TTR R&D #8
Name: Neron-class Xyto CruiserManufacturer: TTR Industrial
Class: Battlecruiser
Length: 3000 meters
Personnel: 35,000 enlisted, 8400 droids, 200 pilots
Consumables: 6 months
Hull: 9050 RU
Shield: 10900 SBD
Shield Backup: 1000 SBD
Sublight: 15 MGLT
Hyperdrive: 2x
Backup: 3x
Hangar: 6 fighter squadrons(Rapyirs or Tie Vengeance: 12 fighters per squadron), 1 skipray squadron(6 skips), 5 Lambda shuttles
Weapons: 4 tractor beams, 40 Arakyd ST2 Concussion Missile Racks, 2o Krupx MG7 Proton Torpedo Launchers, 80 Borstel NK-7 Ion Cannons,90 Taim & Bak XX-9 Turbolasers, 30 Laser cannons
Sublight Engines: New model RX-Z21 Sekotian capital ship engines add a smooth flight to a strong engine. The standard Xyto cruiser uses RX-Z20 engines which aren’t as smooth, but are just as powerful. These engines use a crystal starting mechanism. When a switch is flipped on the bridge, a beam of light hits the crystal. The light is then broken into all the colors of the spectrum. Inside the mechanism are two receivers. One receives red light and one receives purple light. The lenses have lids that can open and close. Each engine has a small verbobrain that detects malfunctions in the system. When a malfunction is detected, the brain opens the lid over the red receptor and closes the one over the purple. When the red light hits the red receptor, the engine shuts down. This is an automatic safety function to keep the engine from exploding.
Bridge Bypass System: On each Neron-class there are two locations other than the bridge from which the ship can be controlled. The safety system in each one can bypass the bridge. However, there are two security codes and a voice recognition system to go through.
Other Equipment: Standard Sensors Package
Comments
#36 5:09am 05/10/03
It's hard to hit the stop button fast enough.
#35 6:29pm 04/10/03
Sorry I'm late.
Approved
#34 6:29pm 04/10/03
Sorry I'm late.
[font color=red size=6]Approved[/font]
#33 4:05pm 04/10/03
K.
#32 5:01am 04/10/03
If it takes longer than a week for someone to get to it, bump it and i'll give it an 'executive approval'.
#31 12:04am 04/10/03
Anyone else?
#30 3:31am 03/10/03
Insert APPROVED stamp here!
#29 1:25am 29/09/03
Just checking.
#28 1:13am 29/09/03
duh, same thing most HRD's are built with
#27 12:43am 29/09/03
Done. Just a question so I know that I'm not being stuck here. DO you guys know what a verbobrain is?
#26 6:32pm 28/09/03
Alright. I'll lower the fighter capacity in a bit. Kinda busy at the moment.
#25 3:24pm 28/09/03
The only thing is that it seems to remain high powered all around. Speeds a tad high also, Hapes MBC (3000m) only moves at like 6 MGLT.
Just lower something. An idea on how to choose what:
Think about what you want this craft specifically for. Staying power (shields/hull), punch (weapons), capacity (fighters), speed etc. Then simply lower what you think it will need the least. Typically, shields/hull, weapons and capacity are the 3 interchangeable factors to this equation.
#24 1:54am 28/09/03
Same thing. Missile Rack is the technical name out of the Essential Guide to Weapons and Technology.
#23 1:36am 28/09/03
[quote]40 Arakyd ST2 Concussion Missile Racks[/quote]
What's the difference between a Missile Rack and a Missile Launcher?
#22 12:37am 28/09/03
All fixed. Deleted Verbobrain thing because of unnecessary hastle. Although I still don't see why it would need a seperate R&D. Should be ok now. What do you think?
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