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General R&D: liberator class cruiser

Craft: SoroSuub Liberator Carrier-Cruiser

Type: Carrier-Cruiser

Length: 550 Meters

Weapons:

24 Heavy Turbolasers
20 Ion Cannons

Crew: Minimum 50, Maximum 291
92 Gunners

Top Speed: 23 MGLT

Troop Capacity: 1,250
Cargo Capacity: 5,000 Metric Tons
fighter transport: six squadrons
Carries 3 troop regiments

Passengers: 1,250

Shields: 2,300 SBD
Hull: 1,700 RU

OOC: Liberator was one of the most advanced of war ships EU. It's shields and hull would be at the least better then that of a strike class cruiser.

Strike class cruiser stats:

www.galacticempiredataban...uiser.html

Liberator stat sources:

www.starwars-rpg.net/dlos...tor-cc.txt

galactic-voyage.com/Light...ruiser.htm

knightsoftheoldrep.netfir...serd20.htm

hangarbay.tripod.com/td-liberator.html

"Liberator Cruiser
designed and built by SoroSuub, this small capital ship was often underestimated by its enemies. The sleek, V-shaped design was compact, yet was heavily armed with ion cannons and hevay turbolaser batteries. The interior of the Liberator was large enough to transport three full regiments of troops and six starfighter squadrons, making the Liberator one of the most advanced warships produced during the height of the New Order."

-SW unofficial Encyclopedia

Comments

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#60 2:40am 10/04/04

"Designed and built by SoroSuub, this [b]small capital ship[/b] was often underestimated by its enemies. The sleek, V-shaped design was compact, yet [b]heavily armed with [u]ion cannons and heavy turbolaser batteries[/u][/b]. [b]The interior of the Liberator was large enough to transport [u]three full regiments of troops and six starfighter squadrons[/u][/b], making the Liberator one of the most advanced warships produced during the height of the New Order. "

Small, compact, heavily armed ion cannons and heavy turbolaser batteries, carrying three full regiments of troops and six starfighter squadrons.

The stats that I have fill all requirments. And merely need shield stats. It has strong weapons for a carrier and relitively strong shields. The size has been uped and it is being fit for approval to fit all of the above requirments.

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#59 9:24pm 07/04/04

[quote]The stats are set in the Unofficial star wars encyclopedia[/quote]

Vonta I've looked on the Encyclopedia and I've found mention of the Liberator Cruiser. I did not see the stats anywhere however. If you can link me directly to the page from the Encyclopedia that has the stats for this ship then I'll approve it. And I will do that based on the fact that the Encyclopedia will have its official source mentioned.

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#58 7:59pm 07/04/04

The stats are set in the Unofficial star wars encyclopedia an accepted canon source look in the R&D and you well note that blurb from USWE in the R&D. And we have the source directly from the game in question, so yes there are stats that are official canon and from accepted sites as well as additional sites to support info.

The ship is used in a canon source so it is canon.

The ship is here so that stats for this board can be established without issue.

The ship is deemed canon the stats are being figured out here and now.

[quote]Way, way to high. 3x the length with a little leeway is considered proper.[/quote]
-kass

More then a few ships that have been R&Ded semi-recently and even recently that break this rule then.

Ship stats for shield length:

[b]Jewel of Hapes Class Multipurpose Attack Carrier[/b]

length: 1595 m

Times three that means it should be-

Shield: 4800
hull: 4800

Rather then-

sheilds: 6000 SBD
hull: 6500 RU

About four times the length.

The Messiah ACSS ranges also with easily for times it's length in shields and hull.

Same can be said of the Eternal advanced SD.

Vigil, Shoto class cruiser, and finnally the Matriarch cruiser that also uses the strike cruiser for comparison.

Even more recently in line for approval-

THC Star destroyer- 1600 m

Shields standing at 6,720 SBD over four times the length.

Just to note that the three times length rule has not always been enforced.

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#57 10:21pm 06/04/04

Vonta... from reading through this debate it is very clear to me that the stats are NOT commonly accepted as you put it. And by looking at three fan sites that is hardly a canon reference. The debate is not whether the ship exists or not it's do we know enough about the ship's stats to approve it as an existing Star Wars craft.

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#56 9:45pm 06/04/04

The stats are for a commonly used ship that does exist in a canon star wars reference. Hences the ship does exist in the EU. And read the above for references please as I do not wish to repeat matters.

The ship stats are commonly accepted and I have made a modification to accomidate difference now while keeping the ship small.

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#55 10:01am 03/04/04

The problem with this R&D in my opinion is that we're trying to approve it as a ship that exists within Star Wars media. I don't wanna say canon because really the only thing that's canon is the films and their respective radio dramas. Well the problem is that we don't have the solid stats that we need in order to do that.

Now Vonta the sites that you linked to for the most part said the same thing as far as length, description, etc. Where did these stats come from? Are they someone's interpretation or did they come from a specific source? Or are they simply speculation?

If there isn't some kind of official Star Wars source to back up these stats I don't see how it's going to be approved as an official Star Wars vehicle.

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#54 10:45pm 14/03/04

As this is one of Jay's freinds I well compromise on 150 meters.

Bringing the length to 550 meters keeping it small but adding some additional space.

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#53 9:23pm 14/03/04

If the Liberator is essentially the Rebellion's version of the Strike Cruiser (as you seem to imply) then: why does it carry six times as many fighter sqaudrons? What role does the CC-9600 serve? Why does the Liberator carry 3 more troop regiments than the Strike Cruiser?

And carry an almost equal weapons representation - all on a smaller frame?

It is physically impossible for the Liberator to do all that and still be considered a "small" ship.

Also: while I could be incorrect, I believe those are firing arcs, not numbers. Therefor, because of the design of the ISD, some of those turbolasers are the same: i.e. the 80 on the port and starboard can also traverse to fire straight ahead; only 40 are actually placed to fire specificially forward.

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#52 11:08am 14/03/04

Ok I just got linked to this argument. Hello by the way. OK just forget any stats on Rebellon. they have the Calimari cruiser with more weapons then the Imperator. the Corellian corvette is an anti fighter ship. the CC-9600 gunned like a heavy cruiser. the battlehorn (bulk cruiser) is way way off key. The SSD is a whimp. I can go on and on. Think is that was the ships creation. So you are basing the creation of a ship created by people trying to build a game who were not worried about staying within any guidelines. The ship is not that big. and does not gun with a SD In the game sure it had 80 and 80 as its stats. but that dosnt mean it had 80 T lasers on each side. Rebellion is a great game don't get me wrong I still play it to this day. It is highly modified but I play it. As far as size there is no stated size. in the game sure its big but a corellian gunship is bigger then a dread and neb B also. so you cant use the game as a comparison. I have been researching Starships for 5 years now and to this date I can think of at least 5 different stats being listed for the Liberator. The truth is it was a good ship. Hallow with alot of internal space. At 400 meters there is no way. NO WAY! it can hold 6 squadrons and 3 regiments. Speaking of troop regiments. A Bulk freighter had 6. UM NO! thats 20,000 troops in a 110 meter by 45 meter box. Maybe dead and compacted! Point is there is no sense to the stats of the Ships. You go by precedent and by the Few Cannon stats. Which by the way do not match up to any of the currant RPing stats on most of them. It all comes down to what you and the group you role play with want to do. I personally go by 750 Meters and recommend using this stat. This allows for it to hold 6 squadrons and the troops but very uncomfortablly.The only thing it says in the description on the game is it was small. &50 would be small for a ship with its stats. Get the Weapons right too. decide if you want to make it gun with a Imp Mk I or keep them as RPG standard

Jay you owe me.

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#51 6:05am 14/03/04

I would like to note for the record that this ship is set to have stats at this level in the stats that I obtained and the ship was said to have advanced shield and defense systems. Hence the stats would be at least a bit more then just the average.

#50 2:16am 14/03/04

Consider the strike a boon then, and mark these down.

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#49 1:43am 14/03/04

The defense stats are actually below that of a strike class cruiser. The ship that this ship is comparable too in terms of defense capabilities, size, etc.

A strike cruiser is only slightly larger. Hence why the defenses are just under those of a strike class cruiser.

#48 12:08am 14/03/04

I missed the shields earlier.

[quote]Shields: 2,300 SBD
Hull: 1,700 RU[/quote]

Way, way to high. 3x the length with a little leeway is considered proper.

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#47 9:14pm 13/03/04

Hum....game statistics...

SoroSuub Liberator
Refined Material Cost: 66
Maintenance Cost: 55
Fighter Capacity: 6
Troop Capacity: 3
Shield Strength: 600
Attack Strength:
Turbolaser, Fore: 40, Aft: 40, Port: 80, Starboard: 80
Ion Cannon, Fore: 40, Aft: 0, Port: 80, Starboard: 80
Laser Cannon: Fore: 0, Aft: 0, Port: 0, Starboard: 0

Imperial Star Destroyer
Refined Material Cost: 112
Maintenance Cost: 71
Fighter Capacity: 6
Troop Capacity: 6
Shield Strength: 300
Attack Strength:
Turbolaser, Fore: 100, Aft: 40, Port: 60, Starboard: 60
Ion Cannon, Fore: 100, Aft: 0, Port: 40, Starboard: 40
Laser Cannon, Fore: 0, Aft: 0, Port: 0, Starboard: 0

Strike Cruiser
Refined Material Cost: 70
Maintenance Cost: 60
Fighter Capacity: 1
Troop Capacity: 0
Shield Strength: 600
Attack Strength:
Turbolaser, Fore: 120, Aft: 80, Port: 40, Starboard: 40
Ion Cannon, Fore: 60, Aft: 0, Port: 40, Starboard: 40
Laser Cannon, Fore: 0, Aft: 0, Port: 0, Starboard: 0


[u]Turbolaser Comparison[/u]
Sorosuub Overall: 240
ISD: 260
Strike Cruiser: 280

[u]Ion Cannon Comparison[/u]
Sorosuub: 200
ISD: 220
Strike Cruiser: 140


No need to do Laser Cannon comparison though....



Is it just me or do the stats in this game just seem completely f#@ked up? I mean it's saying that a Strike Cruiser has more Turbolaser power than an ISD....

The only stats I really think you can go by from the game are the material costs, as the more material you need, the larger the vessel will be....going by those the ship is a lot closer to the Strike Cruiser than it is the ISD

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#46 8:37pm 13/03/04

Did you take lessons in being an idiot, or does it come naturally?

The ship has the exact same fighter and troop capacity as an ISD. It has very similar weapons loadouts. It is designed to be a Rebel version of the ISD.

This is what's called "reading between the lines", not a "fan based assumption". If it can take on an ISD, it's clearly not 400 meters.

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