
BDE R&D Dispute
Vonta, please place all your protests in this thread in a neat and orderly manner. Don't highlight anything you're not dealing with in your R&D, I want to get this over with as quickly and painlessly as possible.Everyone else, don't post unless you're Heir, Staff, or Vonta.
Comments
#25 3:28pm 01/01/04
The negatively charged WIMPs remain as such for the duration of the process, then, while the positive field around the target ship must be constantly maintained?
(I now take this to be the case, considering that the device remains active all the while and needs some function. Please tell if the function during this time is different. Otherwise I wouldn't see why the device isn't able to power-down during the stage of immobolizing.)
How do you account for the possibility of the WIMPs traveling up the route of positive charge between your ship and the target? Or that which scatters elsewhere, for that matter - an assumed result being that, again, the positive field must be maintained. (Unless for some reason the positively charged particles expire much quicker than the 25-minute, negatively-charged WIMPs.)
#24 7:56am 01/01/04
The first thing you said, it can enclose a command sized craft, but not many smaller vessels at once.
#23 6:12am 01/01/04
One ship because the charged particles are attracted to the hull of the ship or whatever else, or because it's an aside OOC assurance? If the case were to be neither, I'd think that the device wouldn't require an "official" tampering with to expand the basic function to the mentioned extent (considering the ease).
My logic is that if the device needed to remain active in order to direct the particles, anyway, there would be nothing to stop you from enclosing several small craft in a bubble that would otherwise accomodate, say, a command ship.
#22 8:23pm 31/12/03
<blockquote><strong><em>Quote:</em></strong><hr>I'm assuming that, rather than being limited to the containment of one ship, the device can contain two or more ships in same "cocoon" for a similar effect.<hr></blockquote>
Nope, one ship, and the diameter of the cocoon is a variable per ship, as all ships are different.
#21 6:13pm 31/12/03
Yes, what Ceros said.
#20 6:07am 31/12/03
What is the diamater of the largest "cocoon" that can be formed before creating a barrier of dark matter too spread to be effective? This, of course, is given the strength of the particle charger or whatever else may have a limiting effect.
I'm assuming that, rather than being limited to the containment of one ship, the device can contain two or more ships in same "cocoon" for a similar effect.
(Otherwise, everything looks reasonable in my opinon.)
#19 8:16pm 30/12/03
A third party intervention here for a ruling would be appreciated kas.
#18 4:02am 28/12/03
[quote]- 100km, It operates on the same system with which ships communications do, therefore it can operate at a fairly long distance without hassle. For the porpouses of math though, ill say 100km. [/quote]
#17 4:01am 28/12/03
Range?
#16 3:52am 28/12/03
Vonta, unless you havent read the entire R&D, dont be an idiot. Thats just there to intrigue your intrest, the DMG isnt a gravity well. If you had read the R&D you would know this.
#15 3:48am 28/12/03
Dark matter Gravitator-
[quote[b]]-The Dark Matter Gravitator Achieves a effect similar to the Gravity Wells onboard Interdictors but without the limitations of that technology as demonstraded by Luke Skywalkers escape from one.[/b] The Dark Matter Gravitator operates by attracting dark matter, which is an abundant quantity being that it makes up 80% of the universe, and directing large quantites towards the target surrounding it and rendering it unable to move.-[/quote]
Dark matter gravitator is not a device that is simular to sensor equipment.
It requires a range of use as well.
#14 3:41am 28/12/03
[quote]
-Sensor range is too general for a weapons range.
Long range sensors would pick up said ship and you could say that would mean that you can target at very extremely long distances.
There needs to be a specific range not a variable one.
[/quote]
- Too bad, its a sensor attacking weapon. Long range sensors, Short Range... anything but passive. Its a variable weapon, live with it or wait till Kas comments.
[quote]
-Pulse is ghost tech typo.
It is supposed to read:
Matter Gravitator.
And it requires a range as well.
[/quote]
- 100km, It operates on the same system with which ships communications do, therefore it can operate at a fairly long distance without hassle. For the porpouses of math though, ill say 100km.
#13 3:33am 28/12/03
-Pulse is ghost tech typo.
It is supposed to read:
Matter Gravitator.
And it requires a range as well.
-Sensor range is too general for a weapons range.
Long range sensors would pick up said ship and you could say that would mean that you can target at very extremely long distances.
There needs to be a specific range not a variable one.
#12 1:13am 28/12/03
[quote]
2- Disadvantages of the use of all systems.
- What draw backs are their for use of the systems.
Examples -
- Can the systems all be used at once
- Do some systems go off line?
- Do the systems act as a major drain on ship systems.
[/quote]
- Theres only two systems that require activation (Screamer and Dark Matter Gravitator) though if the Screamer is activated the DMG will deactivate during. The Screamer is a drain on its own capacitors, which hold the energy to use it with its own said drawbacks. the only Drain on the ship is the DMG, and since its the only activated ability of the ship all ships power goes into it, thus not a major problem.
[quote]
2a) Screamer
-Requires it’s own R&D.
-Requires a range of fire
[/quote]
- See above where I said if this thread gets finished, this will act as its R&D
- As I said in the other thread, if your sensors pick it up, your in range. As Sensor range is a variable the range of said weapon remains one too. If you can read the ship is there, your within range of its weapon.
[quote]
2b) Pulse Gravity Well Projector
- requires it’s own R&D
- Requires a range of use
[/quote]
- No such system on the Banshee
#11 1:01am 28/12/03
I agree. It would be fine to put a regular version of the Ghost thingermabob on other ships, but once you modify it it's best to give it its own R&D slot. But, as I said above, we're going to keep this thread to only techs that are involved in the battle. Other techs will be addressed later, right now we want to get this out of the way and your RP moving again.
Let's start with the Banshee.
[quote] Banshee Tech (2)
2- Disadvantages of the use of all systems.
- What draw backs are their for use of the systems.
Examples -
- Can the systems all be used at once
- Do some systems go off line?
- Do the systems act as a major drain on ship systems.
2a) Screamer
-Requires it’s own R&D.
-Requires a range of fire
2b) Pulse Gravity Well Projector
- requires it’s own R&D
- Requires a range of use[/quote]
Could you reply to these, Heir?
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