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Sword of Hapes Class Battleship

General Information

Vessel Classification

Deep Space Combat

Vessel Design
Battleship

Manufactured By
Olanji/Charubah Production

Particulars

Craft
Sword of Hapes Class Battleship

Length Over All
1998 meters

Operational Range (without dry-dock)
1 year

Decks
315

Escape Pod Units
Undisclosed

Computer Core
2 Charubah TT Advanced Com/Scan Armoured Cores

Sensor Package
Olanji II Military Grade Sensor Package
Advanced Sensor Detection Unit

Crew
54 389 (311 officers, 54 078 enlisted)

Power plant
SuperNova Mark VII Reactor (Type: AA)
Dwarf/Nova Class Two Fusion Reactor
Red Dwarf Mark I Backup Reactors (Type: AC)


Engines
Charubah Stardrive Ion Engines
Speed (max): 6 MGLT
Speed (flank): 8 MGLT

Hyperdrive Engines
Vortek Delta-One Hyperdrive Engines
Speed Rating: x2.0
IonCorp Rayethon Hyperdrive Backup-Engines
Speed Rating: x3.0

Maneuverability
28 DPF (Fine Movement Rockets stationed around hull)

Shield Generators
Main: 8 x Lotus positronic omni directional multi-track shield generators
Rating: 9500 SBD
Backup: 4 x Lotus positronic omni directional multi-track shield generators
Rating: 4800 SBD

Hull Make-up
Molecularly bonded varidium alloy reinforced with aegissteel
Integrity: 2000 RU

Weapons Compliment
100 Heavy Turbolaser Batteries
100 Heavy Turbolaser Cannons
88 Quad Laser Cannons (anti-starfighter)
6 Occult Warhead Arrays



Hanger Compliment
20 Squadrons Griffen Droid Starfighters
10 Squadrons Dragon Droid Starfighters

Surface Compliment
None

Royal Marines Compliment
1 000 Royal Marines
200 Olanji/Charubah Royal Cyborgs

Additional Equipment
Standard Fletchette I & II Emplacements
SuperNova Anti Intrusion System
Dual Automated Corridor Mounted Laser Blasters

Additional Information

A mid-range vessel of the Royal Navy, the Sword of Hapes was designed as a single-duty craft. These 2000-meter ships are deployed to the most sensitive combat zones alone or in pairs, and utilizing their array of extensive shields and weapons systems, these ships are able to take on entire armadas of lesser vessels with ease. But despite its size, its dedicated role generally means the 'Sword' cannot be used effectively as a command craft, since its build focus specifies combat.

The Sword of Hapes, like the smaller Jewel of Hapes, incorporates landing facilities for the Consortium's new droid starfighters, but unlike the Jewel lacks the ability to change her bays into standard fighter landing areas.

The Hapan Government spared no expense in the design and construction of the Sword, long considered a replacement for the ageing Darkstar-Class line. The vessels are outfitted with state-of-the-art sensors and detection systems, and their large crews are considered a small sacrafice for the powers the Sword of Hapes brings to the Hapan navy.

Designed specifically for use with the Royal Navys newer and more powerful craft, the Sword was remarked by its designers as being the Battleship class equivilent of the powerful Lorell Gunship, whose combat victories have seen the craft awarded the 'gunship of the decade' title by the Galactic Strategic Planning Institute (Danoz) for its no frills attitude to combat, despite the tech laden nature of todays gunship market.

Comments

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#39 8:53am 03/12/03

Approved.

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#38 6:43am 30/11/03

Fine, lowered sheilds by a quarter of their original worth.

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#37 6:19am 29/11/03

I don't have a couple of hundred extra power generators for that aspect, just the one.

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#36 1:10am 29/11/03

Well, perhaps you should extend the length to stick a couple hundred extra power generators in there...

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#35 11:08am 28/11/03

Ah, but i've not done that, knowing full well that i am too lazy to regulate that myself.

#34 7:25pm 27/11/03

"And Kas, shifting power from sheild/weapons/thrust to sheild/weapons/thrust/lifesupport/whatever has long been used as a way of reinforcing a weak aspect of a ships systems."

I meant, having an R&D that said: "When weapons are enabled, shields at 10,000 SBD. When weapons not enabled, shields at 15,000 SBD."

Just too much trouble to try regulate something like that.

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#33 9:35am 27/11/03

lol, thats true.

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#32 7:23am 27/11/03

Because TRF R&Ds ignore that point entirely. As Kamon is learning.

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#31 7:00am 27/11/03

I also wish considered the fact that there is a massive requirement of space to maintain the men and cargo/troops aboard the ISD. The Sword has none of these.


And Kas, shifting power from sheild/weapons/thrust to sheild/weapons/thrust/lifesupport/whatever has long been used as a way of reinforcing a weak aspect of a ships systems.

And technically, i could argue the 'modern warship' line. While theforce.nets tech commentaries state that its impossible (around the just post endor period) for tech to have done anything but stagnate during the old republic, the massive spread of wars that engulfed the galaxy at that (and now) time states that technological progress MUST have happened.

But i wont.

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#30 4:19am 27/11/03

The weapons, as they stand, [b]are[/b] rather high... My fault.

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#29 10:40pm 26/11/03

Not shifting power.

But a decision on how strong the shields can be while still having enough power for all energy weapons.

When entering into battle there is alot of energy needed to power weapons systems. I am saying that there is a limitation of how much energy a shield can use at the same time that you are using all of your weapons. I was considering the possiblity that imperial engineers made it so that Shields would not be so powerful that they draw most of the ship's power that is needed for weapons systems.

That then had to consider the trade off of energy deticated to the weapons systems and limit the shields so that they used only as much energy as they could spare when all weapons were engaged.

#28 10:29pm 26/11/03

"My best guess is that it is a trade off as to how strong the shields could be with all weapons engaged."


Shifting shield power would be too confusing during battle.

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#27 9:08pm 26/11/03

It isn't fair. Reduce the shield ratings. This is a 2000 meter craft for crying out loud!

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#26 8:58pm 26/11/03

But also with about twice as many weapons emplacements.

That makes for a huge drain in power as well. There are reasons that ISDs were limited in terms of shield strength. My best guess is that it is a trade off as to how strong the shields could be with all weapons engaged.

#25 7:30pm 26/11/03

Ok, my mistake. The ESD does indeed have shields 100k and up, depending on the source. The mean rating for the ISD (that I noticed on a quick google) was between 5 and 6k.

So, you're half as fast as an ISD II, and the shields are twice as powerful.

That [i]could[/i] be fair...

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