generators larger than what this needs. I’m about 99.998% sure they require more power, and a larger sized area. Grab your Essentials guide to see an image of a KDY w-175.

I have toned it down from its original state. Instead of 120 slugs a minute, this fires one every minute (or so).

I can accept extended build time, but I would prefer not to be gouged about it.

#3 8:28pm 16/06/03

Very good thinking Kas. I had to say that even before I get to taking apart this submission.
I just have one area of less then definate understanding. Catch me on AIM please?

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#2 7:37pm 16/06/03

<blockquote style="padding-left:0.5em; margin-left:0; margin-right:0; margin-top:0; margin-bottom:0; border-left:solid 2">Hypervelocity Gun
this planetary defense weapon uses a huge powerplant to drive a firing mechanism. The powerplant is buried underground, as is the weapon's ray- and particle-shield generators. This supports the weapon during firing, when it blasts super-accelerated slugs at its target. The HVG can fire up to 120 slugs per minute, in between shield bursts. The slugs can penetrate ray shielding, and make quick work of most particle shields. </blockquote>

[url="http://www1.theforce.net/cuswe/search.asp?search=hypervelocity&EandD=EyDn&no=10"]Here[/url]

So yeah, it is real, but, uh.... damn....

I suggest high build times as, overall it takes up more room than a PLC or a PIC. Other restrictions would be required to even out the power of this thing, but I want other mod input first...

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#1 6:44pm 16/06/03

Please note that hypervelocity guns [i]are[/i] canon, as seen in the book [u]Before the Storm[/u]. However I was unable to find decent statistics to build any.

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