Anthos R&D-Concord Dawn-class Carrier
Manufacturer: Sienar Corporation
Designation: Concord Dawn-class
Type: Command Carrier
Length: 1,600.000012 meters (keel)
Crew: 5,595
Passengers: 1,200
Cargo Capacity:
Consumables: 8 months
Cost/Build: 16 Days
Defensive Ratings-
Shields:5,600 (ray) 5,400 (particle)
Hull:5,000 RU
Speed Ratings-
Hyperdrive: x1
Backup: x10
Sublight(maximum): 20MGLT
Maneuver: 15MGLT
Embarked Craft-
400 Assorted fighters/bombers (rough, 40 squadrons)
20 Various support craft shuttles/transports
- 200 TIE Interceptor
- 80 TIE Defenders
- 50 TIE Bombers
- 40 TIE Scimitars
- 30 TIE Phantoms
- 5 Lambda Shuttles
- 8 Assault Shuttles
- 7 Stealthray Blastboats
Weapons Compliment-
80 Point-Defense Quad-Laser Cannons (20 aft; 20 for; 20 ventral, 20 dorsal)
40 IMDA anti-missile cannons (10 aft; 10 for; 10 ventral; 10 dorsal)
6 Turbo-Laser Batteries (1 aft, 1 fore, 2 ventral, 2 dorsal)
Technologies-
Catapult Launch Platform
Incoming Missile Defense Array
Shadow Paint
White Noise Generator
VidCam Monitor Array
Enhanced Sensor Network
General Information
Introduction:
On todays modern battlefield, the key to any strategy, is coordination. The giant carriers of the Anthos Republic fill that roll in spades. Unlike the common carriers of today's Universe, the Concord Dawn-class carrier is designed to do exactly that, carry. While you may find other carriers packing more than enough firepower than you're average cruiser, the Concord Dawn removes these extravegances to make way for far more fighter space. While launch capacity seems to be the most obvious of upgrades, the Concord Dawn is retrofitted with the latest and most impressive array of sensory and defensive equipment in the entire inner rim. With Mandalore tech's recent signing under Anthos ownership, the recent upgrades in defensive technology have been immense. Enhanced Sensor networks, Vidcam Monitor arrays and the now Anthos, Industry standard Shadow paint, all come together to create a heavily effect and somewhat efficiently stealthy vessel, despite its size and function. New launch platforms ensure a high and speedy out-powering of fighters, significantly upping launch times by 70%. The new IMD array adds much needed protection from projectile assaults which carrier vessels often fall prey to. A highly advanced command centre provides up to the minute tactical and strategic reports, making the vessel a top-market command ship, capable of orchestrating massive armada with elite precision. Each ounce of technological wizardry that has went into the ship has made the Concord Dawn-Class a virtual star-fighter juggernaught, and looks to conquer the market on its release.
Crew:
The crew of the Concord Dawn is broken down into a few specific areas, considering the nature of the ships function.
The first and most major group consists of the Command Crew, which consists of the numerous officers and senior officers assigned to each carrier. They are tasked with the job of commanding the numerous sub-divisions aboard ship. Command Crew can be found in almost every area, monitoring any activity of significant measure, in most cases backed-up by a junior officer for redundancy. The Captain, ships Admiral, and Executive Officer are just a few upper examples of the Command Crew. All officers fall into this category, Sciences, Tactical, Communications, etc.
The next, and largest group consists of Enlisted Crew. These are are assigned in numerous numbers to countless areas of the ship. The average rank of an Enlisted Crewman is rather low, as these always function under the watchful eye of the Command Crew.
Star-fighter pilots and their support crews make up the next dominant group aboard ship. Numbering well into the thousands, their single job is to maintain and fly the star-fighters stationed aboard a cruiser. The pilots are fiercely loyal to the service and their Carrier, which they recognize as home and they are deadly when defending their home. Their support crews are equally loyal to the star-fighters they maintain.
Non-enlisted crew also reside aboard each Carrier, though they are selected through rigorous training programs. They will be found running a ships laundry, working in kitchen positions and so on. Many of the medical crew fall into this category.
Droids are abundant on the Carrier, as with any command ship and they can be found filling the numerous rolls that droids do.
A small contingent of special forces remain stationed aboard each Carrier, often rotating their duty posts from one ship to another. These are extremely well trained and equipped soldiers just below the elite ranks of the Mandalorian Forces, they serve directly under Fleet command.
Structural:
Designed to fill two dedicated rolls, the Concord Dawn-class takes advantage of a number of ship building rules while creating others.
Primarily a Carrier for star-fighters, the ship is equipped with forty Cat-Launch runways which enable the Carrier to deploy its star-fighter compliment at great speed and with amazing control and accuracy.
To supplement deployment speed, great areas of the ships innards are dedicated to hosting, transporting and maintaining the fighter compliment. These areas are large voids inside the ship, equipped with top-notch equipment and able to function with or without atmosphere.
Fighter pilots are housed in separate barracks as near their craft as possible with numerous routes available to reach said craft. This was done in an effort to speed deployment and increase readiness standards.
Not designed to be an anti-capital warship, the Concord Dawn carries no anti-capital scale weapons. In place of large cannons, numerous point-defense turrets can be found at strategic locations around the hull as well as greatly increased counter-measure abilities. While the Carrier can take an amazing amount of punishment, it is designed to prevent any such damage soaking through its defenses, but every captain knows that it is better to be safe then sorry. For this reason, bulk-heads and hull strength has been multiplied through various measures, enabling the ship to take tremenouds amounts of damage while power that would have been rooted to large capital scale weapons is diverted into shield power.
The Concord Dawn-class Carrier is a behemoth of the modern battlefield. It serves in the capacity of command vessel, carrier and front-line defense.
Supplies/Amenities:
The Concord-Dawn is esscentailly a giant floating city. Due to its massive crew requirements it boasts the supplies and amenities to support such a large grouping of sentient.
Production:
The construction of a Concord-class Carrier is not a thing taken lightly. A fully equipped Carrier with its fighters and all costs more to produce then the gross profit of some star systems. Each is commissioned specially and assigned command of a modern Carrier group. Extensive technological concerns have to be considered in the construction of each ship.
Technology Information
Catapult Launch Platform(Cat-Launch):
Based on a practical flight-deck technology that has been around for ages, though by various names or acronyms, the Cat-Launch however, is perhaps the most sophisticated system of its sort available.
Incoming Missile Defense Array:
The IMDA is comprised of a number of modern Projectile Retardant System's (PRS). It incorporates all the of most up-to-date technologies available on the modern market and incorporates them all into a single highly advanced tracking computer which can automatically correlate the best defense for any incoming projectiles or be used to manually input commands, dependant upon its situation programming. Though sentient control generally exceeds the automated system, the over-all performance of the IMDA has been cleared of most bugs. It is not, in fact, a new technology, but rather a number of current technologies incorporated into a unified array.
The IMDA used aboard the vessel is a more intensive version of then that found on the Mandalore-class. It consists of:
A number of small, automated flak cannons placed in strategic locations across the hull. Connected to the central fire computer they can be automatically triggered or manually commanded from the ships Tactical Information Center.
Twenty slughthrower-gatling cannons provide the systems main mid-range protection. Automated cannons that automatically track and correlate the trajectory of their targets and commence fire at optimal range, they can fill their target area with thousands of small, depleted uranium slugs that can, at the least, disable incoming projectiles if not destroy. Each cannon fires roughly 8000 RPM, the barrels and mechanisms super-cooled by the vacuum of space as well as liquid plasma flow.
"Noisemakers" function as the vessels long range missile deterrent. Noisemakers are in fact a variety of specialized 'probes' which are deployed from the main vessel and then attempt to attract the attention of incoming projectiles. Noisemakers are actually advanced devices which function on a number of levels to simulate the presence of a ship, an alternate target. Equipped with gravity-pulse devices; which simulate the gravity signal of a vessel, ion makers; which generate false ion trails, transponder generators; which create the transponder signal of another vessel, and so on.
Shadow Paint:
Though shadow paint is it's own technology, in the case of the Mandalore-class it works to further supplement the vessels passive stealth. The paint absorbs 95% of all light and utterly dissipates it, effectively cloaking the vessel from sight. It does nothing against modern sensors.
Tactical Command Center (Bridge):
A TCC incorporates a ships Combat Information Center (CIC) with its Command Bridge, making all vital systems available to the ships captain from one location. The exact configuration of the TCC is extremely well developed, and takes all variables into consideration in its design. Unlike the TSC found aboard smaller vessels, the TCC is only found on command ships. It is considerably larger and more indepth then the average TSC, this is so TCC equipped ships can function as command ships in large fleet engagements.
White Noise Generator:
This is a powerful version of the galactic standard WNG.
VidCam Monitor Array:
An actual image sensor. Extreme range and resolution, functions in tandem with other sensor systems. The VidCam Array is a more advanced version of the single unit. Countless cameras are located in the sensor nodes of the network, each capable of independent tracking. A dedicated team of crewmen are required to operate the system.
Dedicated Energy Receptor:
A number of galactic standard DER's, equipped are the most advanced versions available.
Enhanced Sensor Network: The Mandalore-class equips an ESN which rivals all current competition. It incorporates all of the most modern RADAR, LADAR, NADAR and SONAR sensor devices as well as a number of lesser technologies. It's primary sensor utility is unknown though the ships sensor officers likely alternate bands on a regular basis. Only Officers operate in the Sensor Command Center (SCC) and those are selected from among the best.
The ESN found aboard the carrier consists of a number of suites, with numerous nodes.
Tactical Information
Point-Defense Quad-Laser Cannons:
As the name implies, these cannons are designed primarily to combat any mid to short range threats directed at the ship itself. They are placed at strategic locations across the hull to provide maximum fire coverage. Able to be auto-guided or manned by a gunner, the cannons fill a number of rolls. Excellent defense against both star-fighter and missile attacks, these are designed to work in conjunction with the ships other counter-measures.
IMDA Anti-Missile Cannons:
These are the primary defense against incoming missile attacks. They are massive triple barrel slug-thrower cannons that fire depleted uranium shells at an extremely high rate of fire. In a matter of seconds one of these cannons can fill an area of space with thousands of deadly projectiles. Each cannon is liquid cooled as well as vacuum cooled enabling each to provide a constant stream of fire that will last as long as the magazine. In simulation they have proved 98 % effective when working in tandem with other counter-measures.
Tactical Analysis-
Concord Dawn-class Carriers are not dedicated warships, they are designed to fill the roll of both Carrier and command-ship. With their extensive sensor equipment, these can sit well back of a battlefield and coordinate the actions of a large fleet while also providing much needed star-fighter support.
They are not anti-capital ships, and as such carry no weapons of that scale. In stead they rely on being extremely well defended. Their defense works in layers, with various systems working together to provide optimal defense against attacks. Where the ships massive shields absorb energy attacks, the numerous counter-measure systems provide defense against missile and star-fighter attacks. Essentially creating a 'dual layer' defense. Should any of the ships defenses be breached, the physical structure of the Carrier is designed to take serious damage before being rendered inoperable.
Primary offense is provided by the various fighters stationed aboard each Carrier. Over 400 smaller vessels are stationed aboard each Concord Dawn-class, able to provide a variety of defense and attack modes.
Comments
#19 11:53pm 30/10/03
Yes Drayson, i actually did look at the Attack Sphere before approving this design. If it was done with that R&D, it can be done here too.
#18 5:57pm 30/10/03
Just put it down to an inept designer, Drayson.
#17 8:08am 30/10/03
Shields are hull are about the same as an ISD, atm... seems resonable enough to me.
But then, I'm of the opinion that carriers are designed with heavy shielding because of the vital role they play in fleet engagements.
Fighter numbers still seem a bit high, though. The Attack Sphere is bigger (volume-wise) are carries 660 fighters... but they're 50% or less the size of yours...
#16 7:45am 30/10/03
I have to side with beff on that. This is a carrier specific ship. An ISD is designed to single handedly subjugate systems.
You still haven't lowered the shield and hull ratings though.
#15 7:06am 30/10/03
Approved
#14 4:29am 30/10/03
[quote]White Noise Generator:[/quote]
In space, Beff?
#13 4:26am 30/10/03
Adress the issue, first.
#12 3:33am 30/10/03
Drayson: With each comment, you become increasingly immature. Do youself a favor and go away.
Beff: [quote]please lower the fighter amount[/quote]
#11 4:44am 29/10/03
[quote]It is indeed smaller than a Star Destroyer, doesn't matter if it is smaller by one meter or a thousand.[/quote]
You didn't just say that...
#10 12:00am 29/10/03
Size ammended. Many Bothans (and one Ewok) died bringing you this information.
Now it is [i]larger[/i] then a standard Imperator.
A Imperator Mark I SD can carry 36,000 Metric tons of cargo, and that number would be significantly larger still, because that cargo is assuming the Imperator is also carrying:
A Maximum capacity of 37,105 Crew/Passngers
A Full Stormtrooper Division w/ equipment (9,700 troops)
20 AT-AT's
30 AT-ST's
3 Prefabricated Garrison bases
36 TiE Fighters (Of Various sort)
12 Landing Barges
8 Lambda-class Shuttles
15 Stormtrooper Transports
5 Assault Gunboats
Variable number of Skipray Blastboats
Variable number of Gamma-class Assault Shuttles
Dozens of deep space probes
Many repair and recovery vehicles
Note that ours has nothing near those numbers?
Count all those meters, and take all those things into consideration. We have.
What exactly do you want reduced for sheild/hull ratings. An estimate would be perfecto.
To sum it all up:
#9 10:42pm 28/10/03
Beff,
[quote]All ship designs must be reasonable such as shielding, hull, and weapons for its size. Bear in mind that because build time is determined by length, it is expected that the ship's length be a realistic reflection of it's power. If it's 500 meters and can blow away 6 Star Destroyers, it will not be approved, no matter how technically "realistic" the design may be. [/quote]
That is what I am going by. Ren, please lower the fighter amount.
It is indeed smaller than a Star Destroyer, doesn't matter if it is smaller by one meter or a thousand.
#8 5:39pm 28/10/03
Actually, lower both hull and shield ratings.
And i haven't even read the info yet.
#7 11:54am 28/10/03
Not my ratings.
Just posted the thing up because Anthos wouldn't load for poor beff there.
Although I had a dabble in some areas of the ship . . .
*runs away*
#6 9:28am 28/10/03
Lower Sheilds.
Ren, you've been doing this long enough to know the ratings i accept!
#5 4:39am 28/10/03
400 ships is a bit much, imo. 288 (four wings), perhaps, if this is a dedicated carrier.
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