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Galactic Citizen

Perfect Solider Project



The Claw, having determined the Drhazi Dameun to be the equivalent of stone throwing neanderthals have Immediatly procured resources to begin research into a more adaptable all porpouse Soilder Husk Program. This program, dubbed the Perfect Soilder Mk. I, has neared its final stage of development and appear ready for battle testing, the following are a basic list of specifications for your approval Commander:

<h3>Offensive Capability:</h3>

1. Small Nekote type tips implanted are implanted inside the husks finger tips, spring out at will to inject invasive dissassemblers into whatever the unit is touching. Invasive dissassemblers would be dissassemblers specifically designed to seek and disassemble primary connections in whatever they would be integrated into. For example, If placed into a living creature, within minutes that creature would become incapacitated as its nerual structures were broken down into base meterials; or placed into a structure where a wall or beam would quickly lose its capacity to remain strong; ect.

2. Seperate weapons emplacements have been designed into each of the Husks forearms, as to be fired as a wrist mounted weapon, and to not disrupt the hands inherent capabilities. Into the left arm has been designed a multi beam weapon based on the reknowned Tensor rifle abound. firing bursts of tractor beam energy in rapid succession at its target, this weapon caused intense molecular disruption. Although the beam was invisible, the weapon gives off a loud retort when fired. When used against organic material, the tensor rifle caused complete cellular disruption. On the right arm a basic disrupter has been fashioned. Like other disruptor weapons, this weapon fires an energy blast that causes the target's molecules to become excited and lose cohesion, leading to the utter annihiliation of the target.

<h3>Defensive Capability:</h3>

1. Coincedentaly also a fashion of offensive capability, the overall armor of the Mk. I's Husk is covered with a shock webbing. Shis is a form of electrified webbing that delivers an intense, electric shock to any exposed flesh which came in contact with it, providing the husk with an added measure of protection.

2. Adding to the protection of this model is a degree of stealth not attainable on the Drahzi model of Soilder. Coated with photo-reactive crystals that bend and reflect the ambient colors of the Husks's immediate surroundings, making the husk appear to blend into their environment. The husk is also covered by reflec plating, which absorbs the energy produced by sensors.

3. A final layer of defense has been added to this design of Husk to prevent permenant destruction by energy weapons. Resembling a glossy, form-fitting body suit, the Skin of this husk has inherent built in properties. Into the skin are assembled small power cells that create an electric field around the wearer, absorbing energy from blasters and other energy weapons and dispersing it away from the wearer. Internally the husk mounts a personal shielding device. The shield is not powerful enough to last for long periods of time and thus is designed in a manner as to activate on detection of an active energy weapon as to save full power as neccesary. As well, when the generator itself overheats, it will begin an immediate cooldown cycle as to never overheat, this cycle can be bypassed, but can never be done by the Husks immediate owner.

4. Lastly, the former Ionic protection device of old is still effective on the battle Husk. Resonating at a frequancy which effectively defelects electrons with a photon barrier, the Dameun Scientists have discovered a small solution to a pleague that has effected those yet exposed to Ion and EMP pulses. This form of shielding prevents photons from rogue strikes and emmisions that may cuase an electron wave from striking a Dameun citizen. Whilst in operation, due to the photon blocking ability of the shield, blankets its user in an impenatrable darkness. To combat the hinderances of this system, it has been designed into a series of clothing accessories which can be worn at a users descretion. The accessesories are a pre-programed waveguide shield emmitor with embeded small scale sensor array which will detect an electron wave before it connects with its wearer and Implements this shield whilst the outside enviroment reads as hostile to its user. Not to leave a Dameun citizen in the dark, forgive the humor, the sensor array will also connect directly into its users synapse structure to allow them to know what lay beyond the darkness to direct them from harms way. The shielding device carrys a small recharge per blockage capacity, handling more direct interactions. For these blows, such as an Ion blast straight to the shield, it will cut off for a 10 second period then reactivate, a period which could mean life or death for its user. In cases of EMP the shield will remain activated all the way through unless detonated in an extreme close proximity to the user in which case the shield will fail and the dameun will more than likely become desceased in physical form.


<h3>Sensor Capability:</h3>

The ability to detect units on the battlefeild is not something to overlook, and a careful perscion network of devices to accentuate this have been built into the husk itself. Internally mounted, a servile transponder/Locator system with up to date I-web data is stored containing topographical information on any world which the husk will be sent. The aquisition network of the sensors communicating with the Mystery runing the Husk allow for Multifrequency Targeting giving the husk the ability to "see" in darkness, smoke, rain, and other blind situations. The ability to tell ones friends from enemy is an important battlefield development as well, thus the scanning of all non-hostile forces prebattle has become standard practice with these husks, allowing a lifeform scanner of basic use be able to disqualify targets of assult. Able to memorize the "species templates" of different creatures or aliens allowing for differantiality.

Comments

#28 11:40pm 12/04/04

Same size, yes but that's not the thing! HOW MANY COULD HE HAVE MATTERS. If he can only maintain a very small number then it's fine for them to be strong. If he intends for there to be millions of these then he'll have to crop down its' powers.

If one of them is as strong as a hundred men but he can only have one per hundred soldiers, it evens out. See?

So in what quantity would they appear, Heir? How many could you maintain and how long would it take for them to be finished?

#27 7:02pm 12/04/04

If size is a prob, I could make them the size of the Drahzi...

#26 6:50pm 12/04/04

Difference: These are the same size as regular soldiers

#25 2:36pm 12/04/04

Well, I think it is.

A Super Star Destroyer is better at fighting then a Corellian Gunship, but for one SSD you could have a huge hoard of gunships. The same applies here. If every one of them was five times better then a regular soldier, but he only had a fifth as many of them as the rest of us have regular soldiers, it all balances out. See?

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#24 9:29am 07/04/04

Yes but if we approve it we approve the design not a number of them. We're not gonna approve it and say... OK this design is fine as long as you only produce a thousand units. That's just not how it works...

#23 3:08am 07/04/04

Yeah, but if he has millions he'll easily win any foot engagement. If he has hundreds, then they'll only be a serious factor in small-scale conflicts.

If there were millions of Jedi, then the Jedi would certainly kick the collective ass of the galaxy, but there are at most a few hundred, so although they can contribute on a small scale, they are not capable of tearing entire enemy armies a new one.

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#22 2:09am 07/04/04

I think they're way to powerful also. Now as you said this is just existing technology that you've made "Dameun". Great. I stil don't like it. Boba Fett wasn't this heavily armed. Dolash just remember that we're not approving these by the million. If you think the unit's too powerful numbered in the millions it's still the same unit even if he only produces a fraction of that.

#21 12:31am 07/04/04

My big issue with it is it's unclear how many you can make.

I mean, if he's only gonna have a few hundred, then these don't seem so bad, because there are hundreds of (NPC) forcies out there, and we don't complain too much about them.

On the other hand, if his entire planetary defence forces will be outfitted with them (Millions of soldiers) then these are waaay too powerful.

Plus, how are they "Built"? In a construction yard? Do they have a meter cost? Are they planetary defences, like shields or turrets? Do they just come free in your armies?

#20 9:48pm 23/03/04

yeah, so...

#19 6:08pm 19/03/04

Fleeters do need to be worried. Comcievably, these will be used to fight not only on planets, but perhaps as well on ships.

Thus, it is a direct concern of fleeters.

#18 4:53am 19/03/04

APPROVED... oh... wait... Damn!

Personally I see no problem with these bad boys. Fleeters need to be worried, eh?

Good plot device Gue. I like...

#17 4:36am 19/03/04

...

#16 10:01pm 03/03/04

hows that?

and remember people, this is just a bunch of standard Star Wars technology that I've named Dameun brands for and placed inside a specialy made Dameun husk.

the husk is like other Dameun people in that it has no bodily organs, but this model has his insides cramped chuck full of military equipment and its skin being the armor.

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#15 5:49am 02/03/04

FYI there's 2 types of Dark Troopers Lup... which is kind of stupid... there's the "Dark Troopers" from the game which are automated Stromtroopers and then there's "Darktroopers" which were a group of elite Stormtroopers who were trained to use the Dark Side...

#14 12:15pm 25/02/04

Way, way, way too powerful.

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