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CCB R&D 3 - Imamaih-Class Gunship
Designation: Imamaih-Class GunshipDesigner: Askar Vri’kre
Length: 240 M
Crew: 860
Passengers: 50 Troops (Security Personnel)
Cargo Capacity: 100 Metric Tons
Consumables: 1 Year
Hyperdrive: Class 1.0
Backup: Class 8.0
Sublight Engines: 28 MGLT
Weapons Systems: 18 Lasers, 8 Ion Cannons, 2 turbolasers
Shields-4 Shield Generators: 665 SBD
Hull: 590 RU
Support Craft: None
Fighter Capacity: None
Special Equipment: The Imamaih uses the Vanish 2 Sensor Mask system developed by Fabritech. This sytem combines electromagnetic and holographic transmissions to "hide" a starship from most sensors. This device doesn’t absorb sensor beams but, rather, disrupts them by sending back information on the environment surrounding a starship. The Vanish 2 makes a ship virtually disappear by sending back sensor data about the starfield around it.
Description:
The Imamaih-Class Gunship resembles an enlarged version of the Corellian Corvette, though it also has stubby four fin-like sections that start at the engines and extend 24m up the hull. There is one of these 'fins' on each side (top, bottom, left and right.) They serve no real purpose. Also, the front section is more rounded than the Corellian Corvette and curves around completely rather than ending bluntly. The bridge is visible from the exterior as a thin horizontal gash in this curved front section.
Vessel Role:
The Imamaih-Class Gunship was designed to complement the A'Krai-Class Heavy Cruiser in battle by eliminating hostile fighters while the A'Krai or other Bothan capital vessels eliminated opposing capitals.
Note: This Vessel takes one day longer than standard vessels of this size to build. This is because of the Vanish Two System.
Comments
#22 8:18pm 11/08/03
<span style="font-family:georgia; color:white;font-size:xx-large;">APPROVED</span>
#21 8:04pm 11/08/03
It restricts its use by preventing them from being pumped out as fast as it could be, just as a cost based system would.
#20 7:56pm 11/08/03
So..........
#19 3:27pm 09/08/03
That doesnt restrict its use, just how fast they can pump them out...
#18 6:31pm 05/08/03
To compensate for the system extra build time per ship is added (that's what we talked about).
If he really wants it on there, that is the most feasible way to restrict its use.
#17 5:21pm 05/08/03
Considering the R&D staff is pretty much me....
Whatever you discussed with Kas aside, I still see no downside to your system that hides your ship from sensors. The ability to get around your system, such as manual control of your wepons, does not constitute a downside.
#16 8:20am 05/08/03
If the R&D staff don't get in here soon, i'll approve it for you guys.
#15 11:14pm 04/08/03
Stick that in the first post in this thread, and I'll stamp it.
#14 11:10pm 04/08/03
Talked via AIM- and have worked out a compromise:
Imamaih keeps orginal stats, build time increases to 4 days per gunship.
Now all we need is offical approval.
#13 10:44pm 04/08/03
Kas, the missiles could still be shot blindly. Lets say you send two squads of X-wings after this thing. Each X-wing would get off two missiles on the first pass, fired blindly, but they coul;d probably still hit it. So basicly you will have 48 max, more likely 40, cause a few people would miss, missiles all impacting along one side of the vessel. This would still probably overload it, or cause a fair bit of damage, despite the fact that they aren't concentrated in one spot. Plus, it would be pretty slow compaired to some R&Ds of the same size, meaning similar sized ships could come in and blast it. Even the Tholatin Star Destroyer, which is 1200m long would have the same speed as the Imamaih when it has it's Vanich 2 powered up. The Defender Gunship would be twice as fast, and it's weapons are meant for capital ship engagements, not anti-starfighter.
#12 10:09pm 04/08/03
Because the Vanish 2 neutralizes all missiles, and computer aided firing. Gunner firing is limited to range, for the human eye cannot see very far unaided, or even aided. Human gunners are by nature slower than a computer, a computer can judge in milliseconds whether or not its shot will hit, a human gunner has to see it hit or miss to compensate.
In my eyes, it neutralizes a great deal of firepower. Just because it is canon does not mean it can be used with bliss, see super weapons for details. This is a tech that toes the line; our current build system is not capable of dealing with this tech. It’s expensive, meaning rare, but it doesn’t really draw enough power to have an achilles heel. Therefore, something must be done to prevent you from producing a bajjillion of these ships, which are capable of avoiding much planetary ground fire and a great portion of space fire with ease. The only solution is to hamstring the R&D while the system is in use.
The BHG vessels are underpowered to compensate, the Shrouds are in limbo awaiting Omnae's work-over. BHG has done a separate cloak R&D as well.
#11 8:53pm 04/08/03
Kas, the Vanish 2 isn't even a full cloaking system. The gunship is not hidden from sight in any way shape or form. Disrupting sensors and siturbing weapons locks are made basically for warheads and missles, turbolasers and other energy weapons are still perfectly capable of being used against it.
However, if you must have more of a reduction the sheilds can drop to 475, i just don't see why so much of a reduction must come in on a ship using a cannon technology which is much larger than some ships with total cloaks, such as the BHG vessels and TNO shrouds.
#10 2:00am 03/08/03
That's only a 65 SBD drop, and a 8 MGLT reduction.
#9 8:03pm 01/08/03
Okay, the ship can only move at 20 MGLT [b]and[/b] the shields drop to 600 SBD when the Vanish is active.
How does that sound?
#8 10:57pm 31/07/03
You could do that, or...
... just tell me what you are willing to loose while the Vanish 2 is running. Do your shields drop, do you loose energy weapons, does your speed decrease.
Something like that. Imagine this was an enemies ship submission, what would you want done to make it fair?
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