The Rebel Faction » Universe » Research & Development » Kiyar R&D 3 -- Retinae - Class Sensor Array Ship
Kiyar R&D 3 -- Retinae - Class Sensor Array Ship
<hr>Designation and Naming Information
<hr>Name and Designation
<li>SKND-99
<li>Retinae - Class Sensor Array Ship
<li>Sensors and Tracking Ship
Designers
<li>Kiyar Naval Intelligence
Production Facilities
<li>Kiyar Military Shipyards Inc.
Fleet Designation
<li>General Issue
Comments
<li>Another component of the Kiyaran fleet, it has been known that the only way to properly survive in the galaxy is through effective scouting and sensor relaying. Therefore, with the construction of this ship, we intend to use it to know where our enemies are and where they're coming from before they get the chance to strike. It will have minimum armaments and will not be able to defend itself. This is not a warship, this is a craft designed to track and keep an eye on enemy forces. Especially in an age where cloaking has become that much of an issue.
Operative Grarson
<hr>
Combat Statistics
<hr>Engines
<li>3x Kiyar Turbular Ionic Drive Sublight Engines
<li>1x Emergency Liberation Corp. Thrust Drivers
<li>1x LibCorp Hyperdrive Unit
Speed
<li>Sublight: 55 MGLT
<li>Hyper: Comparable to a Carrack-Class Cruiser
Weapons
<li>2x Anti-Fighter Turrets
Companies in Association
<li>Kiyar Naval Intelligence
Shields
<li>AstroTech Light Shield Generator -- 700 SBD
<li>LibCorp Ray Shield Generator
<li>AstroTech Emergency Alternate Shields -- 450 SBD
<li>Kiyar Shipyards Naval Works Ionic Repulsion -- 2000 Ionic Capacity
Hull
<li>Af'El Mining Guild Quality Durasteel -- 800 RU
<li>Reinforced Kiyar Meleenium -- 100 extra RU
<li>Diligent Endeavours Inc. Rubber Lining
Proportions
<li>Length -- 500 meters
<li>Width -- 175 meters
Comments
<li>As I said before, she's not a battleship. She's there to snoop out the enemy and give us a pin point location of where to strike. If she were to be isolated she'd be an easy target - she's not heavily defended with weapons, shields, or hull, most of it having been torn down so that it can have the massive amounts of sensor arrays that are desired by any ship commander.
Operative Grarson
<hr>
Sensor Arrays
<hr>Space Sensor Array
<li>Kiyar Facilities CommScan V. V
<li>Kiyar Intelligence Custom Long Range Scanners
<li>Particle Density Cloak Detector
<li>Near Range KiyTech Intelligence Targetting Reticle
<li>KiyTech Computer Upload System
<li>Intelligence Department Custom Planetary Scanning Devices
<li>Intelligence Custom Ship Scanning Devices
Comments
<li>And here it is, where the real beauty of this ship comes out. Packed to the teeth with the various detectors and sensors needed to make this ship worth its money. The pride of this vessel will be the Particle Detectors. With fourteen cartridges - which are reloadable through a supply ship or docking at a supply station - it can unleash millions and millions of microscopic particles in and around the space the ship is contained in. These little electronic particles are constantly being monitored from on board the ship, and any disturbances - such as craft or cloaked ships moving through these fields - and can thus inform or upload these readings to the battle ships. It is the perfect measure against enemy cloaked warfare.
Operative Grarson
<hr>
Overview
<hr>Combat Analysis
Combat analysis would be a moot point. The purpose of this ship is to conduct longe range scans and keep the fleet on its toes. If confronted by anything larger than a pair of Y-Wings it would certainly be decimated.
Its highlights are only in its exceptionally long range scanning abilities, allowing it to pick up any kind of radiation disturbances, ionic changes, movements, or the like within their system or - given the size of said system - its nearby neighbor.

Comments
#14 11:10pm 07/01/04
How thick is the particle-sphere once the canisters have unloaded their contents at five kilometers?
#13 11:08pm 07/01/04
This lack of fighting or demand to downgrade my ships is getting kind of eerie.
But I like it nonetheless.
#12 11:07pm 07/01/04
Approved.
#11 10:50am 06/01/04
ok..
APPROVED...
#10 10:47am 06/01/04
Six
#9 9:57am 06/01/04
how many canisters are needed to create a 5km sphere around the ship?
#8 4:31am 06/01/04
Five kilometers in a given direction yes.
#7 4:30am 06/01/04
so the canisters travel out to 5km around the ship?
#6 3:52am 06/01/04
kilometers
#5 3:38am 06/01/04
and a click would be... meters? kilometers?
#4 3:34am 06/01/04
Each canister would be able to dump out enough to span over maybe 5 klicks in any direction of a given location.
So in other words one can pour out five klicks to the left of say...a command ship, then another one would pour out some to reach five clicks to the right and so on and so on.
#3 9:36pm 05/01/04
range?
#2 9:08pm 05/01/04
The particles have just enough pass that they won't be dragged out, and if someone let's loose a barrage then we will in fact see streaks on our systems where laser fire tried to go through.
However obviously it would be impossible to pin point and destroy every single little minute particle here.
And to keep the other particles from interfering...how would they? These are little tiny tiny sensing devices that are good for about 48 hours and then die out. The ship on board tracks the disturbances here, whether they're being moved or not - and if a cloaked warship is moving through this field we see a general shape of an invisble warship attempting to move through it.
It's, of course, not infallible. Overly large explosions and the like can damage a large portion of them, but the trick would be trying to find them as they're almost invisible to the naked eye.
#1 8:53pm 05/01/04
what stops interstellar wind or already existing minute particles from interfereing? Or what if someone lets loose a barage of fire into the field?