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Galactic Citizen

ALL READ!

Changes have occured in the R&D submission rules.

Please read the R&D Rulings thread, you will find the new ammendments at the bottom in bold face. They will be moved into proper format at the end of this week. Now, they are plainly visable.

Comments

#10 4:39am 10/06/03

Very well, you've voiced your opinion.

Thank you, everyone, for the faith in your R&D staff.

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#9 4:30am 10/06/03

Because we don't [b]see[/b] it. It's there, that much is obvious - simply by the scope of the galaxy. But no ones put in their book, so we can't give you a reference. Instead, we add that piece of tech to our R&Ds and have you yell "It's not in SW anywhere, make a project of it!"

The Shoto Class Cruiser is a [b]system[/b], too. The tech is designed so that everything on the cruiser is part of the R&D, not so that you can split one ship into fifty different R&Ds.

You're not going to get more creativity out of this, your going to make people go back to submitting nine different warships, the point of all of them being to mount as many guns as they can. Why? People don't want to design a ship, then find out they need to devote an R&D to the ship itself, another one to their funky and very creative shield system, and another to their new and improved sensor network.

It's stupid. And since the rule isn't retroactive, you're going to have people with old techs slipping by that (examples... nearly anything submitted by TNO, IDT, or HDE).

#8 4:26am 10/06/03

Actually, the Shoto is a variant of the Zen which cost me 3 slots.

#7 4:18am 10/06/03

[quote]What you're telling us, is that something like Vinda Corp's opticon missile defence system is going to require ten R&D slots just to cover each kind of warhead it can fire?[/quote]

No, that is not what I am tellling you. You used the word, 'system', did you not? If all the warheads were included in the system, then no; it would be just one R&D.

[quote]For the already approved Shoto Class Cruiser it would have taken about 15 slots for it ... alone. [/quote]

Exactly. This will prohibit such R&D submissions from slipping by with the same cost as, for example, a reconfigured gunship.

[quote]That is byfar one of the stupidest things I have ever heard on TRF. [/quote]

I'll pretend I'm not offended by that.

[quote]First off, consider the size and scope of the Star Wars universe. Just because every battle we see is pretty much limited to New Republic vs. Empire or NR vs. Vong, it doesn't mean that there are only four different kinds of weapons in the galaxy.[/quote]

Good point. So here's an idea, why don't you use some of that stuff you're talking about. There is, believe it or not, alot of it out there. You want something entirely new? Give it a Slot.

[quote]still! I don't like it... [/quote]

And I won't even ask about the motivations behind this you refrained from entering.

#6 3:04am 10/06/03

For the already approved Shoto Class Cruiser it would have taken about 15 slots for it ... alone.

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#5 2:57am 10/06/03

Beff, WTF? That is byfar one of the [b]stupidest[/b] things I have ever heard on TRF. And that's saying a lot. What you're telling us, is that something like Vinda Corp's opticon missile defence system is going to require ten R&D slots just to cover each kind of warhead it can fire? And that if I want to design a ship that has a weapon that's not a turbolaser, laser cannon, ion cannon, or missile tube, it's going to require [b]two[/b] R&D slots?

First off, consider the size and scope of the Star Wars universe. Just because every battle we see is pretty much limited to New Republic vs. Empire or NR vs. Vong, it doesn't mean that there are only four different kinds of weapons in the galaxy.

Secondly, consider the implications of this. A ship like the [i]Reign[/i], submitted under your rules, would require six or seven R&Ds just because it's so complex and creative. You're penalizing TNO for submitting something other than yet another ship loaded with guns! What the hell is that?

R&Ds are supposed to be creative, and this ruling is basically saying, "You wanna be creative? Fine. Give up three R&D slots, and you're all set!"

I can see how some things need two R&D slots; the TIE Devil/Attack Sphere combo, for instance, and that already is a special R&D. But to install a new scanner? I suppose in the interest of people not creating superscanners that detect cloaked ships automatically... still! I don't like it...

#4 2:52am 10/06/03

That, or, perhaps, they are encouraging well thought out creativity. I am sure that once these changes are commonly accepted, the ammount may, perhaps be increased. For now, however; there is very little purpose.

#3 2:34am 10/06/03

It seems .. very strict as if they don't want creativity.

#2 1:19am 10/06/03

That's how I translate it as well.

#1 1:14am 10/06/03

So to design I new ship with old technology it will take one slot, to add a new missile onto it, it will take two, and to add lets say an improved engine design, it will take three? And you only get ten slots total?

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