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Galactic Citizen

Cree'Ar R&D: The Scorpion


Scorpion, 35 Centimeters

Armament: 1 Hyperping Generator

Essentially, the Scorpion is an Arbiter in a smaller package. It’s lack of power generator systems and scaled down hyperping generator serve a much different purpose however. The Scorpion is very easily destroyed, with a fighter blast or ion cannon shot, or even the pull of a tractor beam can tear it apart. However, when destroyed, the vessels negative energy reactor implodes, creating a micro quantum singularity. As such, Scorpions are often used as mines, which cause massive amounts of damage when they self-destruct or are destroyed. They have an ulterior purpose, however. A Scorpion is able to use its hyperping generator to, at close range, cause a gravitic drain on a vessel’s shields. In mass, numbers of 200, they can drain the shields of an ISD completely. Thus, Scorpions are carried aboard most Cree’Ar Capital Vessels, to be used either as a swarming shield disruptor, or a negative matter torpedo, or possibly, as both.

Unfortunatly, the Scorpion is insufficently protected for C-Velocity jumps. It must be carried inside a cruiser, if it wants to move between systems.

Comments

#30 10:20am 23/03/04

Im still not up on the whole 35cm quantum generator...

#29 3:43am 23/03/04

Damuen women too... assuming there are any, I'd probably like them...

#28 11:34pm 14/03/04

Have I even mentioned, I really like Hapan women?

#27 10:01pm 13/03/04

...how did I miss that last one?

Damage to Cree'Ar Vessels: Exactly the same as damage to non-Cree'Ar vessels.

#26 8:10pm 13/03/04

I'd give my approval but I'll wait for someone who's a little more "up to date" on the matter then..

#25 10:24am 13/03/04

Most of your questions are outdated and have been addressed.

I'll answer the rest:

Range: They'd have to be less than 5 meters from the ship in target.

How many generators: The 1. It is an extremely limited version of the one found on the Arbiter.

#24 3:13am 13/03/04

[quote]
3. The Hyperping Generator is a smaller garvitic manipulation array. It uses gravity fields to do numerous things, including what is listed in this device, as well as provide thrust for this ship, and manage it's power generation.

I intend to submit the hyperping generator as a seperate R&D, however, for now suffice to say that all it does is what is listed in the descriptions of the vessels.
[/quote]


So then, according to your designs, this hyperping Generator will be less than 35 cm. How many generators are on this ship?


Range of this 35 cm fighter craft/mine when deployed from mother craft?

You are saying that the numbers (50,000 per planet) can be split up between your entire fleet so can Cree Ar fighters also carry an array of these.

With their size you could probably stack 500,000 of them in my closet and still have room for my books. So how many per fighter? How many per capital ship?

Will they be listed as to how many per ship in manifest in fleet rp?

Damage of quantum singularity to Cree Ar vessels?

#23 4:36am 12/03/04

You like it Gue.

#22 1:37am 07/03/04

A small, insustainable black hole.

#21 9:57pm 03/03/04

Woah woah woah, did I just see the allowance of a 35cm bomb to create the end result of a black hole??

#20 9:11pm 03/03/04

[quote] So, what do you think is an acceptable number?[/quote]

10 MGLT is what I mentioned above. That's 3 MGLT slower than an ISD. Fighters typically go 100 MGLT and above, some of the new models these days are going 150 and up for cruising speed.


Ok, now for carrying these to battle and such. Do the Cree'Ar have fighters?

#19 8:22pm 03/03/04

[quote]Y-Wing speed is far more than necessary to make this capable of being a torpedo, albeit a slow torpedo. If you want it to be multi-purpose, that's alright, we just have to work on making it fair.[/quote]

Okay. I said slower, but I didn't give a number as I didn't know what would be applicable. In any case, I want them the be able to move into place in about the same time it takes me to get my sheilds up on the shield ship...

Roughly, anyways.

So, what do you think is an acceptable number?

[quote]How big is this quantum singularity? Is there a range of effect outside the actual size of the singularity? How long does it last? When a ship hits it, what happens?[/quote]

1. Under ten meters.

2. Yes. It has gravity, like any singularity does, thus it's effects are the same as a heavy gravity field, albeit, limited in range. We'd be talking 35 meters for light effects, under 20 for any serious pull.

3. Not long. It is insustainable, because of it's artifical nature. Probably less than an hour, maybe much shorter than that, say, the span of about 20 minutes. It's something I didn't really consider.

4. If a ship is caught in the range of the explosion, it will carve out a section of it's hull directly into negative space. After that, it will be caught in the heaviest pull of the singularity. Depending on it's size, it could either go full reverse and wait for the singularity to dissapate, or be sucked into it, and turned into antiprotons. In either case, a ship caught directly in the field of the singularity would be disabled, unless it was a massive vessel, like, 4k or over.

If a ship were to fly past it? It would probably notice a drain on it's sheilds, but if it were careful about going around it, it wouldn't be caught in the well.

[quote]Something, I should note, I really shouldn't be doing... [/quote]

In any case, I can see why you guys are concerned about this... and I respect that, but I don't want to make it any more unfair than you do. Remember, I'm going to be dealing with this thing as much, if not more, than you are, and I don't want an uberweapon that I can never use, because it creates 5 page OOC threads.

#18 8:07pm 03/03/04

[quote]1. Speed rating... I already put in a comparable speed. I don't know, offhand, the speed of a Y-wing, but it is slower than that.[/quote]

Yes, I just noticed that. A Y-Wing isn't particularly slow when compared to capital ships, it would be considered quite nimble.

[quote] 3. It isn't intended solely as a planetary defense. It was intended from the beginning to be a multi-purpose speciallty... device. A combination of a torpedo, mine, and an arbiter.

When I said torpedo, I really mean mine, as I can't send them against enemy hulls as they move far, far to slow to hit at a speed which would cause them to detonate. They could theoretically move to range and self-distruct... but they won't, as self-destruction is expressly regulated and I have to say... this is not a torpedo. It is not meant to cause damage, it is to be used as a defensive weapon, although, sometimes in offensive situations.[/quote]

Y-Wing speed is far more than necessary to make this capable of being a torpedo, albeit a slow torpedo. If you want it to be multi-purpose, that's alright, we just have to work on making it fair.

Something, I should note, I really shouldn't be doing... ;)

[quote] However, when destroyed, the vessels negative energy reactor implodes, creating a micro quantum singularity. As such, Scorpions are often used as mines, which cause massive amounts of damage when they self-destruct or are destroyed[/quote]

How big is this quantum singularity? Is there a range of effect outside the actual size of the singularity? How long does it last? When a ship hits it, what happens?

#17 7:41pm 03/03/04

1. Speed rating... I already put in a comparable speed. I don't know, offhand, the speed of a Y-wing, but it is slower than that.

2. Scrap that. *nudge*

3. It isn't intended solely as a planetary defense. It was intended from the beginning to be a multi-purpose speciallty... device. A combination of a torpedo, mine, and an arbiter.

When I said torpedo, I really mean mine, as I can't send them against enemy hulls as they move far, far to slow to hit at a speed which would cause them to detonate. They could theoretically move to range and self-distruct... but they won't, as self-destruction is expressly regulated and I have to say... this is not a torpedo. It is not meant to cause damage, it is to be used as a defensive weapon, although, sometimes in offensive situations.

4. You know where to go...

#16 7:12pm 03/03/04

You know where I'll be... I want to go, where everybody knows my name...

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