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Galactic Citizen

Cree'Ar R&D: The Scorpion


Scorpion, 35 Centimeters

Armament: 1 Hyperping Generator

Essentially, the Scorpion is an Arbiter in a smaller package. It’s lack of power generator systems and scaled down hyperping generator serve a much different purpose however. The Scorpion is very easily destroyed, with a fighter blast or ion cannon shot, or even the pull of a tractor beam can tear it apart. However, when destroyed, the vessels negative energy reactor implodes, creating a micro quantum singularity. As such, Scorpions are often used as mines, which cause massive amounts of damage when they self-destruct or are destroyed. They have an ulterior purpose, however. A Scorpion is able to use its hyperping generator to, at close range, cause a gravitic drain on a vessel’s shields. In mass, numbers of 200, they can drain the shields of an ISD completely. Thus, Scorpions are carried aboard most Cree’Ar Capital Vessels, to be used either as a swarming shield disruptor, or a negative matter torpedo, or possibly, as both.

Unfortunatly, the Scorpion is insufficently protected for C-Velocity jumps. It must be carried inside a cruiser, if it wants to move between systems.

Comments

#15 6:17pm 03/03/04

Ok, if they are capable of movement you need a speed rating. Not everyone attacks at the same distance from a planet, making a hard number unfeasible.

I'm guessing 10 MGLT would do.

[quote] Also, it is to be noted that each Cree'Ar vessel will have a limited carrying capacity. The only way I could field 5000 in a battle would be in a defensive effort, and then, they would be lodged in the atmosphere of the planet and would need about 50 posts to make it to the field of battle.[/quote]

Could you expand on this more, I'm not understanding it.

[quote] Thus, Scorpions are carried aboard most Cree’Ar Capital Vessels, to be used either as a swarming shield disruptor, or a negative matter torpedo, or possibly, as both.[/quote]

Now we've gone from being a purely defensive weapon to being an offensive torpedo. I have no problems with planetary defenses being strong, but when you start doing a dual-purpose then we have a bit of a problem.

#14 6:11am 03/03/04

[quote]considering they are mines, either R&D a mine layer like Amear did or deploy them around planets as intended. I see no problems....[/quote]

...

[quote] Also, are these capable of movement, or do enemy ships have to fly into them to have their shields stripped?[/quote]

They are capable of movement. If the enemy is moving to engage, they can move into position in about 5-10 minutes. If not, it will take substantially longer, in the range of 15-20 minutes, as a result of their low speed.

#13 1:16am 03/03/04

Also, are these capable of movement, or do enemy ships have to fly into them to have their shields stripped?

#12 9:33pm 02/03/04

considering they are mines, either R&D a mine layer like Amear did or deploy them around planets as intended. I see no problems....

#11 3:03pm 02/03/04

Also, it is to be noted that each Cree'Ar vessel will have a limited carrying capacity. The only way I could field 5000 in a battle would be in a defensive effort, and then, they would be lodged in the atmosphere of the planet and would need about 50 posts to make it to the field of battle.

#10 9:40am 02/03/04

5,000 maybe?

Considering you could have 50K per planet...

#9 7:28am 29/02/04

Do you have a suggestion?

#8 6:03pm 27/02/04

Up the number that would be required to strip shields.

#7 9:15am 27/02/04

[quote]Construction yards build mines (mines can only be under 4 meters) at 5,000 per day. 50,000 is the maximum amount of mines which can surround any one planet.[/quote]

I'm going to say that I can only build 50 k per planet, wether they orbit said planet or not.

Avatar
#6 9:00am 27/02/04

he means to use it as a mine, so that really doesnt matter, due to the mine building rules we have...

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#5 7:46am 27/02/04

Ehn... centimeters?

How many is that built a day? heh

#4 11:09am 26/02/04

1. Missing stats
2. Contradictory
3. More data...

1. The speed is low, lower than a Y-wing. Simply put, it gets nowhere fast. Otherwise, it's a mine.

2. No no no no no. It's way too small to open wormholes or do any of the other things an Arbiter can do. It does what is described and has a very limited range.

3. The Hyperping Generator is a smaller garvitic manipulation array. It uses gravity fields to do numerous things, including what is listed in this device, as well as provide thrust for this ship, and manage it's power generation.

I intend to submit the hyperping generator as a seperate R&D, however, for now suffice to say that all it does is what is listed in the descriptions of the vessels.

#3 10:46am 26/02/04

and btw, 35 [b]Centi[/b]meters?

#2 10:44am 26/02/04

1. Missing stats
2. Contradictory
3. More data...
__________________

1. You know the drill on ships stats, find something comparable please...

2.

[quote]the Scorpion is an Arbiter in a smaller package[/quote]

at first I thought, will this still follow the restrictions the original does, then I saw...

[quote]the Scorpion is insufficently protected for C-Velocity jumps[/quote]

Contradicting the original statement

3. How does a hyperping do anything? let alone drain a shield?

#1 10:42am 26/02/04

These will be built as mines, BTW. Which, for the record, means I can't build any until I secure another planet to build a construction yard on, but I want them ready to go when that happens.

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