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General R&D: Sanhedrim Ship

Name:Sanhedrim Ship
Length:300m
Diameter:100m(cylinder)

Weapons:30 Energy Web Generators, 6 Null Burts Projectors

Crew:150+60 Gunners

Troops:none

Onboard Craft: none

Shields:2,000 SBD

Hyperdrive:x 0.5

Sublight Speed: 40 MGLT

Hull: 1,500 RU

Sanhedrim Ship
this is the typical Aing-Tii starship design. Referred to sometimes as pilgrimage vessels, the Sanhedrim ships are huge, cylindrical craft which are very organic in design. Like the Mon Calamari star cruisers, no two Sanhedrim ships are exactly alike. They are unlike anything seen or produced by the rest of the galaxy, with engines, thrusters, and weapons sprouting at weird angles and placements. The hulls of Sanhedrim ships are covered with millions of glyphs and sigils that mirror those found on the bony plates of the Aing-Tii themselves. The ships average about 300 meters in length, and have a crew of 150 plus 66 gunners. Typical Sanhedrim ships are armed with the unusual Aing-Tii weaponry, often 30 energy web generators and 6 null-burst projectors. Sanhedrim ships are often well-shielded, and are hyperdrive-equipped. However, instead of a slip of pseudomotion before entering hyperspace, the Aing-Tii ships simply disappear. They reappear just as suddenly, as if they were created in their new location. Rather than direct fighting, the Aing-Tii often use these ships as battering rams, seriously disabling the slave ships they hunt.

From the Completely Unofficial Star Wars Encyclopedia

Energy Web Generator
This strange weapon was created by the Aing-Tii monks for use aboard their Sanhedrim starships. The generators produce a network of lightning-like energy that arcs from the weapon and assails its target, much like an ion cannon burst

I'd say we'll call it standard turbolaser power.

Null-Burst Projector

This strange weapon was created by the Aing-Tii monks for use on their Sanhedrim starships. The null-burst projector creates a pocket of negative energy which does little physical damage to its target. However, the target's crew is incapacitated for several hours after the blast, during which time the Aing-Tii can board the ship without resistance.

All nicely and ORS specific.

That's about all.

Comments

#26 6:28pm 09/02/04

I think I said no more than once...

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#25 9:12am 08/02/04

[quote] think this is one craft that should be left untouched because of the way it is[/quote]

[b]1) moved[/b]

Normal sublight and hyper drive for normal processes.

[b]
2) powered[/b]

Powered by conventional means that use a bio-organic tech. Just as other Bio-orgainic techs have centain advantages as does this one. Or should we out law the Vong becuase their Bio tech gives their ships a few advantages.


[b]3) And becuase of who owned it.[/b]

Not a consideration for general R&Ds as they are general and can be used by several people and should not be excluded based solely on who possesses the techs, doing so is sorely biased something that the staff is not supposed to be.

4) This ship exists as a canon craft already becuase it has most of its stats listed in the Unofficial encyclopedia as such that means that their stats are official and that all that this ship requires right now are shield stats and hull stats.

-Not passing this means that everything that we use is up for Discussion as to not being game, even if it is on offical sites.

#24 7:24am 08/02/04

[quote] I think this is one craft that should be left untouched because of the way it is moved, powered, and because of who owned it.[/quote]

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#23 1:09am 08/02/04

bump

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#22 2:59am 27/01/04

The same thing can be said of many of the ships that we use at TRF that have been build with official stats but not official ship stats for the TRF board.

All that this ship needs is shields and hull.

Past that it has all the stats already the details come straight from SW unofficial encyclopedia, a perfectly reliable source.

If you want to make a determination then lets decide on how the ship works here and now then.

The ship does have a hyperdrive in these stats.

So groups can use it even without Aing-tii aboard the ship.

The further details can be figured out at a later date.

But the ship is good to go as simply a ship.

Not a force powered ship. Just a ship.

#21 6:44pm 26/01/04

I suggest you just make a R&D combining the Sanhedrim with standard hyperdrives and engines. That way you get your Aing-Ti monk ships, and you don't have to worry about the whole force propulsion thing.

#20 12:28pm 26/01/04

[quote]Two groups already have the ship[/quote]

Whose fault is that?

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#19 6:13am 26/01/04

Two groups already have the ship so the tech needs to have defined stats in order for them to be used IC.

As a canon ship a process of defining the parameters of how this ship works is the very reason for why it needs a general R&D.

The fact is that it is that in canon sources general stats do exist and the technology for the ship do exist.

So it exists already by the standerds of TRF so it needs TRF official stats and specified ways that the ship works.

#18 1:31am 26/01/04

I think this is one craft that should be left untouched because of the way it is moved, powered, and because of who owned it.

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#17 10:55pm 25/01/04

bump

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#16 2:16am 19/01/04

I'll leave this alone since it is ORS specific.

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#15 5:53am 16/01/04

Bump

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#14 11:33pm 07/01/04

bump

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#13 7:15am 06/12/03

They were moved via the Force, yes. Or, as nearly as I can tell.

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#12 4:24am 06/12/03

The rest of the info is in the DarkStryder Game books. I've never read them but whatever.

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