TNO Thorne Class Dreadnaught
<font size=4>The Thorne Dreadnaught</font>
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Craft: Thorne Class Dreadnaught
Combat Abbreviation: TD
Mission Profile: Combat Support
Designer/Manufacturer: Imperial R&D Department
Retail Price: Not available for sale. Produced exclusively for the New Order.
Consumables: 8 months
Cargo Capacity: 20 000 Metric Tonnes
Length Over All: 600 meters
Sublight Speed (Cruising): 16 MGLT
Sublight Speed (Flank): 22 MGLT
Sublight Speed (Emergency Full): 30 MGLT
Hyperdrive Motivator (Main): x.8
Hyperdrive Motivator (Backup): x2
Shield Integrity: 1500 SBD
Hull Integrity: 2000 RU
Weapons:
<ul>
<li> 20 Heavy Turbolaser Batteries
<li> 15 Proton Torpedo Clusters
<li> 2 EMP Pulse Emitters
</ul>
Hanger Capacity:
<ul>
<li> None (four docking collars for shuttles located towards rear of ship)
</ul>
Troop Capacity:
<ul>
<li> None
</ul>
Additional Equipment:
<ul>
<li> Phalanx Networks
<li> Reactive Shielding
<li> Multi-track Shielding
<li> EMP Pulse Emitter
<li> Sensor Stealth Suite
</ul>
Explanations
Phalanx Anti-Missile Point Defence Gatling Laser Network & Phalanx Anti-Missile Point Defence Fire Shield
The Phalanx, is made up of a network of small, turreted light blaster cannons. These weapons are very able to pick out missiles and destroy them from long range. The second portion of the system, designed to destroy any remaining missiles, releases a series of small explosions just outside the shields of a vessel. These explosions cause enemy warheads to detonate prematurely, doing minimal damage to the vessel. Combined, these countermeasures reduced volleys of 500 missiles to roughly 10% of their full damage capacity.
Reactive Shielding
Reactive shielding is a system designed to protect the Messiah from energy weapons. When the vessel’s shields are raised, a special battery bank is charged along with them. Then, when computers detect a substantial bombardment against any section of the vessel, the shield is immediately recharged with stored energy from this bank.
Multi Track Shielding
Multi Track Shielding uses a dedicated targeting computer imbedded in the shielding system to track approaching enemies and calculate approximate damage. The system automatically them distributes shields for maximum damage resistance. Combined with reactive shielding, this system gives the ship an unprecedented edge in battle.
EMP Pulse Emitter
A modification of standard ION cannon technology, the EMP Pulse Emitter is designed to disrupt enemy systems for a brief period of time during naval engaments. While a standard ion cannon can shut down all systems and requires a total restart to undo, the EMP simply disrupts information flow, requiring that users manually reset systems. Because of the weapon's nature, it works best on more sophisticated systems (simple systems, i.e. life support, is not overtly effected by the weapon because the ammount of data interuption possible is much less). Targetting and navigation systems, therefor, are the hardest hit by this weapon, though even these can be manually reset within minutes by able users. The EMP Pulse Emitter has a range similar to that of an ION cannon, though it has a much broader stroke, emitting "pulses" of energy in a forward and flat arc of 90 degrees. The emitters are located in the nose of the Thorne.
Sensor Stealth Suite
A system to camoflauge the vessel from detection, the suite makes use of technology developed for the Star Avenger Tactical Assault Platforms and other Imperial ships. The XP-32 'Illusion' sensor stealth unit confuses enemy sensors, making it more difficult for them to attain a targetting lock and reducing sycnhronized fire. A layer of chameleon armour makes the vessel almost invisible against the backdrop of deep space.
Background Information
Developed in secret by the Imperial Department of Research and Development, the Thorne Class Dreadnaught was designed to fill the gap in the Imperial navy between the light Fire Class Frigates and larger Victory and Eternal Class Star Destroyers.
More specifically, however, the vessel was designed to form the backbone of an Imperial skirmish line. Designed for high speed and able to bring all of her weapons emplacements to bear on a single target, the Thorne is deadiest as part of a first-engagement line.
The entire length of the vessel is a cone, with weapons placed in circular patterns in rings around the ship for maximum coverage. The engines are mounted at the ship's rear.
Manouvering jets allow the ship to spin easily on its axis and change direction in mid-flight, making it the most manouverable capital ship of its size in the galaxy.
The ship's hull is smooth, with the bridge inlaid near the stern and invisible to the eye - one would have to know the ship's exact specifications to target the bridge on purpose.
Lightly crewed, exceptionally swift and well armed for its size, and with the ability to bring all of its firepower to bare on a single target, the Thorne is deemed a "capital ship killer" by the Imperial High Command, and is expected to begin showing up in Imperial lines in only a few months.
Research Time: 25 Days
Start: A Long Time Ago
End: A Long Time Ago
Comments
#22 7:20am 11/04/04
[quote]Dolash... honestly... wtf are you talking about?[/quote]
You know what Drayson you can drop your attitude right now. All of the mods are here to take time out of THEIR schedule to take a look at YOUR R&D so you better treat them with some damn respect if you want us to even take a look at your R&D. Didn't this same R&D get shut down previously for the same thing. Yes it did. So drop the attitude immediately.
Shields/Hull integrity, too high lower them.
EMP emitters, Matrix technology mentioned nowhere in Star Wars to my knowledge (I've looked). I'm not approving this ship with the EMP emitters.
Multi Track shields, I'm not approving this ship with the Multi Track shields.
The Sensor Stealth Suite, no. I'm not going to give you the green light to quote "The XP-32 'Illusion' sensor stealth unit makes it near-impossible for enemy vessels to attain a targetting lock" and then say, well it says clearly that it makes it near impossible for you to attain a target lock on me, when you get into an OOC argument about it.
Take out the wordage about the "chameleon armor that makes the vessel invisible to the naked eye". It doesn't. It's black paint. It's just as visible as a standard ship.
#21 4:16am 11/04/04
For compairson:
A Hapan Battle Dragon, at 500 meters, carries 40 turbolaser batteries, numerous ion cannons, and two full starfighter sqaudrons.
That being said, is 18 or 20 Turbolaser Batteries better?
#20 4:18pm 10/04/04
I must agree with Kas here, it needs another couple hundred meters for space and generators. It just gives the impression of clutteredness and not-enough-powerdness. If you felt like losing some of the stuff, like guns or a tech or two then it'd fit comfortably on 600 meters, but otherwise it's just too squeezed together.
#19 6:38am 10/04/04
It's too small. Make it bigger.
#18 6:16am 10/04/04
Dolash... honestly... wtf are you talking about? The entire ship is made up on canon tech and tech that has already been approved and in use for months, even years.
EMPs are hardly "new" - we have unrefined EMP technology today. And as we're all aware, Star Wars' tech level is far superior to our own. These EMPs are based on Ion Ecumbence systems, which are Old Republic tech, and EMPRESS stations, which are old GDI tech.
And none of this technology is any more sophisticated than your average ship. For complicatedness of technology, an ISD (for example) is more complicated.
#17 7:21pm 09/04/04
Well, that's a matter of opinion. Those seem to be some pretty sophistimicated devices you've got there, I'd wager they take up a lot of power. Plus, the EMP things are pretty new, right? That means that the technology is probably not yet completely refined, so it'd need more power and mechanisms and the like.
#16 7:09pm 09/04/04
Uhh... If there's an energy issue, than energy weapons are definately an issue.
I have an extra battery which stores shield energy; it does not continiously draw energy. Meaning it uses less energy than, for example, a backup shield generator.
Fairily standard sensors, and a sensor stealth system that (again) is a very low draw on power, since it is (for the most part) a static defence; it simply rebounds and scatters sensor beams. Like if you shine light into a prism and it's broken into the rainbow.
So I really don't see how there's a power issue.
#15 2:42pm 09/04/04
That's all very well and good, but the energy weapons arn't the issue here.
You've got extra banks of shield energy, something like half a dozen sensors detecting for all sorts of things, plus that scanning disrupting thing, on a relativly small ship. Now, if you threw on an extra two-hundred meters and stuck a second generator and perhaps a couple of guns on it, then the power issue wouldn't be a big deal.
#14 9:38pm 08/04/04
Power issue? I don't see a power issue; the ship's level of energy weapons is actually fairily low. Compared to the Dreadnaught, it has a far lower number of energy weapons, thus less power is consumed by weapons.
Further, none of its additional systems require much in the way of power. Reactive shields are charged upon shield activation and are part of the shield network, Multi-track only requires the computing power (which isn't a great deal), and the EMPs use similar power to an ion cannon.
And it has been long established that its harder to see black in the dark than most other colours. The tiny stars one sees are millions of light years away; there could easily be planets, comets, etc., in the way that create the "black spots" you're referring to. The paint does not make the ship invisible, at any rate, it simply makes it HARDER to see.
Zell: the EMP is a combination of ion technology, ion Ecumbence tech (canon, see the CUSWE) and EMP technology, as established by the EMPRESS R&D (since scrapped).
#13 10:37pm 07/04/04
I also feel that did not answer the power question.
That's a lot of systems running at once. And black paint will, if anything, make it as easy to spot as no paint. Space is filled with stars, nebula, planets, all of which will reveal the ship in a silhouette agains the light. I really don't think there is any one colour you could paint a ship to make it hard to see.
#12 10:34pm 07/04/04
And again I'll ask...
[quote]EMP Pulse Emitters.. is this the same thing they used in the Matrix? Or is this already Star Wars technology? Because I've never seen mention of it anywhere.[/quote]
#11 9:45pm 07/04/04
The XP32 absorbs enemy sensors and scatters them, so when they appear on an enemy scan it looks like there are several of the ships all merged together. Like, if you wave your fingers in front of the computer screen right now.
The armour is essentially just black, which makes it harder to see with the naked eye (but not invisible, that's my mistake). It doesn't require power.
Neither makes targetting impossible, the Xp simply makes it harder to some weapons fire will miss.
Reactive shields work by recharging shield banks that suffer massive power failures after they've been bombarded. It doesn't restore it fully, but it gives the shield a second "layer" as it were.
Multi track shields detect the direction of attack and angle shields for maximum protection. Like, if you throw spear at a shield and said shield is verticle, it will take more damage than if you angle the shield so the spear glances off.
The shield and hull ratings are similar to those of the Aegis, keeping in mind that this ship carries no fighters and this does.
#10 12:39am 06/04/04
I am confused by the stealth armour stuff too. If its' invisible to the naked eye, then how does the crew find their ship when its' docked? Unless it runs on power, of course, but then its' just baisically a cloak. How do you turn it off?
#9 12:11am 06/04/04
My issues..
I want to know more about your "Stealth Sensor Suite". Does it show up on sensors? Can enemy ships detect the ship but they simply cannot target it? The "camoflauge" that makes the ship invisible to the naked eye... how's it work?
Your Shield Integrity at 2,000 and Hull Integrity at 3,000 are in my opinion too high for a ship that's only 600 meters long.
The Reactive Shielding. How much damage does this prevent with energy weapons? If it immediately recharges the shields I'd like something specific as to how much damage it's able to prevent.
The Multi Track Shielding doesn't make a lot of sense to me. What exactly does it do? From what I'm gathering it distributes shields to different parts of the ship? So if enemies are coming at you straight ahead your targetting computers move all shields to the front of the ship?
EMP Pulse Emitters.. is this the same thing they used in the Matrix? Or is this already Star Wars technology? Because I've never seen mention of it anywhere.
And that's all I've got for now... if I have any other issues I'll be sure to let you know.
#8 11:45pm 05/04/04
Not to mention those pulse emitters. While they may be weaker than an ION, they most certainly use a heck of a lot more energy.
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