Allegiance class Star Destroyer
Allegiance class Command Ship:Name: Allegiance
Class: Star Destroyer
Type/Model: Deep Space Combat Vessel
Dimensions:
Length: 2200 Meters
Width: 800 Meters
Height: 350 Meters
Armament:
80 Heavy Turbolaser Batteries (arrainged in clusters of 10 apiece. 3 clusters port, starboard forward, 1 each port, starboard aft; Firing Arcs; 40 port, starboard, 60 bow, 20 aft, 80 top, 60 bottom)
55 Heavy Turbolaser Cannons (arrainged in clusters of 15 apiece. 2 clusters port, starboard, firing arcs port 30, starboard 30, bow 55, aft none, top none, bottom 55)
20 Ion Cannons (4 clusters of five apiece, 2 clusters port, starboard; firing arcs; 10 port, starboard)
10 Tractor Beam Projectors (4 port, starboard, 2 bottom just aft of main hangar bay)
Defenses:
2 Novaldex Shield Generators/Projectors
Heavily Reinforced Durasteel Armour
Shields: 4000 SBD
Hull: 3500 RU
Powerplant:
1 KDY Large Reactor Core (50% power to propulsion, 25% to weapons, 20% to shields, 5% to life support systems)
2 Rerouter Stations (each one can rerout up to 10% power from one area to another in a matter of seconds without burnout or overloards occuring)
Propulsion:
3 KDY SD Line Drive Engines
1 KDY Capital Ship Grade Hyperdrive
Sublight: 12 MGLT
Hyperdrive: 1.25
Complement:
48xTIE Series Fighters (Normal complement: 12xTIE Fighters, 36xTIE Scimitar Bombers)
4xSentinel Assault Shuttles
10xStormtrooper/War Droid Barges
Ground Assault:
20 AT-AT Walkers
30 AT-ST Walkers
10 XR-87 Tank Droids
20 AT-AA Walkers
10 MT-AT Walkers
8,000 Stormtroopers
4,000 War Droids
Crew: 51,500;
500 Gunners
500 Hangar Bay Technicians
20,000 (1 division) Ground Assault Personnel and Crews
5,000 General Technicians and Engineers
20,000 Utility Droids
100 Officers
5,000 Crewers
Passenger/Troop Capacity:
In lieu of walkers, maximum troop capacity is 2 divisions totalling 40,000 troops.
Special Systems:
Advanced Communications and Jamming Array: Situated on the Command Tower, the Advanced Communications array allows for holonet messages, and the ability to be in contact with up to ten different ground or naval commanders, in either audio or holo form at any one time. The Jamming array can either be used to pierce jamming signals the enemy emittes, or can jam enemy systems themselves (with signals, not jelly)
Design Specifications: Although the Allegiance is seen in the Dark Empire comics, a full list of stats has never been officially released. What I have attempted here is to make as close as possible a real list of stats for this Destroyer. First things first. When it was seen it was obviously larger than a Star Destroyer, but not that much bigger. And it was also somewhat wider. So increase so stats. Next, Armament. Since it's length is increased by one quarter of it's original statistic, increase weapon emplacements by as much. 120 / 4 = 30 + original 120 = 150 weapons emplacements. Next, Defenses. As far as I know, the Allegiance is bascially an enlarged ISD. So defense stats are basically upgraded for an enlarged ISD. Next, Complement. Okay, here, since the Allegiance was used as a Command Ship for a Planetery Assault, I'm assuming it carries a smaller amount of fighters in leiu of more ground assault vehicles, and increased infantry carrying capacity. As for propulsion, three large engines were seen in Dark Empire, so I assumed it was basically the same as an ISD, except maybe an upgraded powerplant with reduced sublight speed. For the crew, an ISD's complement is normally 37,000, plus 9,700 ground troops, making total capacity 47,400. For the increase of length, and width, with the added weapons, systems, and ground assault weaponry and troops, I think I about hit the right amount for a Destroyer this size focused on ground assault. Finally, the Allegiance as seen at Mon Calamari was the main source of battle transmissions from the Devastators to Byss, therefore, it makes sense it has an advanced Communications array.
Comments
#42 10:04pm 04/12/03
[quote]I've been reading over several RPs from the past here and it seems at one time every single faction built at least one Allegiance-Class Star Destroyer at one point and the staff said nothing about it.[/quote]
Actually, that point just came up in the Staff room
[quote]The Republic was building Chiss Clawcraft with the existence of a "Supreme Prefect Sawl" and a Chiss faction, and as confirmed by several people I asked about it, the staff told him that he could not have these as "Chiss specific" because they're "Canon ships".[/quote]
I was but a newb like you back then, so I cannot speak for those staff members. I do know, however, that at least 60% of that staff is no longer in commission. Omnae and Gash may be the only ones from that generation.
#41 9:17pm 04/12/03
I've been reading over several RPs from the past here and it seems at one time every single faction built at least one Allegiance-Class Star Destroyer at one point and the staff said nothing about it.
The Republic was building Chiss Clawcraft with the existence of a "Supreme Prefect Sawl" and a Chiss faction, and as confirmed by several people I asked about it, the staff told him that he could not have these as "Chiss specific" because they're "Canon ships".
Was there a sudden change of the rules that isn't on the general rules page?
I don't believe it to be very fair for something to be accepted for so long and then when someone finally wants it for their own everyone caters to them.
The rules page doesn't specify that you must be TNO to build a given ship, or GC to build a given ship. There's no notification whatsoever. It says you can't build other's R&Ds but wouldn't this not fall under an R&D until now?
I'm certain there's sites out there with information on the Allegiance's stats otherwise people wouldn't have used these craft for so long.
#40 5:20pm 04/12/03
Done
#39 5:17pm 04/12/03
Sure thing, Lupercus. Let's see, according to my formula:
15 more weapons emplacements are added.
#38 2:56pm 04/12/03
I don't necessarily know if "scrapped with no recompense" is a good way to deal with the problem.
Factions build bunches of ships- many of them that may or may not have a General R&D. I an 'accepted' ship, howver, suddenly comes to the attention of notherparty though, and they whip out a gen R&D, it could be a low effort to weaken a foe.
I am not saying the Empire did this time- but the fact is,I bet Griffbelieved Allegiance's were acceptable to the general public, and therfore built them. He should not be subject to [i] ex facto post [/i] rulings, which punish you known for something you did in the past that was not a crime.
Just my opinion.
#37 8:23am 04/12/03
The staff is discussing it now.
Also Kraken, can you edit in the stats (taking into account the changes resulting from said size increase) to match that which is accepted at TRF?
[b]-Boost size to 2200m.
-Increase weapons/defences accordingly, as per your formula.[/b]
#36 7:33am 04/12/03
My think exactly, as the rules states, but I don't think we should do the "no recompanse" thing since they have used them for so long without anyone before me sitting up and saying, "Hey, wait a minute......."
#35 6:57am 04/12/03
To my knowledge, in previous instances of groups building ships they weren't allowed to, the ships were scrapped without recompanse.
EDIT: Although i just realised that was only in reference to normal R&Ds, not general ones, so theres no precedent.
#34 4:50am 04/12/03
Is there an existing list of stats that you used to build your Allegiance Star Destroyers? When were these ships built, and what does the rules state about building vessels without approved stats, or what did they state at the time the vessels were built?
#33 4:03am 04/12/03
It's your responsibility to rectify the situation.
#32 3:22am 04/12/03
Well ORS has them, what do you want us to do about it?
#31 8:46pm 03/12/03
Yeah, such as what we are doing to the Viscounts over Corellia right now.
#30 8:30pm 03/12/03
Having a craft group specific isn't permanent - the capture or theft and then subsequent dissection RP would allow the other group to build said craft.
#29 8:20pm 03/12/03
I don't see why not. The Viscount is basically a GC only ship, same goes for the MC-90, MC-100, MCSS, MCC-150sx, etc.
#28 7:49pm 03/12/03
On the same note it doesn't explicitly say that the Empire can build Mon Cal Cruisers. Nor does it say that the Empire can build any rebel specific craft, only that they are widely used.
If you start allowing TNO-only craft then it is only fair if you allow GC only craft.
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