The Rebel Faction

Register today to customize your account.
Galactic Citizen
Avatar

TNO R&D Naval Anti-Intrusion Systems

Long has the Imperial Navy reigned as the supreme naval authority in the Galaxy and none can doubt the power of the Imperial Fleet. As such Imperial Intelligence has received increasing reports regarding foreign powers researching more subversive methods to combat the Imperial Fleets dominence. While Imperial High Command remains more than confident of the Navys abilities to combat these new threats, proper precautions must be taken to ensure these subversive methods are held in check.

Commissioned by IHC to discover new methods to combat this threat, the Imperial Design Bureau has instead fallen back on tried and tested technology, improved to current day standards, that the Imperial fleets dominance may continue.


Security System(s):
System 1: Cybrax D109 Security System (8 Gravity maximum [Loc: Entire floor surface of ship, sectioned]
System 2: BlasTech Class VI Internal Automated Laser Projectors (Stun/Kill setting availible)
System 3: Merr-Sonn Munitions 57C Holocamera

Built in addition to all Imperial Crafts standard defensive measures, this technology was previously only believed needed aboard the Empires command vessels, the Reign and Venerator class Star Destroyers.

The Security Systems

The security system to be installed on all Imperial ships is that of the Cybrax D109 security system. The system incorporates a revolutionary new way to apprehend any unauthorized personnel or boarders. The system works by covering the floor with a system of layered Gravity Intensifiers just like the Ubrikkian R-TechApp Man Trap which uses increased gravity to pull any intruder to the floor in seconds. To be more precise the system's reversed repulserfield intensifies a starships gravity, creating a strong gravity field that is localized into sections on the floor (such sections allow the capture of precise targets using security cameras) making any attempt to avoid this system futile. Settings of the system range from 1 to 10 gravitys (Gs) making this system very strong. On a starship a setting of 4 Gs is more than enough to subdue a human but not enough to stop a Wookie. By contrast the 8 G setting will trap any angry Gundark with the slightest of ease. Meanwhile 10 G will crush almost anything trapped within its grid, droids and gundarks inclusive. With the advent of no troopers to subdue the captured intruders the automated blasters in the area will stun them until sufficient troops arrive.

EDIT: Turned on ezcodes.

Comments

Avatar
#12 3:03am 10/10/03

Actually, last I looked he was a Janitor's Assistant...

Avatar
#11 6:53pm 08/10/03

He doesn't, actually. JediGhost was booted at the initiation of hostilities, having been a member of TNO for all of 2 weeks.

#10 2:34am 08/10/03

who???

#9 5:43pm 06/10/03

APPROVED

Avatar
#8 9:54pm 05/10/03

I do?




oh yeah....

Avatar
#7 8:54pm 05/10/03

not really, since Griff has a TNO character, lol

APPROVED

Avatar
#6 8:14pm 05/10/03

Well, thats one at least!

Avatar
#5 7:54pm 05/10/03

APPROVED

#4 7:03pm 05/10/03

Looks good to me, but seeing as we have active R&D mods... at least, I thought they were active... oO

Avatar
#3 5:41pm 05/10/03

lol

Avatar
#2 3:48am 05/10/03

Approved!

Oh... wait.

*gives staff evil eye*

Avatar
#1 3:29am 05/10/03

All you have to do is whack the approved thing there.

This is an entirely plausable and equitable system, based entirely on canon tech that has been in use since the start of TRF.

If you don't approve it soon, i will.