The Rebel Faction

Register today to customize your account.
Galactic Citizen
Avatar
[Edit]

Observer R&D 8: Interceptor module

Model: Observer interceptor module
Type: speed, maneuverability, and targeting module
Scale: Star fighter
Length: 10 meters
Systems: combat predictor, 2 forward sensor prongs, 4 maneuvering ion fins, Heavy laser canon enhancement to the medium laser canons, 2 large engines and two more smaller ones. (Total of 6 engines now)

Additions made to the Modular fighter

Normal Speed: 110 MGLT
Adjusted speed: 150 MGLT
hot (running in the red)- 175 mglt

Manuvering- Normal : 75 DPF
Adjusted: 163 DPF

Ranged targeting system- allows for firing from greater distances and improves ability to
Hit targets that are within normal ranged distance.

The Observer moduals take off where the hyper space ring left off. The Device latches onto the outer hull of the Jedi class start fighter the Aethersprite-7. The module extension adds speed to the fighter crafts capabilities.

It has four additional engines added to the modular fighter. Two larger ones mounted next to the cockpit and two smaller ones placed on each wing to aid in high speed turns, one of them fires more then the other to help improve turn speeds. The ship can run safely at 150 MGLT. Though it has been clocked running in the red at 175 MGLT.

To help to make this a maneuverable craft even at high speeds the module integrates a unique impulse system. The exhaust let off by the large engines pushes them to the point that they could over load. The fins then help by draining off excess ionic energy. But when needed they can also take in enough Ionic energy to create ionic energy thrusters that makes the ship highly acrobatic at all speeds. Depending on how the fins are angled the fighter can bank, turn, dive, spin, ect. on a dime.

Heavy laser canon enhancements to the medium laser canons are included. By linking into the existing system the module does not need to implement an entirely new weapons system that would be more expensive and space consuming.

Two heavy sensor prongs are located in the front of the ship. They extend the foward long range sensors increasing sensor range for passive scanning and firing accuracy.

Lastly the combat predictor is added to the ship and linked to the extended and improved sensors. Allowing for greater accuracy when targeting an opponent. In addition a pilot can use the predictor to help plot out enemy maneuvers that a pilot may not see ahead of time, allowing a pilot to narrowly avoid an unfamiliar maneuver that could have other wise cost him his life. Making this modulized fighter almost precognitive in its ability to avoid dangerous situations.

The fighter is a difficult one to manage at high speeds and only a person with the utmost training or jedi like reflexes could get the most out of a fighter this fast and maneuverable.


PICTURE OF THE MODULE FIGHTER

rpggamer.org/stats.php?pa...odule.html

Comments

#30 5:24am 10/11/03

APPORVED

Avatar
#29 4:35am 10/11/03

I'm sure the R&D staff will take all the relevant materials into account for their decision on whether you will be allowed to use the soft cap or not.

Avatar
#28 11:15pm 09/11/03

Bump.

It is still in need of another approval.

Avatar
#27 11:08pm 05/11/03

Well we shall see then.

And it is only 2 slots left. So I am preparing to check if I should prepare the last ones with care seeing as they may well be my last if someone makes the argument that I am not able to go past the 10th R&D on some given point in my R&Ds.

#26 10:58pm 05/11/03

You've got three slots left after this tech, I wouldn't worry about it until you get up there. I think your previous submissions have been all right.

I can't just say, yeah, you qualify, because it's on a case by case basis... a foggy area. Just work on them to the best of your ability, and we'll see when they come up.

Avatar
#25 9:45pm 05/11/03

[quote]The limit to the amount of R&D's you can create is currently a soft cap of 10. This means, if all your previous submissions are acceptable, and of good quality, you may be awarded more slots above and beyond the original 10. If the staff & R&D moderators find your submissions lacking in quality, you will be denied extra slots.[/quote]


So you are saying that before I can get an answer on whether or not I can R&D on a soft cap I need to have 10 R&Ds finished?

What I am wondering is do I fill the general requirments so far.

Namely:

...all your previous submissions are:

1-acceptable,

2-and of good quality

If mine are as so far then I was supposing that I would be able to get a yah or nah. Or at the least a hint on what I should do for my next R&D's to make them the quality that, so long as the R&D's are good past the cap, I can or would be considered able to qualify for the soft cap.

#24 9:32pm 05/11/03

Leave past R&D's as they are, they're alright.

The soft cap is conditional, it depends on the R&D. The more ships you R&D, the better the submission has to be.

Anyhow, APPROVED once...

Avatar
#23 8:20pm 05/11/03

Done.

do I have permission to do so on all past R&D's now as well?

And is this a go on the soft cap for The Observers or a no go.

#22 6:20pm 05/11/03

Soft cap just gives leeway for groups to go over their limit, 'twasn't really determined exactly who and what would qualify, as I recall.

Since Vonta appears to want to use her own fighters specifically, an Interceptor-class fighter isn't an unreasonable request.

Vonta, take out the 'imperial' from 'imperial combat predictor', and I'll approve.

Avatar
#21 4:11pm 05/11/03

As to the soft cap, sadly no. As it stands, the soft cap only applies to groups using the 'new techs must have entirely new R&D slot' rule, or potentially to groups that have grown to considerable size and as a result may be able to maintain a higher number.

As far as i've been lead to believe anyway.

Avatar
#20 12:03am 05/11/03

Tweenty days as of the 9th.

Bump.

Avatar
#19 1:41am 25/10/03

I've never heard of that.

Avatar
#18 4:17am 22/10/03

I believe that it was also used in the NJO series. They additionally have cloak able Star destroyers. I do not own the books so I am unable to confirm this or not. It was marginally effective. But it does not mean that it cannot be used to IC advantage hence why I included it in my techs.

#17 4:14am 22/10/03

They built one. It was rejected. That usually means it either went into refinement, or was scrapped in favor of something different, since it's not stated we're assuming it was scrapped.

Avatar
#16 4:06am 22/10/03

I considered it amoung the imperial techs that I had access too from TNA. You all seem to agree with me before this came up considering that it was passed already on 3 R&D projects already.

So the fact is that the system is availible to many the tech is non-exclusive to one group seems inmaterial here.

This is just my alternative if this is, in fact a ruling here that I had not had the access to the tech that was afforded to me before this thread.

<<<123>>>