[Edit]
R&D Reviews
Upon consensus of the R&D staff the following cloaking vessels we be under review by the R&D Mods:[url="http://pub33.ezboard.com/fswalliancefrm24.showMessage?topicID=83.topic"]Twilight-Class Gunship[/url]
Shroud-class Attack Cruiser
Comments
#5 3:30am 23/05/03
All my arguements would, as beffs, be based on the follow arguments:
1. Wheres the power?
2. Hows a ship so small generate so much power?
3. A.L.F. is gonna need ALOT more explination for reaproval
4. For all the computation power your ship uses it would need a massive computer core, scaning incoming beam weapons (traveling at the speed of light) analyzing and nullifying, scanning imediate area for missles, keeping tabs on power systems, ect... A Computer core that large wouldnt be holdable on such a small vessel
5. Occult weapons I agree prolly should be their own project
6. Please explain the whole 'Negative Matter' generation, ship use, how it can be put on ships, ect...
#4 3:26am 23/05/03
Two issues:
<li> Beff, the constant ideas for new projects are a tad rediculous. R&Ds are designed to introduce new technology, not to simply equip new shape with old tech.
<li> Only a recomendation, but might I suggest that any R&D mods currently battling Twilight or Shroud Class craft not be allowed to make demands? Simply because, similar to mods not making ruling when they are involved in battles, bias, even unconcious bias, cannot be ruled out.
#3 3:04am 23/05/03
The Shroud needs:
To loose a number of her weapons.
To loose:
[quote]"To hide the ship’s gravity from sensors, the armor is lined with negative matter deposits, evening it out with the surrounding space."[/quote]
See the Twilight.
[quote]"The hull in energized with a static-electricity and a new sensor dampening field (which uses complex electrical signals) is projected in front of the armor. The armor has nano-grooves, which scatter and absorb any sensors that manage to penetrate."[/quote]
New? Like... Perhaps a project all of it's own?
[quote]"Cloak Skin (that makes it so it doesn’t appear visually)"[/quote]
Same as above? Note OSJ's Shadow-Paint.
[quote]"Active-scanner nodes are placed all over the hull, they use an electro-magnetic stabilizer to lace the signal’s area that touches the cloaking protection, enabling the sensors to penetrate. The nodes are covered in all forms of active-scanners."[/quote]
I note the distinct lack of any traditional cloaking device. Are we talking double-blind? If so, see the Twilight. If the ship is purely steath and, not cloak-capeable, please say.
[quote]"Passive scanners are placed at the fore and mid of the ship, using sound sweepers (sonar), heat sensors, alternate spectrum analyzers, emission detectors, etc to detect opponents."[/quote]
So, she can detect everything that falls under 'etc' while she, herself, is nearly impossible to detect?
[quote]"Class A Ion Shield
Increased defense, 10% more effective then average Ion Shield."[/quote]
Where does it get the power for such a thing? Does it loose energy in other areas? The same for...
[quote]"Plasma Lace Module (Shielding)
Waste from the shield generators are heated to plasma and projected around the shield, providing superior stopping against projectile weaponry and stopping weapons that usually can pass through an average shield. The plasma is regulated and can be turned on or off.
To cool the system Crystal cooling is used."[/quote]
I'd like to know where all this power is coming from, enough to run all these systems, on such a small ship.
[quote]"Quantum Physics Processor
The Quantum Physics Processor uses nano-laser pathways to transmit information to the ships systems, it also uses multi-area processing through quantafoam, allowing almost instant, if not instant, processing of any data.
Power Compensator
The PC automatically adjusts power to systems, allowing the pilot to concentrate on piloting."[/quote]
Uh huh. Other mods?
[quote]"Subspace/Real space Communication Inhibiter (SRCI)
The SRCI is a rather large and advanced ‘jammer’ capable of jamming all standard forms of communication. The device releases waves that inhibit other waves used by other craft to send signals, disrupting and destroying them. This will affect all ships not equipped with an alternate form of close or long range communications."[/quote]
Ahh, so it can activate such a system while still maintaining sensors itself? I've also noted the redundant systems that, oddly enough, protect the ship from this sort of thing. Strange.
I'm also wondering if these Occult weapons systems don't need to be a project of their own.
[quote]"A.L.F.
Basically it repels fire from a planet by generating the same of what is attacking, IE negativly charged particles are about to collide w/ the shields, it releases negatively charged particles repelling the blast."[/quote]
Ummm... No. Not as it appears.
[quote]"AMFS (Anti-missile Fire System)
The AMFS is a small laser that fires a thin, pinpoint, powerful beam that collides with warheads or vehicles to destroy them."[/quote]
This alone would require a massivbe computer core and demand masssive resources. Not to mention the numerous other high-resource systems.
[quote]"Class B Hyperdrive
Uses negative matter to disable gravitational fluctuations from pulling the craft from hyperspace (a.k.a. anti-gravity well tech.), and enables quicker travel due to lining the slip with negative matter."[/quote]
Thanks but no. See the Twilight.
[quote]"Cling-Class Ray/Particle Shield
Cling-Class shields provide elaborate ray and particle shield emissions. The shields cling to the ship's hull, sparing the extra energy needed to mushroom shields around a ship and putting that energy towards a more extravagant shield array. The shield emitters are arrayed in groups of four."[/quote]
Power?
All in all this ship is far too powerful for it's size. I suggest massive reductions or a gaint step up in size. An Imperator would be hard-pressed to run all these systems, many of which require further explanation or a project of their own... Even an Alegiance would faint at the thought.
#2 2:31am 23/05/03
Name: Shroud-class Attack Cruiser
Classification: Attack/Patrol Cruiser
Mission Profile: Sensor Evasion and Capital Engagement
Length: 125m
Crew: 85 / Skeleton: 25
Troopers: 20
Sublight Speed: 42 MGLT (Dreamweaver engines)
Consumables: 1 year
Hull Rating: 250 RU (Double Hull)
Shielding: 900 SBD (Class A Ion)
A.L.F. Shielding: 10x2
Hyperdrive: Class B
Backup: 4
Reactors: Dual Ion
Fighter Complement: none
Weapons: 2 Occult Swarm Missile Launchers (unguided ~ 40 missiles a piece), 2 Occult Swarm Missile Launchers (Guided ~ 20 missiles a piece), 6 Occult Defiant Ion Torpedo Launchers (2 Torps. a piece), 2 Super-Heavy Occult Turbolaser V2’s, 22 Anti-missile Fire System lasers, 4 Dual Occult Turbolaser v2’s
Special: Stealth Package, Shield Compensator, Power Compensator, Guild-class Bridge, Carbon Fibre Armor, Optical Communication Unit, Subspace/Real space Communication Inhibitor, Plasma Lace Module (Shields/Weapons), Crystal Cooling, Metabolizing Self Destruct, Quantum Physics Processors, Optical Information Transfer Backbone, Techyon Detection Grid, Veneration Architecture, Cling-Class Ray/Particle Shield
Stealth Package Explained
1) To remove audio tracking, white noise generators are located between the double hull, as well as sound foam.
2) The Dreamweaver engines, which are already fairly stealth, have an additional cooling/dispersal fitting attached to them to remove all traces of the craft’s engines from the heat spectrum and anything that can detect exhaust.
3) The hull in energized with a static-electricity and a new sensor dampening field (which uses complex electrical signals) is projected in front of the armor. The armor has nano-grooves, which scatter and absorb any sensors that manage to penetrate.
4) Cloak Skin (that makes it so it doesn’t appear visually)
5) Active-scanner nodes are placed all over the hull, they use an electro-magnetic stabilizer to lace the signal’s area that touches the cloaking protection, enabling the sensors to penetrate. The nodes are covered in all forms of active-scanners.
6) Passive scanners are placed at the fore and mid of the ship, using sound sweepers (sonar), heat sensors, alternate spectrum analyzers, emission detectors, etc to detect opponents.
7) To hide the ship’s gravity from sensors, the armor is lined with negative matter deposits, evening it out with the surrounding space.
Technology Explained
Optical Communication unit
Uses lasers to communicate, works by Line of Sight
Veneration Architecture
VA uses repeated triangular patterns and braces within the dual hulling to reinforce the armor and make it so problem sections can be cut off easily and remotely.
Guild-class Bridge
The Guild-class Bridge is a step up from the old style Imperial bridges. The bridge runs the most modern systems and has escape pods located in the aft section along with emergency stairs and a turbolift.
Ion Generator
Standard Ion Generator with more sophisticated energy collection units.
Class A Ion Shield
Increased defense, 10% more effective then average Ion Shield.
Plasma Lace Module (Energy Weapons)
A module is set in the barrel of the cannon; it basically feeds off the waste emissions of the weapon, lowering the waste heat caused by the cannon, and superheats and magnetizes them. The beam is set with a polar magnetisms which attracts the plasma, which lines the module, as the beam fires, the plasma lines on the head of the energy beam and continues on towards its target.
To cool the system Crystal cooling is used.
Crystal Cooling
Crystals, which are produced by compression of carbon and various other chemicals, are places around an object in need of heat relief. Sensors around the crystal detect when the area set for the crystal to cover is warmed, and an electrical charge is released into the crystal, causing it to generate cold equal to the heat, providing cooling.
Plasma Lace Module (Shielding)
Waste from the shield generators are heated to plasma and projected around the shield, providing superior stopping against projectile weaponry and stopping weapons that usually can pass through an average shield. The plasma is regulated and can be turned on or off.
To cool the system Crystal cooling is used.
Mini-tachyon Detection Grid
A smaller version of the popular Tachyon Detection Grid. This unit has less of a range.
Quantum Physics Processor
The Quantum Physics Processor uses nano-laser pathways to transmit information to the ships systems, it also uses multi-area processing through quantafoam, allowing almost instant, if not instant, processing of any data.
Power Compensator
The PC automatically adjusts power to systems, allowing the pilot to concentrate on piloting.
Dreamweaver Ion Assault Engine
The Dreamweaver takes the Quasar’s technology a step further. This unit has almost no tachyon or waste emissions, making it harder to track this fighter. Vectoring technology has been improved, enabling superior maneuverability, as well as the powerhouse being modified to have higher output. The Dreamweaver comes equipped with higher-output boosters which produce more thrust per unit of energy than the Quasar or any other engine being designed. This unit is extremely small for its power output and handles energy at the most efficient level, using micro-processors to control miniature manipulations all over the engine.
Shield Compensator
AI imbedded in a ship’s deflector shield generator that links to a ship’s sensors enabling it to automatically angle the shields to oncoming fire or allot shield coverage to areas in need.
Subspace/Real space Communication Inhibiter (SRCI)
The SRCI is a rather large and advanced ‘jammer’ capable of jamming all standard forms of communication. The device releases waves that inhibit other waves used by other craft to send signals, disrupting and destroying them. This will affect all ships not equipped with an alternate form of close or long range communications.
Carbon Fibre Armor
Designer: Guard Piett
Use: Material
Description: It is possible to make threads of pure carbon. However, it is well known that thread isn't a preferable material for making ships and vehicles, along with almost everything else. However, by mixing the strength for the carbon fibers with the durability of artificial resin and heating it, it is possible to produce a metal lighter and stronger than durasteel.
Proceedure: By passing acrylic threads through stripping machines time and time again, you get spools full of pure carbon thread. Arranging the threads in interlocking patterns, most likely figure-eight knotted, on a sheet woven of carbon threads. Pour resin onto the sheet, and lay another sheet over the mix. Put it in a super-heated oven, and when it comes out, you have a sheet of strong, light, and not so difficult to create metal, preferably thin so it's possible to give it a honeycomb pattern.
Directional Occultation Shield (DOS)
On notification of scanning the DOS releases a directed static energy burst aimed towards the origin of the scanning. (Shields become unstable during use and flicker on and off)
Occult Weapons
The weapons are hidden within the ships armor and jut out, movement guided and controlled by high-powered magnets and hydraulics, the weapons move out of the armor and fire, moving back in the armor while the weapon recharges, then proceeds to jump out and fire again. The Occult Weapons also have a lower profile, basically they are barrels, due to all systems (targeting, generators, etc) being located beneath the armor. Weapon types: Turbolaser, Ion Cannon
A.L.F.
Basically it repels fire from a planet by generating the same of what is attacking, IE negativly charged particles are about to collide w/ the shields, it releases negatively charged particles repelling the blast.
Occult v2 (Mass Cannons, Turbolasers, Ion Cannons, Plasma Cannons, Missile, Torps, Bombs, and more)
More powerful hydraulics linked to gravity generators push and pull the weapon at a faster speed, the linkage of the computers is designed into a fire system allowing complete control from the main computer or firing computer via a optical information linkage set aside from the main backbone. Has backup targeting for slow connection times or disconnects. Secondary link runs from gun-to-gun and can act as backup while main is being restored. The system is redundant.
Turbolaser v2: Increase of 10% in punch by using a superior lens and tighter beam mixed with a new blast gas formula. Increase of 30% in effective range.
Ion v2: Increase of 10% in effective range and 5% in disabling speed using newer generator technologies.
AMFS (Anti-missile Fire System)
The AMFS is a small laser that fires a thin, pinpoint, powerful beam that collides with warheads or vehicles to destroy them.
Class B Hyperdrive
Uses negative matter to disable gravitational fluctuations from pulling the craft from hyperspace (a.k.a. anti-gravity well tech.), and enables quicker travel due to lining the slip with negative matter.
Cling-Class Ray/Particle Shield
Cling-Class shields provide elaborate ray and particle shield emissions. The shields cling to the ship's hull, sparing the extra energy needed to mushroom shields around a ship and putting that energy towards a more extravagant shield array. The shield emitters are arrayed in groups of four.
Each of the emitters contributes to the shield. The center emitter to each triangle is devoted entirely to the triangle it sits in. All outer emitters contribute to other triangles as well. If one emitter or even a triangle falls, nearby emitters can take up the slack and continue defending the ship. Emitters can be shut down at leisure, so fighters can leave the ship without having the whole shield shut down.
To control the on/off shield switching the Shield Compensator is used, allowing very little energy to be used in shielding.
The shield emitters feed off of two shield generators, one for fore one for aft, each shield generator is connected to a power generator, either to the same one or individual. The Power Compensator can select the source, if multiple, for best usage and power output or allotment.
#1 2:29am 23/05/03
[center][b]LFX Industrial Division of Experimental Research and Development
Joint Effort: Space Navy & Intelligence Branches[/b][/center]
[b]Twilight-class Stealth Gunship
General Information[/b]
[u]Vessel Classification[/u]
Stealth Gunship
[u]Vessel Design[/u]
Gunship, Intelligence Corvette
[u]Manufactured By[/u]
Industrial Drive Yards
[b]Particulars[/b]
[u]Craft[/u]
Twilight-class Stealth Gunship
[u]Length Over All[/u]
98 meters
[u]Width (at widest)[/u]
44 meters
[u]Height (at tallest)[/u]
26 meters
[u]Operational Range (without dry-dock)[/u]
9 months
[u]Decks[/u]
9
[u]Escape Pod Units[/u]
4
[u]Computer Core[/u]
Twilight Com/Scan Military Grade Core
[u]Sensor Package[/u]
Industrial Standard Military Grade Sensor Package
Twilight Long Range Passive Scanning Device
[u]Crew[/u]
18 Total
(3 officers, 10 enlisted, 1 engineers, 4 gunners)
[u]Power plant[/u]
LFX Industrial Nova Mark VI Reactor (Type: B)
[u]Engines[/u]
NovaDex Type AA-42 Ion Engines
(Modifications done by LFX Industrial Division of Development)
Speed Rating: 80 MGLT (flank, hot)
Speed Rating: 30 MGLT (stealth mode active)
Atmosphere Speed: 1210 kph
[u]Shield Generators[/u]
Main: 2 x LFX Optex omni directional shield generators
Rating: 1120 SBD
Backup: None
[u]Hull Make-up[/u]
Molecularly bonded varidium alloy reinforced with aegissteel
Integrity: 600 RU
[u]Weapons Compliment[/u]
2 x Taim & Bak Heavy Turbolaser Turret
2 x Taim & Bak Heavy Quad Laser Cannon Turrets
2 x Decimator Missile Banks (fifteen launchers each)
1 x Turreted Heavy Ordnance Launcher
[u]Hanger Compliment[/u]
None
[u]Surface Compliment[/u]
None
[u]Stealth Package[/u]
See Below
[b]Additional Information[/b]
Designed by a team of the most impressive scientists employed by LFX Industrial and developed with the utmost security, the Twilight project was begun during the opening stages of the Great War. A silent nemesis, the Twilight is outfitted with enough specialized stealth equipment to make even the scientists who designer her dizzy with wonder. Costing as much as a Victory-class Star Destroyer, the Twilight’s primary mission is that of intelligence gathering. Able to slip into a system completely undetected and stay for weeks – or months – at a time, the Twilight’s advanced array of sensors and scanners are capable to picking up hypercom signals, normal communications signals, and can detect hyperspace entries and exits from half a planetary system away. They can also detect fleets in transit, should these fleets be large enough.
A key weapon in today’s battlefield, the Twilight has begun entering operations as a stealth scout, sneaking into systems ahead of time and getting the “lay of the land”. In some cases, the Twilight has been known to utilize her weapons to destroy unsuspecting space defence platforms before an advancing fleet. Along with twin heavy laser cannons and a heavy turbolaser, the Twilight carries Decimator Missile Banks deliver fifteen missiles at once, but due to their nature the weapon can only be reloaded once. Lastly, the Twilight’s heavy ordnance launcher has a feed system that can load two-dozen missiles and can carry anything from explosives to EMP warheads to homing and tracking systems. These turreted weapons provide protection against starfighters and light transports, and can work with the other weapons to attack capital ships. Their ability to launch sensor drone missiles and tracking devices is also invaluable in intelligence-gathering.
The Twilight, while moderately armed, is not intended as a combat ship and, in normal cases, attempts to avoid combat at all costs. The primary mission of this ship is to gather intelligence and report back to her commanders. Due to her great cost and limited use, the Twilight is a rarity among the Union fleet.
[b]Stealth Mode[/b]
The Twilight-class was designed as a moderately armed vessel capable of deep penetration of enemy space for the purpose of gathering strategic intelligence. Much of the troop and cargo space was removed in favour of a bewildering array of the most advanced sensors available to the Corporation. These ships are highly advanced listening and observation posts, capable of gathering and processing an enormous amount of data and transmitting it directly in real-time back to the Corporation via hypercomm. Each and every crewman aboard must pass rigorous tests to be considered for the duty, and some intelligence/ counterintelligence background is preferred in its personnel. Great lengths were gone to make this vessel as stealthy as possible; the most advanced cloaking device available was mounted. All power systems were shielded to prevent stray energy releases that might register on hostile detection equipment. The engines were modified to disperse and "baffle" their ion signature completely, and the hyperdrive is of an advanced design that eliminate the telltale gravitic and radiation bursts that accompany a hyperspace exit. Stealth coating on the hull itself simply adds to this array of anti-detection wizardry. Even when "running hot" and de-cloaked, the ship is difficult for enemy sensors to detect at long ranges; when fully cloaked and shut down in "stealth mode", it can simply vanish.
[b]Stealth Features[/b]
<li> Imperial Standard Cloaking Device with LFX RipZone Communications/Sensor Array
<li> Gravitational Deposits along outer hull to render vessel neutral on Crystal Gravity Trap sensors
<li> White Noise Sound Centre to render vessel invisible to sonar-based sensors
<li> LFX chameleon armour to reflect starscape
<li> Ion/Radiation Baffles to neutralize ion exhaust and eliminate ionic tracking
<li> Hyperdrive Baffle to eliminate radiation on re-entry and departure
<li> Energy weapons are concealed beneath the hull when not in use, lined with sensor-stealth material to eliminate any telltale energy signature
[b]Stealth Mode Drawbacks[/b]
<li> Due to power demands, speed in stealth mode is reduced by more than 50%
<li> Due to power demands, the vessel is incapable of utilizing any of her energy weapons while in stealth mode
[b]Advanced Features[/b]
<li> The hyperdrive of the Twilight has been heavily modified to detect artificial gravity wells, such as those produced by Interdictor cruisers, and jump out of them without damage to the craft or its occupants.
<li> The sensor and communications array has been highly specialized to allow for the utmost secrecy and stealth, even when in use.
<li> Hypercom antenna has been adapted to operate on tight-wave sifter-channel, allowing it to operate undetected and overcome jamming systems (the com changes channel in accordance with commands from the receiver ever .001 seconds, making jamming impossible)
<li> Specialized sensor focus dish allows for a long-range focus with passive, undetectable, sensors.
<li> RipZone Communications/Sensor system allows for use of passive sensors and hypercom even with cloak active. (Note: This raises the chances of the ship being detected. While chances are still slim that a ship would pick up the Gunship’s transmission, it is a possibility.)
<li> Tight-beam laser transmission system allows for communications between ships, even when in full cloak. This beam is susceptible to jamming only when it is unable to get a line-of-site link with another vessel, i.e. when a ship, space station, or planet gets in the way. Effective range: 1000 km.
<li> Chemical-based self destruct system to destroy vessel, leaving no traces larger than a holodisk.
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