
Nemesis ACD
<font size=4>The Nemesis Advanced Command Destroyer</font>
<a href="http://www.geocities.com/ioawdd/nemesis.jpg" target="_new">Craft Image -- Click Here</a>
<a href="http://www.geocities.com/ioawdd/nemesis.jpg" target="_new">Craft Image -- Click Here</a>
Craft: Nemesis Class Advanced Command Destroyer
Combat Abbreviation: NACD
Mission Profile: Command
Designer/Manufacturer: Imperial R&D Department
Retail Price: Not available for sale. Produced exclusively for the New Order.
Consumables: 6 years
Cargo Capacity: 130 000 Metric Tonnes
Length Over All: 3000 meters
Sublight Speed (Cruising): 8 MGLT
Sublight Speed (Flank): 12 MGLT
Sublight Speed (Emergency Full): 20 MGLT
Hyperdrive Motivator (Main): x1
Hyperdrive Motivator (Backup): x6
Shield Integrity: 18 000 SBD
Hull Integrity: 20 000 RU
Weapons:
<ul>
<li> 20 Disruptor Batteries
<li> 80 Heavy Turbolaser Batteries
<li> 80 Heavy Turbolaser Emplacements
<li> 55 Proton Torpedo Clusters
<li> 30 Heavy Ion Cannons Batteries
</ul>
Hanger Capacity:
<ul>
<li> 18 Sqaudrons Starfury Assault Starfighter
<li> 12 Skipray Blastboats
<li> 6 Shuttles
</ul>
Troop Capacity:
<ul>
<li> 1200 Stormtroopers for shipboard defence
</ul>
Additional Equipment:
<ul>
<li> Phalanx Network
<li> Reactive Shielding
<li> Multi-track Shielding
<li> Ion/EMP Protection System
<li> XP-32 Illusion Unit
</ul>
Explanations
Phalanx Anti-Missile Point Defence Gatling Laser Network
The Phalanx, is made up of a network of small, turreted light blaster cannons. These weapons are very able to pick out missiles and destroy them from long range. The Phalanx System reduces the percentage of successful short-range missile strikes to less than 20%, and long-range attacks to under 5%.
Reactive Shielding
Reactive shielding is a system designed to protect the Messiah from energy weapons. When the vessel’s shields are raised, a special battery bank is charged along with them. Then, when computers detect a substantial bombardment against any section of the vessel, the shield is immediately recharged with stored energy from this bank.
Multi Track Shielding
Multi Track Shielding uses a dedicated targeting computer imbedded in the shielding system to track approaching enemies and calculate approximate damage. The system automatically them distributes shields for maximum damage resistance. Combined with reactive shielding, this system gives the ship an unprecedented edge in battle.
Ion/EMP Protection System
State-of-the art ion and EMP dispersing technology. Imperial engineers became aware that ion cannons and EMP weapons could be devestating against Imperial ships, and set about correcting it.
The solution was to line the inner hull with special ulithium plating, which effectively reduces the damage done by an ion and/or EMP barrage.
XP-32 Illusion Unit
NovaTech XP-32 ‘Illusion’ Unit prevents enemy vessels from achieving an absolute target lock. This means that synchronized enemy fire is greatly reduced, thus causing less damage to the vessel.
The effect of this unit is similar to that of waving your hand in front of a TV screen so all your fingers blur together; you can't tell them apart. Such as it with the Nemesis. Enemy sensors can't distinquish any one vessel from another, and though the gunners can physically see the vessel, it is much more difficult for them to concentrate their fire according to what their sensors tell them.
Background Information
Developed by the Imperial Department of Research and Development, the Nemesis Class Advanced Star Destroyer was intorduced following the evident need of a warship that could shore up the Empire's weaknesses between the Reign and Archangel Class vessels, and the Messiah and Venerator Class of ships.
The Nemesis, unlike the Messiah, is designed entirely to lead the Imperial fleet in battle, and thusly is equipped with the most powerful communications and sensors in the Imperial Navy.
Heavily armed and shielded, the Nemesis focues most of her energies on ship-based weapons, carrying few starfighters or ground troops. Designers indicated that other ships, such as the dedicated Attack Class Carrier Spheres, could be relied on to provide starfighter support to the fleet.
A test bed for new Imperial technological breakthroughs such as the Disruptor Cannons and Proton Torpedo Clusters, the Nemesis promises to be a worthy candidate for fleet command in the near future.
Research Time: 55 Days
Start: 12/24
End: 02/18
Comments
#24 10:31pm 08/02/04
You don't?!?! LOSER! DIE!
#23 8:15pm 08/02/04
No, Gue. Because I'm not some hypernerd who plots out every little detail of an R&D.
I go by something called "acceptable ignorance". That is to say, I don't have to know the exact mathmatics of building a turbolaser in order to put one on my ship.
#22 2:00pm 08/02/04
If you, or anyone for that matter, can in fact explain what Gue asks, i'm going to have to disown you.
Seriously, who the @#%$ knows that kind of obscure shite?
#21 7:09am 02/02/04
Dont presume to dictate what I meant Lup...
I remember my 6th grade science teacher did that once, explaining how I got the answer and exactly how I thought my way through it. After school detetion is what that bought me when I snaped back at her.
Can you describe to me the method that standard star wars sensors work Istaal?
#20 11:07am 24/01/04
"Standard" sensor technology is effected, Gue. That is, if you design an R&D with "sensors", they'll be effected. If you're BDE and you design some superadvanced sensor, that operates totally differently, than chances are this won't do much.
It's not an infalliable system, really. Simply a deterrent.
#19 4:57am 14/01/04
Well, if this design won't get approved soon, then it will have to go into suspension, for Drayson isn't here to edit and fix his designs.
#18 10:49am 11/01/04
Hence the statement is moot and the analysis can continue.
#17 4:53am 09/01/04
Gue made a statement of assumption Ahnk, he did not ask a question.
Meanwhile, he also knows the implications of said statement.
#16 2:54am 08/01/04
Bump, but ignore his question?
BUMPed... into obvlivion
#15 2:35am 08/01/04
bump
#14 10:41pm 04/01/04
[quote]Essentially, the unit absorbs sensor beams, multiplies them, and bounces them back at varying angles, where your units then detect them. The end result is that the sensor unit is recieving signals from different sources, and is unable to determine where the true ship is.[/quote]
Seems to me your either treating sensors like Radar or assume the entire galaxy uses the same form of sensor...
#13 8:53pm 04/01/04
bump
#12 5:06am 31/12/03
This was discussed in detail between Kyric and I during the SATAP R&D.
Essentially, the unit absorbs sensor beams, multiplies them, and bounces them back at varying angles, where your units then detect them. The end result is that the sensor unit is recieving signals from different sources, and is unable to determine where the true ship is.
Targetting systems then show all of the assumed ships, which are often overlapping and such, and it makes cooridnated fire impossible.
Obviously, you can look out your viewport and fire, but computer targetting and synchronized fire is greatly reduced.
#11 4:27am 30/12/03
Obviously it must be something to do with the Chrono radiation and circumventing your normal ability to track it, thus making it sight targetable, but not really sensor targetable.
#10 4:20am 30/12/03
I know what it does. But it doesn't say how it does it. Obviously you're not waving the ship around in front of the targeting computer or anything of the sort.
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