Perfect Solider Project
The Claw, having determined the Drhazi Dameun to be the equivalent of stone throwing neanderthals have Immediatly procured resources to begin research into a more adaptable all porpouse Soilder Husk Program. This program, dubbed the Perfect Soilder Mk. I, has neared its final stage of development and appear ready for battle testing, the following are a basic list of specifications for your approval Commander:
<h3>Offensive Capability:</h3>
1. Small Nekote type tips implanted are implanted inside the husks finger tips, spring out at will to inject invasive dissassemblers into whatever the unit is touching. Invasive dissassemblers would be dissassemblers specifically designed to seek and disassemble primary connections in whatever they would be integrated into. For example, If placed into a living creature, within minutes that creature would become incapacitated as its nerual structures were broken down into base meterials; or placed into a structure where a wall or beam would quickly lose its capacity to remain strong; ect.
2. Seperate weapons emplacements have been designed into each of the Husks forearms, as to be fired as a wrist mounted weapon, and to not disrupt the hands inherent capabilities. Into the left arm has been designed a multi beam weapon based on the reknowned Tensor rifle abound. firing bursts of tractor beam energy in rapid succession at its target, this weapon caused intense molecular disruption. Although the beam was invisible, the weapon gives off a loud retort when fired. When used against organic material, the tensor rifle caused complete cellular disruption. On the right arm a basic disrupter has been fashioned. Like other disruptor weapons, this weapon fires an energy blast that causes the target's molecules to become excited and lose cohesion, leading to the utter annihiliation of the target.
<h3>Defensive Capability:</h3>
1. Coincedentaly also a fashion of offensive capability, the overall armor of the Mk. I's Husk is covered with a shock webbing. Shis is a form of electrified webbing that delivers an intense, electric shock to any exposed flesh which came in contact with it, providing the husk with an added measure of protection.
2. Adding to the protection of this model is a degree of stealth not attainable on the Drahzi model of Soilder. Coated with photo-reactive crystals that bend and reflect the ambient colors of the Husks's immediate surroundings, making the husk appear to blend into their environment. The husk is also covered by reflec plating, which absorbs the energy produced by sensors.
3. A final layer of defense has been added to this design of Husk to prevent permenant destruction by energy weapons. Resembling a glossy, form-fitting body suit, the Skin of this husk has inherent built in properties. Into the skin are assembled small power cells that create an electric field around the wearer, absorbing energy from blasters and other energy weapons and dispersing it away from the wearer. Internally the husk mounts a personal shielding device. The shield is not powerful enough to last for long periods of time and thus is designed in a manner as to activate on detection of an active energy weapon as to save full power as neccesary. As well, when the generator itself overheats, it will begin an immediate cooldown cycle as to never overheat, this cycle can be bypassed, but can never be done by the Husks immediate owner.
4. Lastly, the former Ionic protection device of old is still effective on the battle Husk. Resonating at a frequancy which effectively defelects electrons with a photon barrier, the Dameun Scientists have discovered a small solution to a pleague that has effected those yet exposed to Ion and EMP pulses. This form of shielding prevents photons from rogue strikes and emmisions that may cuase an electron wave from striking a Dameun citizen. Whilst in operation, due to the photon blocking ability of the shield, blankets its user in an impenatrable darkness. To combat the hinderances of this system, it has been designed into a series of clothing accessories which can be worn at a users descretion. The accessesories are a pre-programed waveguide shield emmitor with embeded small scale sensor array which will detect an electron wave before it connects with its wearer and Implements this shield whilst the outside enviroment reads as hostile to its user. Not to leave a Dameun citizen in the dark, forgive the humor, the sensor array will also connect directly into its users synapse structure to allow them to know what lay beyond the darkness to direct them from harms way. The shielding device carrys a small recharge per blockage capacity, handling more direct interactions. For these blows, such as an Ion blast straight to the shield, it will cut off for a 10 second period then reactivate, a period which could mean life or death for its user. In cases of EMP the shield will remain activated all the way through unless detonated in an extreme close proximity to the user in which case the shield will fail and the dameun will more than likely become desceased in physical form.
<h3>Sensor Capability:</h3>
The ability to detect units on the battlefeild is not something to overlook, and a careful perscion network of devices to accentuate this have been built into the husk itself. Internally mounted, a servile transponder/Locator system with up to date I-web data is stored containing topographical information on any world which the husk will be sent. The aquisition network of the sensors communicating with the Mystery runing the Husk allow for Multifrequency Targeting giving the husk the ability to "see" in darkness, smoke, rain, and other blind situations. The ability to tell ones friends from enemy is an important battlefield development as well, thus the scanning of all non-hostile forces prebattle has become standard practice with these husks, allowing a lifeform scanner of basic use be able to disqualify targets of assult. Able to memorize the "species templates" of different creatures or aliens allowing for differantiality.
Comments
#58 11:00pm 29/08/04
Agreed.
#57 10:49pm 29/08/04
*adds 10 000 Dark Troopers to its manifest*
Building troops is stupid, certainly... but a soldier/planet/government ratio wouldn't be a bad idea.
#56 10:36pm 29/08/04
...interesting.
For now though, it's irrelevant. We've considered troops, even Dark Troopers, to be free. The more unbalanced the troop, the more limitations we like to see a group impose on itself.
I have always opposed the building of troops.
#55 10:34pm 29/08/04
FYI, TNO builds it's Dark Troopers (the ones used in OOC combat). We consider them piloted vehicles, albiet small ones.
#54 10:33pm 29/08/04
That's fine. Just remember to be reasonable with them, and we'll have no problems.
Normally I'd give the other mods a chance to post any objections, but since the only mod who hasn't approved this is Grevious, I think I'll waive that regularity and stamp APPROVED on this thing.
#53 10:28pm 29/08/04
ah, hows about troop transports, or only on ships specificaly mentioning having them at the begining of an RP or post... ?
#52 10:26pm 29/08/04
No, but you're not going to see Dark Troopers on Modular Cargo Haulers or Carrack Cruisers, where as you would see plenty on an Eclipse or a Executor.
#51 10:23pm 29/08/04
I dunno what you mean by my ships? Is the number of Dark Troopers the empire has dependant on the number of ships they have?
#50 10:21pm 29/08/04
That's what I was thinking. However, you don't really so much have flags, as all your ships are unique and follow an unusual hierarchy of command. So...
#49 10:02pm 29/08/04
hows about using the same common sense amounts as Dark Troopers for the empire?
#48 9:19pm 29/08/04
Wait, one more thing. The issue of how many you have.
#47 9:18pm 29/08/04
...oh. Well then, I have no problem with it, as that was my fundamental issue.
#46 9:09pm 29/08/04
It seems I did
#45 9:07pm 29/08/04
Didn't I edit that out a long time ago?
*checks*
#44 8:29pm 29/08/04
My biggest problem with passing this is that it can reassemble damage to itself. For clarity, what would be a blow that it could not regenerate?
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