VSD Mark III (TNO)
Name: Victory Star Destroyer Mark IIICombat Abbreviation: VSD Mk III
Mission Profile: Deep Space Combat Vessel
Designer/Manufacturer: Imperial R&D Department
Retail Price: Not avilable for sale. Production exclusily for TNO.
Consumables: 1 year
Cargo Capacity: 10 000 metric tonnes
Length: 900 meters
Sublight Speed (Cruising): 15 MGLT
Sublight Speed (Flank): 18 MGLT
Sublight Speed (Emergency): 25 MGLT
Hyperdrive (Main): 1.0 Past Lightspeed
Hyperdrive (Backup): 0.75 Past Lightspeed
Shield Rating: 2500 SBD
Hull Rating: 2250 RU
Weapons:
<ul>
<li>20 Heavy Pulse Turbolaser Batteries
<li>20 Heavy Pulse Ion Batteries
<li>18 Heavy Proton Torpedo Octect Launchers
<li>2 Heavy Tractor Beam Projectors
</ul>
Hangar Capacity:
<ul>
<li>4 Squadrons of TIE Series Starfighters
<li>4 Skipray Blastboats
<li>6 Sentinel Assault Shuttles
</ul>
Troop Capacity:
<ul>
<li>1 Battalion of Stormtroopers:
<li>4 Companys of 100 Stormtroopers apiece.
<li>1 Company of 80 Stormtroopers, and 20 Commanding Officers.
<li>Total Amount of Onboard Troops: 500.
</ul>
Special Systems:
<ul>
<li>Phalanx Network
<li>Reactive Shielding
<li>Multi-Track Shielding
</ul>
Explanations:
Phalanx Anti-Missile Point Defence Gatling Laser Network
The Phalanx, is made up of a network of small, turreted light blaster cannons. These weapons are very able to pick out missiles and destroy them from long range. The Phalanx System reduces the percentage of successful short-range missile strikes to less than 20%, and long-range attacks to under 5%. (60 cannons on this ship)
Reactive Shielding
Reactive shielding is a system designed to protect the Messiah from energy weapons. When the vessel’s shields are raised, a special battery bank is charged along with them. Then, when computers detect a substantial bombardment against any section of the vessel, the shield is immediately recharged with stored energy from this bank.
Multi Track Shielding
Multi Track Shielding uses a dedicated targeting computer imbedded in the shielding system to track approaching enemies and calculate approximate damage. The system automatically them distributes shields for maximum damage resistance. Combined with reactive shielding, this system gives the Messiah an unprecedented edge in battle.
Background information:
The need for an improved Victory class Star Destroyer came about after the Victory Star Destroyer Mark II proved to be a dismal failure for the Empire, which had tried to design a more space combat worthy version of the ship. The Mark II had the systems needed, and adjustements made, but it still carried a woefully inadequate number of starfighters to act as a screen for a ship it's size, and even worse, it's armament didn't contain any heavy, or hard hitting weapons. The improvements in the Mark III are immediatly more clear. The height of the Bridge Tower has been sliced in half, the bridge almost melting into the superstructre itself, making it much less of a tempting and inviting target. Heavy weapons have replaced the old, medium powered ones, and while there aren't as many, it brings back the formidable missile armament of the first VSD model, creating a deadly foe. On the inside of the ship, however, things are most definintly different. Much of the troops, thier quarters, and all of the ground vehicles have been gouged out of the ship, and extra facilities, as well as racks, and pilot's quarters are their replacements, allowing for an extra two squadrons of starfighters to be carried on the ship, as well as numerous shuttle sized vessels. The engines have also been modified for a slight increase in overall sublight speed, and a bigger one in hyperdrive. The VSD now has three engines instead of two large ones, smaller, but just as powerful. New powerful sensors, and communications devices round out the ship.
Comments
#21 5:29am 08/02/04
Our Mk. IIIs are indeed Mk. Is. The third generation, for story purposes, simply improves general electronics (i.e., computers) with more modern devices.
Combat-wise, they act like first generation VSDs.
#20 11:28pm 07/02/04
I'm sure, with some negotiation, the staff will allow you to make those mk IIs or Is...
#19 7:21pm 07/02/04
Not really, but we have already built several VSD IIIs, so we need stats for them, don't we?
#18 8:57am 07/02/04
Kraken, I'm not going to withdraw this design. It is sound...
But I want you to consider whether or not we need it. We have, at present, the Thorne Dreadnaught (pending) at 600 meters, the VSDI and II at 900 meters, the SATAP at 900 meters, and the Eternal ASD at 1125 meters.
Is this ship neccessary?
#17 6:35pm 05/02/04
Okay. Do I need two approvals for a modified canon?
#16 11:41pm 03/02/04
It looks good. my approval above stands.
#15 4:22am 03/02/04
Well, I do want this thing approved ASAP. I have other things I need to submit.
#14 12:00am 03/02/04
...
#13 11:41pm 02/02/04
bump bu bu bump
#12 8:11pm 30/01/04
bump bump bump. Ceros, Griff, anybody?
#11 3:13am 30/01/04
bump
#10 5:46pm 28/01/04
bump
#9 2:35am 28/01/04
144 tubes total now. Better?
#8 11:09pm 27/01/04
I thought Octect was just a fancy way to say "tube". Slim them down Kraken.
#7 7:35am 27/01/04
We still need VSD Mark III stats. So, is there a general/chief complaint about the number of tubes? Griff seemed ok with the number present.
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