
Farfalen R&D #15
Name: Kessel A class PicketLength: 75 meters
Height: 44 meters
Width: 29 meters
Crew: 27
Troops: N/A
Cargo: 50 metric tons
Consumables: Ten weeks
Speed: 50 MGLT
Hyperdrive: 1x
Back-up Hyperdrive: 12x
Sensors:
Gravimetric Sensors
Infra-red Sesnors
Motion Detectors
Radar
Standard Sensors
Ultra-violet Sensors
Web Sensor Grid
Hull: 165 RU
Shields: 230 SBD
Armament:
Two Double Turbolasers (2 topside, rotational) .
Four Wyvern Cannons (Side mounted)
Two Multi-purpose Warhead launchers* (2 bottomside, forward mounted)
One Tractor Beam (Rear mounted)
Extra-Features:
Durinalium Alloy
Heat Countermeasures
Five-Axis Jump
Standard Jamming Package
Visual Description:
Like all of Farfalen's craft this ship is general cylindrical in form, extending in all directions around the bridge, which sits atop the mid-rear, infront of the engines. The sleek design allows for optimal areodynamics when entering an atmosphere. The armor has been color-infused to give off a space-black.
Application:
The Kessel class picket is designed to serve as a system patrol craft, operating primarily in the Kessel system where many resources lie, between the asteroid field and of course, the infamous Maw.
*= Payloads for warheads are:
120 Concussion Missiles or
80 Proton Torpedos or
40 Heavy Bombs
(OOC: The only change is in lime. )
Comments
#21 1:41am 10/02/04
Approved.
#20 7:42pm 08/02/04
Stab you in your eye!
#19 4:44am 07/02/04
REJECTED
Cause he keeps bugging me on AIM
#18 12:31am 07/02/04
APPROVED
#17 11:55pm 03/02/04
Dobedo..
#16 10:16pm 01/02/04
I added in the sets for the war heads, and dropped 500 metric tons of cargo to 50 metric tons.
#15 12:27am 31/01/04
The question is, do you think it carries a bottomless supply for [i]any[/i] mission?
I understand an unlisted payload for large ships, as most would have a supply that couldn't reasonably be exhausted in a given encounter, but as for ships smaller than one hundred meters, well, the question is justified.
Also. You'll notice that I didn't so much as imply that you would be locked to ten missiles each. As I said, I want clarification, whatever the number you put forth.
And if you want a history of payload listings on ships of your scale (- 100 doesn't classify as a cruiser, let alone a Star Destroyer), here:
[url=http://pub33.ezboard.com/fswalliancefrm24.showMessageRange?topicID=101.topic&start=1&stop=20]pub33.ezboard.com/fswalli...=1&stop=20[/url]
[url=http://pub33.ezboard.com/fswalliancefrm24.showMessage?topicID=111.topic]pub33.ezboard.com/fswalli...=111.topic[/url]
[url=http://pub33.ezboard.com/fswalliancefrm24.showMessageRange?topicID=99.topic&start=1&stop=20]pub33.ezboard.com/fswalli...=1&stop=20[/url]
[url=http://pub33.ezboard.com/fswalliancefrm24.showMessage?topicID=6.topic]pub33.ezboard.com/fswalli...ID=6.topic[/url]
[url=http://pub33.ezboard.com/fswalliancefrm24.showMessage?topicID=292.topic]pub33.ezboard.com/fswalli...=292.topic[/url]
[url=http://pub33.ezboard.com/fswalliancefrm24.showMessage?topicID=157.topic]pub33.ezboard.com/fswalli...=157.topic[/url]
#14 11:10pm 30/01/04
You think a VSD carries only 80 missiles for deep space missions?
#13 6:50pm 30/01/04
That's usually on fighters, I believe.
#12 7:36am 30/01/04
Reload?
How many missiles, loaded or not, are available to the craft in a given confrontation (before it's able to stock more)?
I may be wrong, but I think there's always a ceiling put to missile payloads.
#11 10:59pm 28/01/04
10 until I run out. Then I can reload. But most engagements won't need the missiles as turbolasers are stronger and can recharge.
#10 10:58pm 28/01/04
To confirm your answer to Kas' question: you have ten "standard" missiles per engagement?
If so, fine. Approved.
#9 9:09pm 28/01/04
...
Die.
#8 8:39pm 28/01/04
Still three cannons in one. Take some off.
#7 7:58am 28/01/04
A wyvern cannon is a laser cannon and two light rail guns. Not a three turbolasers...
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