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Defence Grid

Defence Grid

Submitted to the Imperial Department of Defence (DoD) following terrorist attacks against the Empire's orbital facilities, the Defence Grid is a series of modifications and upgrades to current systems to countermand efforts to destroy construction facilities.

The Defence Grid can be applied to any world with a global shield and/or a planetary turbolaser or ion cannons network. The cost was considered and approved as worthwhile by the Empire's High Command, which hopes to have the Grid implimented on all Imperial worlds with orbital facilities.

The first modification was to expand the sphere of a planetary shield network by several kilometres, allowing them to encompass any facilities (and low-orbiting ships) above a planet in their protective spheres. This means that no orbital station of yard, civilian or military, will be left defencless when the planet's shields are activated.

By increasing the number of surface-based generators, Imperial designers have allowed for the shields to retain their natural strength despite the increased load.

The second modification was to add several hundred additional cannons to a planetary defence network. These extra cannons are not powered independently, but each generator will now be able to provide power to one cannon. This means that, even if enemy forces attempt to "hide" behind orbital facilities, at least one cannon per network will be able to target and fire on them.

The third, and final, modification was to the planet's communication and sensor packages. Utilizing technology developed for the Dictator FCV, ground-based communications have been adapted to break through enemy jamming and transmit distress signals to the rest of the Empire. The sensor package has also been advanced to include several units adapt at picking up the presence of cloaked warships.

The system, while expensive to mantain, was deemed a worthy expense by the Empire and will be adapted to all worlds as soon as possible.

R&D Time: 20 Days (Dec. 7-27)
Plus ten days per planet (in a Construction Yard) to modify existing systems. New-built defences will have the new systems included within.

Comments

#1 6:30am 08/12/03

[quote] The first modification was to expand the sphere of a planetary shield network by several kilometres, allowing them to encompass any facilities (and low-orbiting ships) above a planet in their protective spheres. This means that no orbital station of yard, civilian or military, will be left defencless when the planet's shields are activated.[/quote]

Not several kilometers, several [i]thousand[/i] kilometers. About 35,785 kilometers, to be exact. Probably more, as 35,785 is the height needed for geosynchronous orbit around a galactic standard planet, and you wouldn't want to be putting the shield right through your yards.

[quote] By increasing the number of surface-based generators, Imperial designers have allowed for the shields to retain their natural strength despite the increased load.[/quote]

You will be projecting the shields at least 35,785 kilometers off the surface of the planet, probably around 35,700 more kilometers than they normally extend. I don't want to get into the math, but you can guess that the surface area that these shields will have to cover is going to increase exponentially. The earth is, after all, only 12,750 kilometers in diameter. You'll be stretching these shields from a diameter of around 13,000 kilometers to ... a rough guess of 84,150 kilometers in diameter. That's conservative.

How many generators are you going to be adding.

[quote] The second modification was to add several hundred additional cannons to a planetary defence network. These extra cannons are not powered independently, but each generator will now be able to provide power to one cannon. This means that, even if enemy forces attempt to "hide" behind orbital facilities, at least one cannon per network will be able to target and fire on them.[/quote]

If you would be so kind as to draw your plan out on paper, you'll see that ships hiding directly behind a shipyard (up close) would be invincible from any cannon fire. You'd better rephrase this.

When a shipyard is not in the way, how many canons are you going to be able to use?

[quote] The sensor package has also been advanced to include several units adapt at picking up the presence of cloaked warships.[/quote]

Clarify.

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