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TNO Shroud Class Attack Cruiser (Mark II) | Final Submission

<font size=1>General Information

Name: Shroud-class Attack Cruiser Mark II
Classification: Attack/Patrol Cruiser
Mission Profile: Sensor Evasion and Capital Engagement
Length: 125m
Crew: 85 / Skeleton: 5
Troopers: 20
Sublight Speed: 42 MGLT (Dreamweaver engines)
Consumables: 1 year
Hull Rating: 250 RU (Double Hull)
Shielding: 700 SBD (Class A Ion) (shielding reduced 200 SBD)
Hyperdrive: x1
Backup: 2
Reactors: Dual Ion
Fighter Complement: None

Weapons Compliment:
<li> 1 Occult Swarm Missile Launchers (Unguided ~ 20 missiles)
<li> 2 Occult Swarm Missile Launchers (Guided ~ 10
<li> 2 Heavy Occult Turbolaser v2’s
<li> Phalanx Anti-Missile Gatling Laser Network (9 cannons)
<li> 4 Dual Occult Turbolaser v2’s

Special: Stealth Package, Shield Compensator, Power Compensator, Guild-class Bridge, Carbon Fibre Armor, Optical Communication Unit, Subspace/Real space Communication Inhibitor, Plasma Lace Module (Shields/Weapons), Crystal Cooling, Metabolizing Self Destruct, Quantum Physics Processors, Optical Information Transfer Backbone, Techyon Detection Grid, Veneration Architecture, Ion Shielding

Stealth Package Explained
<ul type=1>
<li> To remove audio tracking, white noise generators are located between the double hull, as well as sound foam.

<li> The Dreamweaver engines, which are already fairly stealth, have an additional cooling/dispersal fitting attached to them to remove all traces of the craft’s engines from the heat spectrum and anything that can detect exhaust.

<li> The hull in energized with a static-electricity and a static dampening field (which uses complex electrical signals) is projected in front of the armor. The armor has nano-grooves, which scatter and absorb any sensors that manage to penetrate.

<li> Mirrored armour to reflect starscape (simply polished black carbon fiber) - changed original chameleon armour.

<li> Active-scanner nodes are placed all over the hull, they use
an electro-magnetic stabilizer to lace the signal’s area that touches the cloaking protection, enabling the sensors to penetrate. The nodes are covered in all forms of active-scanners.

<li> Passive scanners are placed at the fore and mid of the
ship, using sound sweepers (sonar), heat sensors, alternate spectrum analyzers, emission detectors, etc to detect opponents.
</ul>

Technical Information

Optical Communication unit
Uses lasers to communicate, works by Line of Sight.

Veneration Architecture
VA uses repeated triangular patterns and braces within the dual hulling to reinforce the armor and make it so problem sections can be cut off easily and remotely.

Guild-class Bridge
The Guild-class Bridge is a step up from the old style Imperial bridges. The bridge runs the most modern systems and has escape pods located in the aft section along with emergency stairs and a turbolift.

Ion Generator
Standard Ion Generator with more sophisticated energy collection units.

Plasma Lace Module (Energy Weapons)
A module is set in the barrel of the cannon; it feeds off the waste emissions of the weapon, lowering the waste heat caused by the cannon, and superheats and magnetizes them. The beam is set with a polar magnetisms which attracts the plasma, which lines the module, as the beam fires, the plasma lines on the head of the energy beam and continues on towards its target. To cool the system Crystal cooling is used.

Note: This plasma lace module is more directly associated with keeping A. the weapons heating from becoming detectable to enemy sensors and B. providing an outlet for energy waste to be distributed and recycled to another system (ie: shielding) or used on the same system. This efficient system provides less of an energy drain on the engines.

Typical energy weapon stats apply for this weapon.


Vacuum Cooling
Standard capital ship vacuum cooling exposes heated areas of a ship to controlled vaccum to instantly cool the vessel to operable levels.

Plasma Lace Module (Shielding)
Waste from the shield generators are routed to and projected around the shield, providing superior stopping against projectile weaponry and stopping weapons that usually can pass through an average shield. The plasma is regulated and can be turned on or off. To cool the system Crystal cooling is used.

Note: This plasma lace module is more directly associated with keeping providing an outlet for energy waste to be distributed and recycled to another system (ie: weapons) or used on the same system. This efficient system provides less of an energy drain on the engines and allows for quicker shield repair by having recycled energy readily available.

Typical energy shield stats apply for these shields.

Mini-tachyon Detection Grid
A smaller version of the popular Tachyon Detection Grid. This unit has less of a range.

Quantum Physics Processor
The Quantum Physics Processor uses nano-laser pathways to transmit information to the ships systems, it also uses multi-area processing through quantafoam, allowing almost instant, if not instant, processing of any data.

Power Compensator
The PC automatically adjusts power to systems, allowing the pilot to concentrate on piloting.

Dreamweaver Ion Assault Engine
The Dreamweaver is a highly modified Ion Engine. This unit has almost no tachyon or waste emissions, making it harder to track this ship. Vectoring technology has been improved, enabling superior maneuverability, as well as the powerhouse being modified to have higher output. The Dreamweaver comes equipped with higher-output boosters which produce more thrust per unit of energy than any other engine being designed. This unit is extremely small for its power output and handles energy at the most efficient level, using micro-processors to control miniature manipulations all over the engine.

Shield Compensator
AI imbedded in a ship’s deflector shield generator that links to a ship’s sensors enabling it to automatically angle the shields to oncoming fire or allot shield coverage to areas in need.

Note: Rather than have astromechs compiling the data from shield sensors to allocate shield coverage due to the size of the Shroud, a stationary positronic brain embedded into the shield generator core is required.

The reduces the human factor for faster allocation though there are overrides should the AI become damaged.

Subspace/Real space Communication Inhibiter (SRCI)
The SRCI is a ‘jammer’ capable of jamming all standard forms of communication. The device releases waves that inhibit other waves used by other craft to send signals, disrupting and destroying them. This will affect all ships not equipped with an alternate form of close or long range communications. The Shroud itself uses a laser Line of Sight communications system.

Note: Due to the size of the warship and energy output of ship, only small localized jamming is possible. (IE: Shrouds are not able to blanket an entire star system with jamming).


Carbon Fiber Construction
It is possible to make threads of pure carbon. However, it is well known that thread isn't a preferable material for making ships and vehicles, along with almost everything else. However, by mixing the strength for the carbon fibers with the durability of artificial resin and heating it, it is possible to produce a metal lighter and stronger than durasteel.
By passing acrylic threads through stripping machines time and time again, you get spools full of pure carbon thread. Arranging the threads in interlocking patterns, most likely figure-eight knotted, on a sheet woven of carbon threads. Pour resin onto the sheet, and lay another sheet over the mix. Put it in a super-heated oven, and when it comes out, you have a sheet of strong, light, and not so difficult to create metal, preferably thin so it's possible to give it a honeycomb pattern.


Note: This is merely a construction detail for the carbon fiber fabrication of the Shroud. Actual increases in hull ratings against comparable, traditionally constructed warships cannot be made unless the Shroud’s size was increased.

So while construction does not overall increase the Shroud’s hull rating, its specialized construction does work for the ship’s design and function, namely a stealth warship. Carbon Fiber Construction eliminates the possibility of armor debris flaking off when a Shroud is damaged thus revealing its location. At most, damage is shown against the hull as a “fraying” of sorts and not the large “chunks” or “gouges” that appear with typical durasteel plating.

Shield Occultation
On notification of scanning the DOS releases a directed static energy burst aimed towards the origin of the scanning. (Shields become unstable during use and flicker on and off)

Occult Weapons
The weapons are hidden within the ships armor and jut out, movement guided and controlled by high-powered magnets and hydraulics, the weapons move out of the armor and fire, moving back in the armor while the weapon recharges, then proceeds to jump out and fire again. The Occult Weapons also have a lower profile, basically they are barrels, due to all systems (targeting, generators, etc) being located beneath the armor. Weapon types: Turbolaser, Missiles

Occult v2
(Mass Cannons, Turbolasers, Ion Cannons, Plasma Cannons, Missile, Torps, Bombs, and more)
More powerful hydraulics linked to gravity generators push and pull the weapon at a faster speed, the linkage of the computers is designed into a fire system allowing complete control from the main computer or firing computer via a optical information linkage set aside from the main backbone. Has backup targeting for slow connection times or disconnects. Secondary link runs from gun-to-gun and can act as backup while main is being restored. The system is redundant.

Turbolaser v2: Standard Turbolaser (v2 a construction term).

Ion v2: Standard Ion (v2 a construction term).

Phalanx Anti-Missile Gatling Laser Network
A series of light, rapid-fire laser cannons designed specifically to track and destroy oncoming warheads. The network is linked to a targeting brain that feeds directly from the main computer for superior targeting information.

Note: Countermeasure function


Mirrored Armour
An form of stealth construction. Black Carbon Fiber hull is polished to allow for simple reflection of stellar bodies against hull surface. Polished surface said to resemble the smoothness of carbon glass though not transparent.

Additional Information

The Shroud was designed as a moderately armed vessel capable of deep penetration of enemy space for the purpose of gathering strategic intelligence. Much of the troop and cargo space was removed in favour of a bewildering array of the most advanced sensors available to the Empire. These ships are highly advanced listening and observation posts, capable of gathering and processing an enormous amount of data and transmitting it directly in real-time back to the Empire via hypercomm. Each and every crewman aboard must pass rigorous tests to be considered for the duty, and some intelligence/ counterintelligence background is preferred in its personnel. Great lengths were gone to make this vessel as stealthy as possible; the most advanced cloaking device available was mounted. All power systems were shielded to prevent stray energy releases that might register on hostile detection equipment. The engines were modified to disperse and "baffle" their ion signature completely, and the hyperdrive is of an advanced design that eliminate the telltale gravitic and radiation bursts that accompany a hyperspace exit. Stealth coating on the hull itself simply adds to this array of anti-detection wizardry. Even when "running hot" and de-cloaked, the ship is difficult for enemy sensors to detect at long ranges; when fully cloaked and shut down in "stealth mode", it can simply vanish.

Comments

#13 4:21pm 05/09/03

Yes, I see you didn't bother using anything but either.

Lazy lazy lazy!

I wish ezCodes worked in this thing. Maybe I can tweak it...

Avatar
#12 4:03pm 05/09/03

You didn't want to bother using anything but the quick reply to type that did you?

Lazy boy!

#11 3:32pm 05/09/03

[this is red fool!] Approved [/end red text!]

#10 11:00am 05/09/03

So then?


Approved?

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#9 3:40am 05/09/03

x1 and 1.0 is the same thing...

#8 3:36am 05/09/03

You have a class, or whatnot... "Hyperdrive: x1"

I mean, something like so...

1.0
3.0

the 'x' is what threw me.

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#7 2:19am 05/09/03

The hyperdrive rating is on there... it's cunningly labelled as "Hyperdrive" to confuse you...

The reloads are on there, too. Where it says "20 missiles"...

#6 1:06am 05/09/03

No offense Kas, but what the hell?

Beff's previous request:

[i]Give me a Hyperdrive Rating. Not class. (1x, 2x... .75x)[/i]

We did that. It used to have "Class B" or something like that but we gave it a rating like the man asked.

So, what the hell are you talking about?

..sheesh..


lol..

#5 5:06pm 04/09/03

Change the hyperdrive from a class to a rating.

How many missiles per launcer (reloads) ?

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#4 11:12am 04/09/03

Technically, its TNSO, which isn't even a group.

Still, its only Kas who can approve it, because (for the same reason you yourself have excluded yourself from approval) he is fighting against it, hence potential bias.

*runs for Kas*

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#3 6:40am 04/09/03

Sorry bro, you work for TNO

Get Kas or Griff to second approve

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#2 6:28am 04/09/03

APPROVED

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#1 6:25am 04/09/03

<span style="font-family:georgia; color:white;font-size:xx-large;">APPROVED</span>