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Galactic Citizen

BDE R&D Dispute

Vonta, please place all your protests in this thread in a neat and orderly manner. Don't highlight anything you're not dealing with in your R&D, I want to get this over with as quickly and painlessly as possible.

Everyone else, don't post unless you're Heir, Staff, or Vonta.

Comments

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#10 9:47pm 27/12/03

And then it is also fine to add a different version of the ghost system to another ship tech?

Becuase that is what was done with the Ghost system when it was added to the Dread.

A new ship equiped with a modified version of the Ghost.

Although the dread is not involved in this review thread, the ghost system is used in a new R&D, making the Ghost a system that needs it's own slot.

I am advocating that becuase of the fact that the Ghost system was added to another new ship tech that it requires it's own R&D slot to assure that there is a set version of the tech.

Like wise I advocate the same for the other systems so that there is a set version of the tech to work from.

So that any changes in the technology in future techs is obvious so that new tech slots can be added for any new versions of the technology.

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#9 7:25am 27/12/03

While the rules state each new tech must be R&D'd, in practice the rule typically only extends to new techs never before R&D'd. As such, the Ghost system is fine. And any other system that was previously approved in similar circumstances.

#8 7:23am 27/12/03

Read the linked threads, Kas himself already covered the FBC's and Gravemetric engine as well as the Ablative Armor, and approved each in turn.

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#7 7:20am 27/12/03

But the techs within the tech are not if you use them in new ships as you have.

Hence each of your techs in the tech require their own tech slots.

Kas and staff well make the determination in any case.

As stated in the thread in the OOC forum the changes here are instantanious Blah-blah-blah.

Kas covered that point already.

#6 7:15am 27/12/03

Pre-R&D change ships are COMPLETELY immune to the new rules, regardless.

#5 7:13am 27/12/03

Fair enough, but Id also like to say that if you view my above link, Kas has gone over most of the Ghost Techs in detail.

as well as [url="http://pub33.ezboard.com/fswalliancefrm24.showMessage?topicID=122.topic"]Here[/url].

ALSO, if this thread will go over each sub-ship tech, I would like for this thread to count as an approval for each tech gone over in said manner, so that no future dispute be made.

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#4 7:12am 27/12/03

And yet you still had to R&D the Fusion Beam canons on the tech.

Each tech needs it's own R&D slot if it is to be used in other ships so that there is a set blue print for the techs in question.

As per R&D rule 3.

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#3 7:10am 27/12/03

The above is just to set the stage for further review.

I would like to go over each ship one by one.

First reviewing each tech on a ship on an induvidual basis and how the techs work in tangent in the ship techs them selves once reviewed.

#2 7:08am 27/12/03

Just a note, the Ghost class ship is immune to such rulings as it predates the new R&D rules.

[url="http://pub33.ezboard.com/fswalliancefrm24.showMessage?topicID=22.topic"]HERE[/url]

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#1 6:58am 27/12/03

Issues-


Breaking of R&D rule three by BDE.

Issue-

R&D rule 3-

[quote]“Every new technology (weapon, sensor, computer, alloy...etc) will demand its very own R&D submission. Each submission will be judged on its own merits as it relates to the Star Wars Universe. R&D projects which deviate from the norm by drastic levels will have an extra amount of R&D time imposed upon them. R&D moderators will be entitled to their opinions as they relate to submissions, though personal or OOC bias will not be allowed. Note that this does not apply to simple upgrades to existing techs.”[/quote]


Review of techs immediately concerning BDE/TOO incident.



[b]Starting with GHOST tech (1).[/b]

1-Ghost stealth system pulse gravity well projectors.

- What draw backs are their for use of the systems.

Examples -

- Can the systems all be used at once
- Do some systems go off line when some systems are used?
- Do the systems act as a major drain on ship systems.

1a) Ghost stealth system.

-Requires it’s own R&D.

1b) Pulse Gravity Well Projector

-Requires it’s Own R&D.


[b]Banshee Tech (2)[/b]

2- Disadvantages of the use of all systems.

- What draw backs are their for use of the systems.

Examples -

- Can the systems all be used at once
- Do some systems go off line?
- Do the systems act as a major drain on ship systems.

2a) Screamer

-Requires it’s own R&D.
-Requires a range of fire


2b) Pulse Gravity Well Projector

- requires it’s own R&D

- Requires a range of use




[b]Ghoul review (3)[/b]


3- Disadvantages of the use of all systems.

- What draw backs are their for use of the systems.

Examples -

- Can the systems all be used at once
- Do some systems go off line?
- Do the systems act as a major drain on ship systems.

A - Requires a number of launchers to be included.



3a) Gravitic Engine Sheilding


Requires it’s own R&D.

- What draw backs are their for use of the system.

Examples -

- Can the system used at the same time as other systems”
- Does some systems go off line when this system is in use?
- Does the systems act as a major drain on ship systems.





3b) Micro-Jump Hyperdrive

Requires it’s own R&D.


-What draw backs are their for use of the system.

Examples -

- Can the system used at the same time as other systems”
- Does some systems go off line when this system is in use?
- Does the systems act as a major drain on ship systems.

a- Do all weapons remain engaged after each use of the hyper drive?


3c) Parasite Pod

Requires it’s own R&D.

Requires-

1-Rate of disassembly
a- how many posts to disassemble a given amount of hull.




3d) Electromagnetic Pulse Pod

Requires it’s own R&D.

Requires-

1- Explaination of how it managed to cram in enough equipment to have the same projection radius for five EM pulses and the original Ionic pulse.

2-I advocate that it could not have that kind of a payload because of the space that would be required to cram in equipment for both magnetic and Ionic pulses.

a-To get this kind of payload all of the pulses would have reduced ranges because of the smaller space to store each part of the unit
3-How can a pod emit 5 pulses of Magnetic energy without knocking it’s own systems out five separate times?


3e) Boarding Pod

Requires it’s own R&D.



[b]The Reaper tech (4)[/b]


4a) Repulsar Shielding


- What draw backs are their for use of the system.

Examples –

- Can the system used at the same time as other systems”
- Does some systems go off line when this system is in use?
- Does the systems act as a major drain on ship systems.

4b) DBM

The range and IC damage of the varies degrees changes of the microwave beams for official reconition of damage done to opposing ships IC and to determine that there is a difference in damages between the different degree settings.


General systems (5)

5a) Gravimetric Engine

-Requires its own R&D


5b) Ablative Armor Matrix

-Requires its own R&D







R&D’s by induvidual techs-

1- Ghost-


a- “Ghost Sensor Stealth System

A ship equipped with an ghost sensor stealth system is capable of reducing sensor detection and lock to near zero. A new sensor array which actually "ghosts" the ship, but unlike a cloaking device which wraps space around the vessel, the ships ghosting array actually produces ripples in the space around the ship. This causes the sensors of enemy ships to misjudge the location of the ship, making targeting solutions all but impossible. The drawback to this device is that it consumes vast amounts of energy and emits high levels of radiation. For these reasons, the array was left up front away from engineering.”


b- “Pulse Gravity Well Projector

The pulse gravity well projector is quite a bit different from the Imperial version on the Interdictor class ship, although the effects are the same. 1 GWP can cover an area 50% of the normal gravity well projector and stop ships from leaving or entering those spaces. The PGWP acts just as its Imperial counterpart except instead of emiting a steady bubble of a gravity well the PGWP emits these bubbles in waves in a systematic pulse. The benifits of such a system include less energy drain on the equiped vessel.”



2- Banshee


a- “Screamer

in its simplest form is basically nothing more than a sensor jammer, except far more powerful. The Screamer is hooked up to 4 massive capacitors, which take 30 minutes to charge fully. The Screamer is wired into the hull of the ship its installed in and when fired utilizes the entire ship as a massive antenna to broadcast an immense power spike which would initially damage only active sensor suites. Passive sensors or powered down ones are safe. This damage quickly sets up a feedback loop devastating unshielded systems, if a group of ships is flying in close formation the energy can arc from one to the next inflicting more damage. The Screamer itself is extremely maintence intensive, requiring replacement of all cables connecting it to the ships hull after every shot, a complete rebuild of its cooling systems every two, and replacement of the capacitors every 5 as to utilize the Screamer effectively with its long carge time, they muct be powered at all times. Due to these limitations the Screamer can only be fired once during even the most extensive fleet engagements. However, often one shot is all thats needed to turn the tide.”



b- “Dark Matter Gravitator

The Dark Matter Gravitator Achieves a effect similar to the Gravity Wells onboard Interdictors but without the limitations of that technology as demonstraded by Luke Skywalkers escape from one. The Dark Matter Gravitator operates by attracting dark matter, which is an abundant quantity being that it makes up 80% of the universe, and directing large quantites towards the target surrounding it and rendering it unable to move.

The Gravitator is hardwired into the Hyperradio array and works by broadcasting a High energy High frequency pulse through this array. This pulse polarizes the WIMPs, (Weakly interacting massive particles) which comprise a portion of the "dark Matter", the pulse's effective broadcast range is about half a parsec. The WIMPs will remain polarized for exactly 25 min, during that time the array emits a second positively charged wave which draws in the newly polarized Dark Matter. When the wimps have enveloped the ship armed with the Gravitator, temorarily rendering it unable to move, A third and fourth pulse is emitted. The third is a negative omni-directional wave, which forces the dark matter away from the hull of the ship equipped with the Gravitator, and the Fourth is another positively charged wave directed at the Opposing ship which causes the Dark Matter to envelope it. The Sheer volume of WIMPs (dark matter) directed to surround the ship takes up space around it. forming a sort of cocoon. The Process from initial pulse to opposition immobilization takes 5 minutes, which leaves them stranded unable to maneuver or jump to Hyperspace for 20 minutes, at which time the WIMPs lose their charge and disperse. Weapons, of ray or particle types, have no effect on the "WIMP cocoon" the same is true of shields. Due to the fact that the generator projects a cloud of the WIMPs and not a rigidly defined bubble, it is possible for very small objects to pass through it, such as weapons fire. Whereas larger items, escape pods, starfighters and up are contained within this netlike cocoon. Thereby trapping the ship while not granting it temporary invulnerability

The Gravitator must remain on during the entire process and generates a tremendous amount of heat energy. It requires 30 minutes of cool down time between operations, even with advanced cryocooling tubes surrounding it. While this process is going on the opposing ship has no clue anything is amiss untill they are unable to move, since the pulses from the Gravitator are broadcast through the hyperradio array like so many other messages during battle.”



3- Ghoul


a- “Gravitic Engine Sheilding

a form of shielding that uses an anti-graviton field to counteract the effects of a gravity well projector. Internally eclipsing the micro-hyperdrive engine complex the shield prevents the hyperdrive feild from collapse from gravitational feilds by simulating regular deep space gravity conditions.”


b- ”Micro-Jump Hyperdrive

The seconday drive of the vessel, incapable of making the long hyperspace jumps of its regular sized cousin, the Micro-jump is designed for extended short term multiple uses in a confined area of operation. Requiring less power and time to operate than the average hyperdrive, its systems strain at an incredably fast rate and thus the need for the large coolant system built into the ship. This Micro-Jump system is designed to be used in a given feild of combat to allow the ghoul to preform tactical jumps mid-battle to harrass specific portions of the enemy formation.”

c- ”Parasite Pod

These pods do damage by absorbing hull mass rather than just mangling it. Disassemblers are released into the hull on contact, immediatly going to work on anything around the pod, except the pod itself, rearranging the atomic structure to base particles until theres nothing left to disassemble, upon which the dissassemblers will return to the pod, if possible. The pod itself is merely a modified PIM Missle, the pulsar bomb removed and replaced with its dissassembler payload, but still retaining its armor and ionic pulsar emitter.”

d- ”Electromagnetic Pulse Pod

An exact duplicate of the PIM Missle, with the exception of its bomb having been tweaked to instead release an equal pulse of EMP radiation every 5 seconds instead of detonating. If the interal portion of the Pod becomes open after activation it will detonate exactly as a PIM Missle would.”

e- ”Boarding Pod

Another PIM Missle modification, this one being a simpler modification. The insides of the missle have been hollowed out to allow a 10m space inside, the missles explosive compliment and ablative armor endings having been removed. Retaining its Ionic pulsar this missle contains a sole Drahzi Daemun inside. The Drahzi Daemun will become active upon impact, taking hold of the situation as it sees fit.”



4- Reaper

“Repulsar Shielding

Similar to the Collision Shield developed by Lando Calrissian, this shield utilizes a series of defense matrixes and repulsars, coupled with ray shielding to form a defensive net around the hull of the vessel. A complex computer/sensor array keeps track of any object bearing a trajectory coming near said vessel and prepares each section of shield for that inevitability that an object would hit.”


5- General systems in all ships


a- “Gravimetric Engine

Zero Point Field's (ZPF) have been explained as being a three dimensional representation of the dimensional objects known as superstrings, believed to be the key building blocks of both matter and energy in our universe. Zero Point Energy is essentially a 'leakage', on the quantum scale, of energy in process of being translated into this reality. Normally, this leakage involves the creation and dissipation of energy such that the result is an almost zero increase of energy. However, it is possible to use the potential of the ZPF as a power source of enormous implications. As Cal Tech physicist Richard Feynman once noted, the energy inherent in the space defined by a single coffee cup- anywhere in the universe- is enough to boil all of the oceans on planet Earth.

There are other implications of the ZPF fields and superstrings, in addition to that of an enormous power source. It has been discovered that inertia - the propensity of an object when at rest to stay at rest, and when in motion to in motion - is a manifestation of that objects electromagnetic interaction with the ZPF. Thus gravity and a lowering of inertia are both capable of being manipulated through the use of controlled electric interaction with the ZPF produced by superstrings.

By manipulating and "bending" these superstrings, advanced ships are able to create distortions in space/time that can be used to push and pull a ship in any given direction. An important byproduct of this means of propulsion is that the effect of inertia is also negated, allowing ships to accelerate, stop and maneuver at velocities that would crush a person using conventional ion propulsion.”



b- “Ablative Armor Matrix

This layer of armor over the hull and vital areas of the ship is meant to absorb energy from weapon as it is disintegrated. Unlike deuranium/tritanium alloys, this version employs a neutronium/tritanium based protection. Highly experimental, neutronium it is not used in this form by itself, but offers enough that ablative plates do not have to be replaced as often. This is because it includes neutronium reinforcement filaments and is able to enhance energy absorption at a lower dissipation rate. It gives complete ship coverage, and for this reason a ship with this armor does not have windows.”

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