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Galactic Citizen

Allegiance class Star Destroyer

Allegiance class Command Ship:

Name: Allegiance

Class: Star Destroyer

Type/Model: Deep Space Combat Vessel

Dimensions:
Length: 2200 Meters
Width: 800 Meters
Height: 350 Meters

Armament:
80 Heavy Turbolaser Batteries (arrainged in clusters of 10 apiece. 3 clusters port, starboard forward, 1 each port, starboard aft; Firing Arcs; 40 port, starboard, 60 bow, 20 aft, 80 top, 60 bottom)
55 Heavy Turbolaser Cannons (arrainged in clusters of 15 apiece. 2 clusters port, starboard, firing arcs port 30, starboard 30, bow 55, aft none, top none, bottom 55)
20 Ion Cannons (4 clusters of five apiece, 2 clusters port, starboard; firing arcs; 10 port, starboard)
10 Tractor Beam Projectors (4 port, starboard, 2 bottom just aft of main hangar bay)

Defenses:
2 Novaldex Shield Generators/Projectors
Heavily Reinforced Durasteel Armour
Shields: 4000 SBD
Hull: 3500 RU

Powerplant:
1 KDY Large Reactor Core (50% power to propulsion, 25% to weapons, 20% to shields, 5% to life support systems)
2 Rerouter Stations (each one can rerout up to 10% power from one area to another in a matter of seconds without burnout or overloards occuring)

Propulsion:
3 KDY SD Line Drive Engines
1 KDY Capital Ship Grade Hyperdrive
Sublight: 12 MGLT
Hyperdrive: 1.25

Complement:
48xTIE Series Fighters (Normal complement: 12xTIE Fighters, 36xTIE Scimitar Bombers)
4xSentinel Assault Shuttles
10xStormtrooper/War Droid Barges

Ground Assault:
20 AT-AT Walkers
30 AT-ST Walkers
10 XR-87 Tank Droids
20 AT-AA Walkers
10 MT-AT Walkers
8,000 Stormtroopers
4,000 War Droids

Crew: 51,500;
500 Gunners
500 Hangar Bay Technicians
20,000 (1 division) Ground Assault Personnel and Crews
5,000 General Technicians and Engineers
20,000 Utility Droids
100 Officers
5,000 Crewers

Passenger/Troop Capacity:
In lieu of walkers, maximum troop capacity is 2 divisions totalling 40,000 troops.

Special Systems:
Advanced Communications and Jamming Array: Situated on the Command Tower, the Advanced Communications array allows for holonet messages, and the ability to be in contact with up to ten different ground or naval commanders, in either audio or holo form at any one time. The Jamming array can either be used to pierce jamming signals the enemy emittes, or can jam enemy systems themselves (with signals, not jelly)

Design Specifications: Although the Allegiance is seen in the Dark Empire comics, a full list of stats has never been officially released. What I have attempted here is to make as close as possible a real list of stats for this Destroyer. First things first. When it was seen it was obviously larger than a Star Destroyer, but not that much bigger. And it was also somewhat wider. So increase so stats. Next, Armament. Since it's length is increased by one quarter of it's original statistic, increase weapon emplacements by as much. 120 / 4 = 30 + original 120 = 150 weapons emplacements. Next, Defenses. As far as I know, the Allegiance is bascially an enlarged ISD. So defense stats are basically upgraded for an enlarged ISD. Next, Complement. Okay, here, since the Allegiance was used as a Command Ship for a Planetery Assault, I'm assuming it carries a smaller amount of fighters in leiu of more ground assault vehicles, and increased infantry carrying capacity. As for propulsion, three large engines were seen in Dark Empire, so I assumed it was basically the same as an ISD, except maybe an upgraded powerplant with reduced sublight speed. For the crew, an ISD's complement is normally 37,000, plus 9,700 ground troops, making total capacity 47,400. For the increase of length, and width, with the added weapons, systems, and ground assault weaponry and troops, I think I about hit the right amount for a Destroyer this size focused on ground assault. Finally, the Allegiance as seen at Mon Calamari was the main source of battle transmissions from the Devastators to Byss, therefore, it makes sense it has an advanced Communications array.

Comments

#57 6:56am 07/12/03

And this thread is closed, as it has drifted considerably from its original intent. We'll get back to you on the group specific thing, it's under discussion.

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#56 6:29am 07/12/03

It seems that debating with Miss Drayson is a practice in futility as she has placed into her head that she must be right and others are wrong.

I respectfully back out of this discussion and possibly any others that she chooses to participate in if it is impossible for anyone else to have an opinion that is not incorrect if she believes the opposite.

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#55 8:29pm 06/12/03

No. You're trying to undermine me. I "assume" to know something about a couple of "issues addressed" because I do know something.

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#54 6:59pm 06/12/03

[quote]Tyko. None, per say. But as an experianced and senior member and fleet RPer at TRF, I know a little about how rules work and what they're for. Don't try and undermine me. I know what I'm talking about.[/quote]

I asked the question, Mr./Miss Drayson because everytime someone addresses an issue you assume to know the inner workings and itnent of every single rule.

I'm not trying to undermine you, I'm simply calling you arrogant.

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#53 3:28pm 06/12/03

Get back in your cage Mr Tyko . . .



[center]<span style="font-family:century gothic; color:white;font-size:xx-large;">?</span>[/center]

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#52 2:03pm 06/12/03

*smiles playfully as Cortex trips over himself*

Heheh, need a hand getting up there?



Tyko wasn't undermining you, rather he was backing you up based on the assumption that if he put in ideas pre reset, so would have you. *smiles* It was Kilam that was undermining you!

Also note, Tyko has been at TRF for longer than you, hence your implication of your comparative omnipotence falls slightly short in that aspect.

[quote]The Republic was building Chiss Clawcraft with the existence of a "Supreme Prefect Sawl" and a Chiss faction, and as confirmed by several people I asked about it, the staff told him that he could not have these as "Chiss specific" because they're "Canon ships".[/quote]

Chadd.


[quote]I was but a newb like you back then[/quote]

I don't think he thought you were, Kilam, rather that he'd himself didn't know, for the exact same reason. Kas is hardly the kind of person who'd try and shove his time at TRF in your face to ram home a point!

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#51 7:14am 06/12/03

That's taken completely out of context, Cortex. The ship Vonta was trying to R&D was one which can only be physically created (due to the nature of its construction) on one planet. The planet in question is held by a group, and Vonta did have the group's permission to utilize the craft. If said group were to submit an R&D, it would most likely be approved in the usual manner.

<S>Tyko.</S> [i]Kilam[/i]. None, per say. But as an experianced and senior member and fleet RPer at TRF, I know a little about how rules work and what they're for. Don't try and undermine me. I know what I'm talking about.

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#50 1:57am 06/12/03

[url=http://pub33.ezboard.com/fswalliancefrm24.showMessage?topicID=256.topic]pub33.ezboard.com/fswalli...=256.topic[/url]

[quote] DENIED.

This kind of craft is remaining planet link specific.

Actually, in the same way General R&Ds are. Meaning you're simply R&Ding something for TTR pretty much. [/quote]

Lupercus, by this logic, then any General R&D that is "faction specific" should not be allowed.

Just a point to make, like my other. I hold no real sway of course.

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#49 1:25am 06/12/03

He hasn't per say, but we've all at one point had a good chip in about the rules during the last fleet restart.

There were numerous threads about it.

So, depending on what he submitted at the time (I cant for the life of me, remember) he may have made up a rule.


Now, back to my cocaine.

<img border=0 src="http://www.ezboard.com/images/emoticons/indifferent.gif" /><img border=0 src="http://www.ezboard.com/images/emoticons/smokin.gif" /><img border=0 src="http://www.ezboard.com/images/emoticons/sick.gif" />

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#48 7:18pm 05/12/03

[quote]That's the way the rule was designed... for canon ships to be built with groups with proper IC connections.[/quote]

Mr./Miss Drayson, how many rules at TRF have you designed?

#47 6:21pm 05/12/03

Why doesn't ORS just produce their own set of stats for an Allegiance, something scaled down a little bit? Say that they tried to copy the Allegiance design?

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#46 7:08am 05/12/03

That's the way the rule was designed... for canon ships to be built with groups with proper IC connections.

Or so I was lead to believe.

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#45 6:54am 05/12/03

I think this stuff has only just come up now with this general R&D rule.

And it wasn't even part of the rule, it like someone just mentioned a tech being 'someone specific' and everyone started thinking thats the way it was. Quite strange.

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#44 11:37pm 04/12/03

How 'bout ORS R&Ds a ship with the same stats and calls it by a different name, and with a little staff allowance are able to keep those Allegiances that they have, just under a new name?

Seems a simple solution, and that way, everybody wins.

TNO get's thier R&D, and ORS and whoever else, keeps thier ships.

Unless there's some other motive at work here?

*shakes fist*

There better not be . . .

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#43 10:11pm 04/12/03

If I'm stepping on any toes please disregard my statements, lol.

<blockquote><strong><em>Quote:</em></strong><hr>I was but a newb like you back then<hr></blockquote>

You're very right, I wasn't there and can't really comment on it, I am just trying to bring to perspective every angle here.

I mean, not that I can build any Allegiance Star Destroyers, it would contradict every part of my RP. Though if others have built them and no rules have been addressed until TNO wanted exclusive rights to them things seem a bit...wrong?

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