AGM R&D: The Super Computer
The super computer. It is a cube abouit twenty feet wide and thirty feet high in the top security military base on Azguard. There it is linked to every system, every computer, every ship owned by the Azguards. It is the hub of their computer power. If the computer networks were a world, this would be their capital.But of course, many factions use powerful computers to control their ownings. This is its PUBLIC use. What it is is a gateway for the simple Azguard mind.
Azguards are brilliant, in a stupid sort of way. They can calculate, think, build, feel emotion, etc, but are also very dumb in logic and hunches and, especially, abstract concepts.
The computer is another thing that takes mastering for them. The abstract principles that one thinks of when designing and using computers, is way beyond their minds. This is their answer, a way to link the Azguards to the computers in a way they understand.
The process involves placing on a helmet, being placed in a large white room bellow the computer, and entering a near-perfect "translation of the computer world". It cuts down ideas and concepts and explains them to azguards in a way they understand, like e-mail actually being letters, and encryption being a large stone wall or even a labyrinth blocking and area.
The computer also observes closely the actions of the azguard, and translates it into computer terms. If he tries to climb the wall, he is breaking the encryption. If he has softwear to simplify the code breaking, maybe there is a rope and grapling hook next to the wall.
Unfortunatly, this also carries risks. Not all situationss are safe, such as encountering computer viruses. If the computer dies, the electrical backlash when the signal to the helmet breaks could easily be fatal.
Even with this risk, Regrad, lord of Azguard (me) saw the value of this, and sent TARGET (his explorations league) on a mission of 'exploration' througout the galaxy. But that wasn't all they were doing. The have standing orders to plant a gateway bug onto any computer theyu can. The bug is implated by removing the covering on a wire and replacing it with Azguard-wire-fiber whose insides are laced with a special type of energy-imprinted message, modifying the computer and sending a "Gate" to the main computer.
This has expanded their computer world, and with this teachnology, with no equal or comparative, the Azguards one day wish to rule the galactic computers, knowing that with those in their power there could be no more wars, and only peace throughout the galaxy because no ships or computers would do anything contrary to the Azguards' opinions of ethics and rights of the individual.
Comments
#28 2:56am 07/06/03
Is the Super Computer mobile? i.e., if your homeworld was taken, would you be able to evacuate the mainframe. Also, how deep is the connection to your ships? If the super computer was knocked out, would your fleet suffer as a result?
Just some general questions... looks good though!
#27 8:27pm 06/06/03
ages ago.
#26 4:00pm 06/06/03
I'll bet your R&D time is done on this too...
#25 12:53pm 06/06/03
Hello? Any mods out there?
#24 2:44pm 30/05/03
Oh bugger, you're right.
Anyways, Could a second Mod look over this and rate it yay or nay?
#23 3:07am 29/05/03
(Dolash, this wasn't approved by two mods...)
#22 2:47am 14/04/03
Ok Dolash this is 20 day R&D time (as per the rules), and a one day build yes?
(just to clarify).
#21 1:27pm 13/04/03
I aknowledge everything above and understand their meaning as rules of the staff.
Dolash02
#20 3:36am 12/04/03
That wouldn't be needed as such, for the actual design of the tech itself, (though do feel free)...
My concern was for when you wish to infilitrate other factions computers and networks, as such when you do wish to do this, you will have to role-play it out each time. (each time for each faction's network you wish to hack into).
This means, in effect having to completely role-play out the infiltration. I suggest a minimum of a thousand words.
Bear in mind, the person or factio you will be hacking has every right to combat this infiltration, so failure may well be an option.
One other point, I get where you are coming from, regarding the computer networks, but realise that not all networks are connected.
Meaning some may be isolated to prevent exactly the type of hacking that you wish to perform.
For example:
There wouldn't be any point in hacking into a mainframe that only deals with programming the cleaning droids, if your main goal was to be able to lower your enemies planetary defenses...
..understand?...
Acknowledge these points and you'll get my approval.
EDIT: Edit in a tangible buildtime.
#19 4:49am 04/04/03
Well, how about I open a role-play in the battle grounds, within which the process of te computer being established could be done, then I could communicate with allies whom I hope would trust me to submit to "Bugging", then moving on to contacting individual factions as the Azguards move on from Intelligence target to Intelligence target, doing NPC defence if the faction is unwilling to participate in a role play to defend themselves.
Sound good?
#18 1:01am 04/04/03
I don't believe a word count would be needed, as he's going to have to interact with a lot of factions to pull this off.
#17 12:58am 04/04/03
Oh yes, of course.
Just tell me the word count and I'll get right on it.
#16 12:50am 04/04/03
Hmm..
I agree that it would definately need to be Role-played out, and as such you would have to understand that your agent or spy might well be caught or actually fail to do what you require him to do .
I don't see why we can't allow it...
Would we need to set some kind of word count on an Rp for this?
Remember that you can't just assume that your agents or spies can do something like this, it all needs to be Roleplayed out....
#15 10:49pm 03/04/03
Its' been about two weeks.
*Bump*
#14 7:32am 26/03/03
I'm still waiting for either Seth or Leis take on it before i make a decision...
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