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Galactic Citizen

BDE R&D Dispute

Vonta, please place all your protests in this thread in a neat and orderly manner. Don't highlight anything you're not dealing with in your R&D, I want to get this over with as quickly and painlessly as possible.

Everyone else, don't post unless you're Heir, Staff, or Vonta.

Comments

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#40 3:44am 15/01/04

I would appreciate an answer to my question before hand.

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#39 3:18am 15/01/04

Most definitely Gue.

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#38 1:35am 15/01/04

The questions were brought up but you had not followed through on analysing the data in a timely fashion as you said that you wanted to. The thread would have been finish far sooner otherwise.

My ideas were in the making any way. I was not about to stop trying to get them approved any more then Gue was about to. He certainely gained some advantagious R&D's himself in this time frame.

As such I well still hold my arguments here on these R&Ds when he uses them.

As such well you be adding the R&D's to his list then as they should have been in the first place?

That was the point of this in the first place to review his R&Ds in R&Ds and make sure they were counted as accountable R&Ds.

#37 11:28pm 14/01/04

so, is the thread unlocked now?

#36 11:19pm 14/01/04

I haven't done anything because this thread is nothing more than you asking him questions, and he answering your questions.


Vonta, you should have brought issues up [i]after[/i] they happened [b]In Character[/b]. You shouldn't know the performance level of any of his techs IC anyhow, the way it looks here is you're trying to develop contingency plans based off of his R&D specs.

What should have happened is this: you two continued your RP until something came up that was grossly overdone. [i]Then[/i] you should have come to the staff. The staff is reactionary, we can't reliably deal with things that [i]might[/i] happen.


I've read through this thread three times now, and I have not picked up on what I am 'supposed' to do.


Admittedly, there are holes in Gue's R&D's that should have been addressed before they were approved. However, so long as Gue doesn't blatantly exploit said holes there is really no problem. If he does exploit some holes in an R&D of his, then that R&D would be looked at and addressed.


It was a mistake for me to make this thread. I apologize, I did not think the matter through thoroughly.

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#35 6:00pm 14/01/04

Kas, a staff member, put it on hold.

So unless you are over riding him then it stays on hold.

Yes R&D performance directly effects battle in a thread.

Until these R&D that were approved in R&Ds are addressed induvidually as to how they perform the thread stays on hold.

Kas is supposed to act as the end al on all discussion points he has yet to step in to give final says on the techs so this has continued for longer then expected.

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#34 7:53am 14/01/04

Just wondering, foes any of this OOC crap actually effect the thread in any way?

Otherwise, the thread starts now.

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#33 6:22am 14/01/04

I have made several contentions about the technologies. Heir vehimently states that I am in correct in my conclusions what I need is for you to confirm the concerns I am addressing and state whether they are things that need to be addressed in the R&Ds.

Do I need to actually state the issues wit these R&D's in another manner?

Becuase I thought that I have laid out my arguments for my reasonings rather clearly.

#32 6:17am 14/01/04

This appears to be simply a Q&A between you and Heir.

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#31 6:07am 14/01/04

Onwards and up wards waiting for third party response.

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#30 5:34am 08/01/04

Third party intervention would be appreciated to resolve this thread.

#29 2:41am 05/01/04

[quote]So you have twelve missles on the outer hull of your vessels?

Just completely bypassing any rules reguarding a launcher?
[/quote]

Yes

1 at a time



As for all your power drain comments, quit being stupid and read the first reply I made. The ship is designed to operate fully at all times, therefore power drain is no issuie. All systems operate all the time.


[quote]The IC effects need to be determined in the R&D so that there are no IC disputes.

5 meters per posts sounds equitable but Also I would like to know if the rate is exponential. seeing as it eats out ward that case could be made.
[/quote]

No, the IC effects dont need to be wholey defined. Most people dont start 100+ OOC fights over every small thing. Typically its resolved in a matter of moment, or one post.

[quote]1. adding new systems in addition to original system= less potent original system.

a. State facts about the original canon device to back up what you say then. Not conjecture. Without facts you are not showing anything definitive on the matter.[/quote]

If theres a problem with the reply I stated to your previous question, Kas can point it out, otherwise the Issuie is already resolved.

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#28 2:25am 05/01/04

[quote]3.

No drawback other than power useage for using all systems at once. Its designed to so its not beyond its perameters.

A - Missles are held to the ship outer mounted, no launcher. Release and go.[/quote]

So you have twelve missles on the outer hull of your vessels?

Just completely bypassing any rules reguarding a launcher?





Quote:
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3a) Gravitic Engine Sheilding


Requires it’s own R&D.

- What draw backs are their for use of the system.

Examples -

- Can the system used at the same time as other systems”
- Does some systems go off line when this system is in use?
- Does the systems act as a major drain on ship systems.


--------------------------------------------------------------------------------



[quote]3a) Not really, again, just power drain. If it were to shut down in the middle of a jump where a gravity field were around the ship would suffer the same effects as any other ship would to a gravity field. But thats why this ship has this shield.[/quote]

This is a powerdraining system so what othersystems cannot opperate while this one is online?




Quote:
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3b) Micro-Jump Hyperdrive

Requires it’s own R&D.


-What draw backs are their for use of the system.

Examples -

- Can the system used at the same time as other systems?
- Does some systems go off line when this system is in use?
- Does the systems act as a major drain on ship systems?

a- Do all weapons remain engaged after each use of the hyper drive?


--------------------------------------------------------------------------------



[quote]3b) Power drain, strains easily, thus the large coolant system built into it, already stated in the R&D. Consider it a prototype for the Dameun Hyperdrive.

A - Anything that was powered prejump will be powered post jump. Its not a long jump, thus the 'micro.'[/quote]

Again you state that it is a power drain. So what systems cannot be used when this is implemented?


Quote:
--------------------------------------------------------------------------------

3c) Parasite Pod

Requires it’s own R&D.

Requires-

1-Rate of disassembly
a- how many posts to disassemble a given amount of hull.

--------------------------------------------------------------------------------



[quote]3c) Again, a variable, has to be RP'd out. Its not an incredably fast weapon though, think maybe 5m a post.[/quote]


The IC effects need to be determined in the R&D so that there are no IC disputes.

5 meters per posts sounds equitable but Also I would like to know if the rate is exponential. seeing as it eats out ward that case could be made.


Quote:
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3d) Electromagnetic Pulse Pod

Requires it’s own R&D.

Requires-

1- Explaination of how it managed to cram in enough equipment to have the same projection radius for five EM pulses and the original Ionic pulse.

2-I advocate that it could not have that kind of a payload because of the space that would be required to cram in equipment for both magnetic and Ionic pulses.

a-To get this kind of payload all of the pulses would have reduced ranges because of the smaller space to store each part of the unit

3-How can a pod emit 5 pulses of Magnetic energy without knocking it’s own systems out five separate times?

--------------------------------------------------------------------------------



[quote]1. Not 5 pulses, its a constant use weapon, one pulse every 5 seconds. You dont read much, just trying to find err eh? The Ionic pulse is frame only, just a shield penetrator, nothing about anti-ship. the EM weapon is the only one project against the ship. As for how I managed to cram it all in, the original Star Wars based weapon was smaller than this, thus not hard to believe.[/quote]

1. adding new systems in addition to original system= less potent original system.

a. State facts about the original canon device to back up what you say then. Not conjecture. Without facts you are not showing anything definitive on the matter.



[quote]2. Thats nice, though your wrong. Building things the way we do, we dont 'cram' we build things exactly with our assemblers, no free space whatsoever. As for knocking itself out, simple. It doesnt project from the inner out, simply outward, not hitting itself.[/quote]

2. You put in an additional system into a device that was only designed to have one kind of payload.

Becuase you have more then the original type of payload that means that there are a few things.

a. a smaller version of the original device that is less powerful.

b. a smaller radius for the em blasts then the original ion blast radius because the original system is taking up space that is needed for an equal blast radius to the original Ion payload.


3. Every wide spread EM field delivery device that I know of is a one shot weapon becuase it does not have the power for multiple uses and they fry them selves out after one use.

EM fields effect the delivery system just as easily as they do any thing else. So, unless there is a better explaination of how this thing stays online then-

"It doesnt project from the inner out, simply outward, not hitting itself."

(This is not stated in the R&D in the R&D, as such you have no definitive proof that it does not project in all directions rather then just outwards. Thus you cannot use this line of argument. all that is stated is that it emmits a pulse. By emmiting a pulse it knocks itself out with one use. )


I still advocate that it knocks itself out after one use.

#27 9:40pm 03/01/04

Before I start, QUIT SAYING "Requires it’s own R&D" ALREADY! As has been stated, these inquisitions will count as the systems R&D's...


[quote]
3- Disadvantages of the use of all systems.

- What draw backs are their for use of the systems.

Examples -

- Can the systems all be used at once
- Do some systems go off line?
- Do the systems act as a major drain on ship systems.

A - Requires a number of launchers to be included.

[/quote]


3.

No drawback other than power useage for using all systems at once. Its designed to so its not beyond its perameters.

A - Missles are held to the ship outer mounted, no launcher. Release and go.



[quote]
3a) Gravitic Engine Sheilding


Requires it’s own R&D.

- What draw backs are their for use of the system.

Examples -

- Can the system used at the same time as other systems”
- Does some systems go off line when this system is in use?
- Does the systems act as a major drain on ship systems.

[/quote]

3a) Not really, again, just power drain. If it were to shut down in the middle of a jump where a gravity field were around the ship would suffer the same effects as any other ship would to a gravity field. But thats why this ship has this shield.


[quote]
3b) Micro-Jump Hyperdrive

Requires it’s own R&D.


-What draw backs are their for use of the system.

Examples -

- Can the system used at the same time as other systems?
- Does some systems go off line when this system is in use?
- Does the systems act as a major drain on ship systems?

a- Do all weapons remain engaged after each use of the hyper drive?

[/quote]

3b) Power drain, strains easily, thus the large coolant system built into it, already stated in the R&D. Consider it a prototype for the Dameun Hyperdrive.

A - Anything that was powered prejump will be powered post jump. Its not a long jump, thus the 'micro.'


[quote]
3c) Parasite Pod

Requires it’s own R&D.

Requires-

1-Rate of disassembly
a- how many posts to disassemble a given amount of hull.
[/quote]

3c) Again, a variable, has to be RP'd out. Its not an incredably fast weapon though, think maybe 5m a post.


[quote]3d) Electromagnetic Pulse Pod

Requires it’s own R&D.

Requires-

1- Explaination of how it managed to cram in enough equipment to have the same projection radius for five EM pulses and the original Ionic pulse.

2-I advocate that it could not have that kind of a payload because of the space that would be required to cram in equipment for both magnetic and Ionic pulses.

a-To get this kind of payload all of the pulses would have reduced ranges because of the smaller space to store each part of the unit
3-How can a pod emit 5 pulses of Magnetic energy without knocking it’s own systems out five separate times?
[/quote]

1. Not 5 pulses, its a constant use weapon, one pulse every 5 seconds. You dont read much, just trying to find err eh? The Ionic pulse is frame only, just a shield penetrator, nothing about anti-ship. the EM weapon is the only one project against the ship. As for how I managed to cram it all in, the original Star Wars based weapon was smaller than this, thus not hard to believe.

2. Thats nice, though your wrong. Building things the way we do, we dont 'cram' we build things exactly with our assemblers, no free space whatsoever. As for knocking itself out, simple. It doesnt project from the inner out, simply outward, not hitting itself.

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#26 8:26pm 03/01/04

Continuing on then.

Next-


[b]Ghoul review[/b] (3)


3- Disadvantages of the use of all systems.

- What draw backs are their for use of the systems.

Examples -

- Can the systems all be used at once
- Do some systems go off line?
- Do the systems act as a major drain on ship systems.

A - Requires a number of launchers to be included.



3a) Gravitic Engine Sheilding


Requires it’s own R&D.

- What draw backs are their for use of the system.

Examples -

- Can the system used at the same time as other systems”
- Does some systems go off line when this system is in use?
- Does the systems act as a major drain on ship systems.





3b) Micro-Jump Hyperdrive

Requires it’s own R&D.


-What draw backs are their for use of the system.

Examples -

- Can the system used at the same time as other systems?
- Does some systems go off line when this system is in use?
- Does the systems act as a major drain on ship systems?

a- Do all weapons remain engaged after each use of the hyper drive?


3c) Parasite Pod

Requires it’s own R&D.

Requires-

1-Rate of disassembly
a- how many posts to disassemble a given amount of hull.




3d) Electromagnetic Pulse Pod

Requires it’s own R&D.

Requires-

1- Explaination of how it managed to cram in enough equipment to have the same projection radius for five EM pulses and the original Ionic pulse.

2-I advocate that it could not have that kind of a payload because of the space that would be required to cram in equipment for both magnetic and Ionic pulses.

a-To get this kind of payload all of the pulses would have reduced ranges because of the smaller space to store each part of the unit
3-How can a pod emit 5 pulses of Magnetic energy without knocking it’s own systems out five separate times?


3e) Boarding Pod

Requires it’s own R&D.

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