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ORS R&D E-78 Swarm Fighter and Stryker-class Carrier

Note:This replaces the E-78 and Akula Carrier which is on page 2

Important Information

Name/Designation: Stryker-class Fighter Carrier/Command Sphere

Combat Designation: Heavy Cruiser / Fighter Carrier/Command Starship.

Type: Sphere

Combat Abbreviation: SCS

Designer/Manufacturer: Sovereignty Shipworks

Build Cost: Undisclosed

Retail Cost: Not for sale

Consumables: 1 Year

Cargo Capacity: 50,000 Metric Tons

Diameter: 1,000m

Shield Strength: 3,500 SBD

Hull Strength: 3,000 RU

Crew:
10,500 Gunners (includes fighter pilots)
2,580 Flight Maintenance Crew
2,000 Micelaneous
1,260 Starship Maintenance Crew
1,185 Mechanics
945 Engineers
250 Technicians

Troops:
500 Sovereignty Military Police
1,000 Sovereignty Security Troops

Defensive Information

Ray & Partical Shield Generators: 4 SS Mk VII Omni directional Ray Deflector Shield Generators (Location: 1 Port, 1 Starboard, 1 Ventral, 1 Dorsal {Internally Fixed}), 4 SS Mk IX Omni directional Partical Shield Generators (Location: 1 Port, 1 Starboard, 1 Ventral, 1 Dorsal {Internally Fixed})

Primary Ion Shield Generators: 2 SS Mk VI Heavy Omni directional Ion Shield Generators (Location: 1 Port, 1 Starboard {Internally fixed})

Hull Composition: The SCS is designed to be a Heavy Carrier/Cruiser that is able to deploy fighters and then fight as a regular cruiser, after a fight is over it must be able to recover it’s fighters and make the jump to hyperspace. As such the SCS has been designed with an extremely strong internal hull composition so as to keep the ship intact during battles as well as hyperspace jumps. The hull however is also flexible enough so the SCS is able to undergo the stress of high-speed maneuvers near large gravity sources.

Armor Composition: The SCS is designed to have the strongest armor available short of the nearly impenetrable molecularly bonded armor of the Stars End Prison Facility in the Corporate Sector. While molecularly bonded armor was considered it was decided by the Joint Chiefs of Staff that it would be much too expensive for regular application to large capital starships such as the SCS. However using many non-standard combinations of cheaper more readily available materials the SCS is able to be provided with some of the finest armor available in the galaxy.

Engine Systems

Primary Power Source: 3 Sh’shuun Drive Yards Fusion Reactors

Engines: 6 SS XV Enhanced Fusial Thrust Engines.

Top Speed: 16 MGLT

Acceleration: 3 MGLT per sec

Maneuverability: 25 DPF

Maneuvering Thrusters: 400 ArMek PVx-120 Advanced Maneuvering Thrusters (Location: Embedded in strips around the sphere dividing the sphere in two even sections with every strip dividing the sphere in two.)*Each Thruster can swivel to spin the sphere at high speed as well as to stop the spinning.*

Hyper Drive System: 1 BEC Gp-35 Hyper Drive.

Hyper Drive Rating: x1

Hyperdrive Motivators: 2 BEC G4-60 Motivators

Hyperdrive Engines: 4 BEC H1-120 Hyper Drive Engines

Hyperdrive Field Generators: 2 BEC Kg-25 Hyperspace Field Generators and 15 BEC HI-25 Static Hyperspace Field Generators.

Navigational Systems: 1 Sh'shuun Kl-100 NaviComp

Sensors and Communications

Sensor Suite:
2 SDY Gl-70A Bow Complete Sensor Array
2 SDY Gl-70A Port Complete Sensor Array
2 SDY Gl-70 Starboard Complete Sensor Array
2 SDY Gl-70 Stern Complete Sensor Array
2 SDY Gl-70A Dorsal Complete Sensor Array
2 SDY Gl-70A Ventral Complete Sensor Array

Main Inter-Ship Communications Package: 1 SS Mk II Holonet / Sub Space Transponder and Subspace Comlink Package

Main Intra-Ship Communications Package: 1 SS Mk III Holocommunications / A/V Communication Package

Transmission Assemblies: 2 SS Mk VI Transmission Assemblies (Location: 1 Port, 1 Starboard]

Computer/System Control

Flight Control System: 1 Borstel Zr-11 Flight Control Package

Targeting System: 1 SDY Dz-75 Computer Targeting System

Weapon Tracking System(s): 189 SDY Syn14 Tracking Systems

Shield Energy Examiners(SEE): 100 SDY Pg-40 Complete SEE Systems (Location: SEEs are placed evenly all over the Stryker)

Main Computer Control Systems 2 Borstel Nova NI-700 Computer

Backup Computer Control System: 1 Borstel Leopard Z-50 Computer

Life Support and Waste Systems

General Life Support Systems: 12 Sh'shuun LSS-3 Life Support Systems

Air Recycling Systems: 4 Sh'shuun Neven-10 Air Recycling Systems

Water Recycling Systems: 2 Sh'shuun Holden-3 Water Recycling System

Air Processing/Filtering Systems: 6 SDY Air Processing/Filtering Systems

Waste Management Systems: 12 SS Mk XI Waste Management Systems

Waste Ejection: 2 BEC Waste Ejection Ports (Loc: 1 port, 1 starboard)

Internal and External Offensive Capabilities

Security Systems:
Czerka Munitions 57C Holocamera
Man Trap Security System [10 Gravity maximum] (Location: Entire floor surface of ship, sectioned)
BlasTech Class VII Automated Laser Projectors on Retractable Turrets (Stun/Kill setting)

Hanger Bay Capacity: 25 Squadrons E-78 Swarm Fighters, 2 Sentinel Shuttle

Hangar Bay Chutes:
3 Hangar Bay Chutes (Location: 1 Port, 1 Starboard, 1 Bow)
Diameter: 25m

Chute Doors:
Closing Speed: 4 Seconds


Weapons:
- 50 SS Mk XII TLHv-24 Heavy Turbolaser Batteries

- 20 SS Mk VIII Medium Ion Cannons

- 8 Cluster Bomb Launchers

- 20 Shrapnel Launchers

Special Capabilities/Notes:

Shield Energy Examiners

A new design of sensor to be used onboard the Stryker the Shield Energy Examiners minutely examine the shield strength and power output. It is supposed to discover the weakpoints in the shield projected by the enemy ships. These locations are then fed to the weapon banks which can target them thus exploiting the shield's weakness.

Weapons

The Stryker is equipped with 20 Shrapnel launchers for Anti-Missile Defence Duty. Each of these launchers launch a missile that is designed to detonate when it is near an incoming missile. The shrapnel in the missile is propelled outwards over an cone around 10 m wide and 10 m long.

Shields

The SCS has been outfitted with new SS Mk VII Omni directional Ray Deflector Shield Generators and SS Mk IX Omni directional Partical Shield Generators. Aided the spherical shape of the SCS these Shield Generators are capable of projecting the SCS’s shields only a few meters away from the hull this eliminates the chance of an enemy craft being under the Stryker’s shields and firing on it’s undefended hull.

Each and every weapon onboard the SCS has been outfitted with a dedicated Ion Shield Generators. This way even if the main Ion Shielding aboard the Stryker has been knocked out the Stryker’s weapons as well as their individual power generators are still able to fire until the enemy knocks out every individual shield generator onboard the Stryker which would take quite some time.

The Security Systems

The Stryker has some of the most comprehensive security systems to be found on a large starship anywhere in the galaxy. The backbone behind this security system is the Mantraps which are basically reverse repulsorlifts and can trap somebody on the ground with power the equivalent of 10 Gs. Once the boarders are unable to resist Laser Traps come out from behind hidden panels and can stun or kill the boarders. The Man Traps are then turned off and the boarders are collected by Sovereignty Security Troops.

Auxiliary Bridge

It has come to the attention of the Joint Chiefs of Staff that enemy gunners seem to be concentrating their fire on the bridge of enemy ships hoping to disable them. As a result the Stryker is to be outfitted with an auxiliary bridge that will maintain full command and control capabilities as well as a full command staff at all times. This bridge however does not have any view ports because it is located inside the Stryker for better defense against enemy attacks and to reduce any attacks against it to lucky hits.

Computer/system Control

To increase efficiency in combat as well as to allow the SCS to continue to fight even after it’s sustained a lot of damage the SCS is fitted with 2 Borstel Nova NI- 700 Computers as well as 1 Borstel Leopard Z-50 Computer for backup computer control. All of the computers are heavily protected by Ion shielding so they can continue to function even after repeated ion strikes. These computers co-ordinate the functions of all the computers and systems aboard the SCS. It has been proven that the SCS is capable of continuing a fight even if it’s entire crew is dead.


Hyperwave Inertial Momentum Sustainer (HIMS)

The Stryker is one of only two ships to have been designed from the ground up with the goal of integrating the Hyperwave Inertial Momentum Sustainer or HIMS, the other ship was the famed Bakura-class Star Destroyer. The Stryker is equipped with 25 replaceable Static Hyperwave Bubble Generators that allow it to continue through Interdiction fields. However the Stryker would not use all 25 of these Hyperwave Bubble Generators. It is projected that you would need over a million Interdictor Cruisers to require the Stryker to use all 25 generators, since there hasn’t even been that many Interdictor Cruiser’s built in the history of the galaxy it is unlikely that the Stryker will ever require to use all of it’s generators.

Stryker R&D Time: 30 days 12/01

Name/Designation: E-78 Swarm Fighter

Length: 3m

Height: 3m

Width: 3m

Shields: 40 SBD

Hull: 2 RU

Speed: 200 MGLT

Manoeuvrability: 215 DPF

Weapons: 1 Micro-Concussion Missile Launcher(12)
1 Light Blaster Cannon

Micro-Concussion Missile Launcher Stats:

The SS Micro-Concussion Missile Launcher fires mini-concussion missiles which are much faster than standard Arakyd Concussion missiles but with less power and no armour-piercing warheads. They are most useful against un-shielded opponents

Speed:300 MGLT

Commentary:

The E-78 is designed to be a swarm superiority fighter that is capable of destroying all other swarm fighters and also be a threat to larger Space Superiority Fighters like the TIE Interceptor and the X-Wing. Sovereignty Shipworks R&D considered a number of options for how to control the fighter but they decided to follow in the footsteps of other swarm fighters like the TIE Devil and to use a direct Simulator-Fighter Hookup. The simulator is based on the standard X-Wing simulator however there is no inertial compensators to apply the feelings of high-g manoeuvres because the E-78 is capable of performing manoeuvres that would kill most human pilots. There are also a few control differences because of a different weapons configuration. The E-78 is equipped with a self-destruct.

If the controller becomes unconnected with the E-78 the E-78 will be taken over by it’s Droid Brain the Cybot Galactica ACE-10 Droid Piloting Brain which is capable of piloting the ship by following pre-programmed default tactics and maneouvers as well as learning to exploit weaknesses in their enemies tactics.

When based onboard a standard capital ship or in ground bases the fighter Capacity is multiplied by 3. While each ship could hold more than 3 E-78s per fighter slot there there wouldn't be enough room for the control unit.

E-78 R&D Time:20 days 11/21

Comments

#32 5:00am 13/12/03

No other objections, then APPROVED.

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#31 3:41am 10/12/03

dum de dum dum

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#30 2:13pm 06/12/03

Heh, irregardless Drayson. It simply means you've got a useless tech on said ships.

Unless, of course, you're using them to bombard planetary sheilds, or other works of such magnitude.

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#29 7:19am 06/12/03

[quote]Take off the tech, i don't think its properly applicable to ship to ship combat.[/quote]

In the interest of fairness, the Reign, Venerator, Archangel, and Star Avenger all have DERs built into their sensor packages.

But they are an Imperial technology.

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#28 4:42am 06/12/03

Mod #2?

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#27 8:58am 03/12/03

APPROVED.

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#26 6:53am 30/11/03

Meaning, you've just tried to get around it by changing the name.

Take off the tech, i don't think its properly applicable to ship to ship combat.

"Security Systems:
Czerka Munitions 57C Holocamera
Man Trap Security System [10 Gravity maximum] (Location: Entire floor surface of ship, sectioned)
BlasTech Class VII Automated Laser Projectors on Retractable Turrets (Stun/Kill setting)"

*notices the direct copy paste from TNO R&Ds*


This ship is trying to do WAY too much. It has no weak point. Hell, even my sword (which griff says is overpowered) has a lower hull rating than this one. Honestly, this ship is generally too uber.

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#25 12:12am 30/11/03

No more DER's.

#24 2:24am 29/11/03

Might I point out that the Reign has DERs.

EDIT: Marth, don't use my account.

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#23 11:12am 28/11/03

Where did you guys get access to DERs? I have been lead to believe that they are only used in one or two very empire specific craft? (i think)

And those craft were dedicated seige ships, designed to be used against plantary sheilds, not on run of the mill ships...

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#22 1:43am 28/11/03

cough

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#21 12:09am 19/11/03

Well I added 2,000 Micellaneous Crewmen.

New Weapons:

Weapons:
- 50 SS Mk XII TLHv-24 Heavy Turbolaser Batteries

- 20 SS Mk VIII Medium Ion Cannons

- 8 Cluster Bomb Launchers

- 20 Shrapnel Launchers


That's a total of 40 less weapons than the original stats.

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#20 8:04am 18/11/03

Something abit more substantial that that. (weapons reduction, not closing time.)

I also note you don't seem to have any 'normal' crew, all are gunners, mechanics and soldiers. For the sakes of realism, you might wanna fix that...

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#19 5:16am 18/11/03

Closing Speed: 4 seconds

10 less turbolasers
10 less Laser Cannons

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#18 4:48am 18/11/03

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