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ORS R&D

Prometheus class-Hyperspace Attack Ship

Designer: Aurora Arms and Sovereignty Shipworks
Manufacturer: Aurora Arms and Sovereignty Shipworks

Length: 100m
Diameter: 75m(cylinder)

Crew: 25 Enlisted
3 Officers

Hyperspace Speed: x3

Sublight Speed: 10 MGLT

Shields: 250 SBD
Hull: 200 RU

Weapons:
85 HMS-B Missile Launchers (3 reloads on-board)(see below)

Onboard Craft: None

Special Systems:
1 HMS-B Hyperspace Stasis Probe Launchers (4 probes internally stored)(see below)

HIMS(Hyperwave Inertial Momentum Sustainer)

The first in a new series of ships, the Hyperspace Attack Ship, the Prometheus class is designed to be a light missile gunship capable of launching sneak attacks using the HMS-B missile system(see below). It has been designed in complete secrecy at CN-1344 with the trustworthiest Sovereignty Shipworks and Aurora Arms scientists. It is not designed to be able to defend itself against other larger ships and in fact goes to great lengths to avoid combat. It is equipped with the HIMS so if it were in fact to be ambushed using interdictors it would be able to run-away. They will be based on planets such as CN-1344 and CN-1653. It is also standard operating procedure for the ship to be accompanied by various escorts so as to protect it. The Prometheus class should do very good in ushering in a new era of warfare.

Limitations:
1.Each Prometheus must spend 10 real days at either CN-1653 or CN-1344 to reload its missiles.
2.Only 24 Prometheus's can be built at one time.

Hyperspace Missile System

The Hyperspace Missile System or HMS is the ultimate in missile warfare combining Mendoseld hyperdrive technology along with the latest in missile.

The HMS is based on the findings of many other projects. The first one was Project Farlight a secret project that was charged with devising a system to easily and cheaply launch missiles from hyperspace. The project was quickly proven to be impossible. A missile needed a hyperdrive to exit hyperspace. Since the normal shock of exiting hyperspace would likely severely damage the extremely reactive warhead resulting in over 80% of the missiles exploding or fragmenting before they reach their target. Installing an intertial compensator onboard the missile could circumvent this but it would be much too expensive to use in large amounts. Only 20% of the missiles hitting their targets are nowhere near a large enough ratio so the project was cancelled.

But then came the introduction of the Mendoseld Hyperdrive. Sovereignty Shipworks researchers who were researching a method to make the HIMS reversions less damaging too a ship discovered that if you reduce the pre-jump sub-space velocity to zero there will be little or not shock. However the ship would need a specially designed hyperdrive to be able to revert at full speed. After a few years they’ve managed to create the Mendoseld Hyperdrive. The Mendoseld Hyperdrive has many advantages including it is fairly inexpensive as hyperdrives go.

Immediately the Senate Science and Technology Council commissioned Project Light Fury, which was to be used to test and refine a new missile design using the new hyperdrive technology. Project Light Fury were the creators of the HMS design. The missile tests went along as plans and within months the design was finalized.


Hyperspace Stasis Probe

Size: 5m
Hyperspeed: x0.25
Sublight Speed: 0 MGLT
Hull: 1 RU
Shields: 0 SBD

A modified Stasis Probe it is used as an advance scout for the Prometheus -class Hyperspace Attack Ship. While the ship is within hyperspace mere minutes from the target system the probe is launched. It quickly accelerates away from the Hyperspace Attack Ship and reverts in system. It is nearly undetectable because it has no real space velocity so its cronau radiation cone is so small and it's carefully directed away from the planets in the target system. The probe takes a snapshot of the system including location of ships, shipyards, IFF codes etc. The probe quickly returns to hyperspace where it re-unites with the hyperspace attack ship. The data is used to program the HMS-B missiles. The HMS-B missile is launched at the Hyperspace Attack Ship's closest pass to the system. The missile reverts to real space at the edge of the system's gravity-well. When the missile reverts it activates its real-space propulsion system and heads towards its target that has been programmed through data from the probe. The missile is able to correct its course as it targets moves. Each probe is only useable once. After that if you attempt to use it again it will disintegrate.

Build Time: 20 a day

Actual Missile

Length: 2.5m
Sublight Speed: 185 MGLT
Hyperspeed: x15
Destructive Power: Normal Missile Power
Armour: Diamond Boron

The missile is based on the Diamond Boron anti-starfighters missile used by the Imperial Starfleet against Rebel starfighters to great effect during the rebellion. The missile has armour that can stop anything short of a blast from a large weapon placed onboard a capital vessel. Aurora Arms researchers have managed to do is to extend the missiles length to accommodate the hyperdrive. It does suffer because of this however a slight decrease in Sublight Speed. However it's been decided that the slightly higher kill-ratio of missiles would be acceptable in the face of the long-range attack power presented by the.

Note: May also be placed on future R&Ds

Comments

#24 5:33am 09/03/04

...

Lead != stop energy.

Lead = does stop some forms of radiation.

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#23 5:11am 09/03/04

All they could detect is the energy output. So theoretically if I lined the reactor or whatever with lead you couldn't detect it. It's pretty much a combination of current-day technologies that you can't detect know.

#22 8:12pm 06/03/04

Agreed. The energy output alone with be ginormous.

#21 2:52am 06/03/04

even a passive scan at such a huge strength could be easily detected

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#20 2:40am 06/03/04

It's passive so how could they detect it?

It's looking for emissions. It's pretty much something that scans radio frequencies, a fancy thermal sight and a few other things on a hyperdrive.

#19 5:39am 04/03/04

You still have a monster sensor suite and a monster hyperdrive on a probe so small you say the enemy won't detect it.


And I can guarantee you they will detect an incoming scan.

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#18 5:31am 04/03/04

bump

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#17 9:15pm 22/02/04

A bit of a misunderstanding here.

When the ship is 5 minutes away the probe detaches and accelerates in hyperspace to the target system. It is in the system when it takes the sensor snapshot. It then returns and gets to the prometheus before the prometheus is in the system.

#16 1:13am 22/02/04

<blockquote>[i]Quote[/i]<hr>[b]While the ship is within hyperspace mere minutes from the target system the probe is launched. It quickly accelerates away from the Hyperspace Attack Ship and reverts in system.[/b] It is nearly undetectable because it has no real space velocity so its cronau radiation cone is so small and it's carefully directed away from the planets in the target system. [b]The probe takes a snapshot of the system including location of ships, shipyards, IFF codes etc. The probe quickly returns to hyperspace where it re-unites with the hyperspace attack ship.[/b]<hr></blockquote>

Major, major problems there, Marth.

Firstly, minutes away in hyperspace equates to hours or even days away in real-space.

Hyperspeed for some Star destroyer (not sure what class) is, from a Zahn novel, quoted as being 173 Light-Years per hour. According to Google, 1 light year = 9.4605284 × 10<sup>12</sup> kilometers. 173 light years divided by 60 minutes equals 2.88 light years per minute.

I'll assume that when you say, "Mere Minutes" away, you mean five minutes.

This probe drops out of hyperspace 5 minutes away from the target. That's 14.5 light years away, or 145,000,000,000,000 (trillion) kilometers away. For a rough comparison, our solar system (earth's) is around 9 billion kilometers in radius. Your probe is around 144,991,000,000,000 kilometers outside the target solar-system.

This probe is going to have to have the biggest scanner suite ever. Now, I don't object to you being able to scan at that distance, but I do object to you being able to scan it really fast. Let's continue with the timeline..

Your probe has dropped out of hyperspace, and it's scanning. Let's be [b]super duper<sup>de-duper</sup>[/b] generous, and say this scanning only takes 2 minutes. All right, so you've used up 2 of your 5 minutes. Now your probe jumps back into hyperspace, and casually moves over to re-unite with his mothership... but...

In two minutes the mothership would have gone around 5.76 light-years ahead of the probe. Now, I don't care to dig up my old physics rules and such, but to catch something that's moving, you have to move faster than it. Your probe has 3 minutes to catch up with the mothership. Actually, let's make that two minutes, because once docked data has to be transmitted, torpedoes have to arm, etc.

You have two minutes to cross 5.76 lightyears. You will have to have a hyperdrive that's at least twice as fast as the mothership's drive, in order to catch them.


So not only does this probe have a sensor suite so powerful it can instantly scan an entire star system 145 trillion kilometers away (and gain pinpoint locations of shipyards, defense fleets, {including the IFF codes of the enemy, a thing which would alert the enemy to your presence, btw}) , but it has a hyperdrive faster than what the Falcon had. Oh, and it's so small it can't be detected by the enemy.

o_O

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#15 10:21pm 21/02/04

It'll take you all night to write approved?

#14 2:07am 21/02/04

I'll write it up tonight. >_<

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#13 12:15am 21/02/04

how about you shorten that extensive post to just Approved eh?

#12 5:56am 20/02/04

GAH! I wrote up a pretty extensive post for this a few days ago, and it appears ezBeast ate it. Arg. >_<

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#11 5:05am 20/02/04

So how bout those approvals than eh?

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#10 12:00am 11/02/04

I seriously don't know what you're talking about.

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