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Cree'Ar R&D: The Scorpion


Scorpion, 35 Centimeters

Armament: 1 Hyperping Generator

Essentially, the Scorpion is an Arbiter in a smaller package. It’s lack of power generator systems and scaled down hyperping generator serve a much different purpose however. The Scorpion is very easily destroyed, with a fighter blast or ion cannon shot, or even the pull of a tractor beam can tear it apart. However, when destroyed, the vessels negative energy reactor implodes, creating a micro quantum singularity. As such, Scorpions are often used as mines, which cause massive amounts of damage when they self-destruct or are destroyed. They have an ulterior purpose, however. A Scorpion is able to use its hyperping generator to, at close range, cause a gravitic drain on a vessel’s shields. In mass, numbers of 200, they can drain the shields of an ISD completely. Thus, Scorpions are carried aboard most Cree’Ar Capital Vessels, to be used either as a swarming shield disruptor, or a negative matter torpedo, or possibly, as both.

Unfortunatly, the Scorpion is insufficently protected for C-Velocity jumps. It must be carried inside a cruiser, if it wants to move between systems.

Comments

#45 8:12am 30/07/04

One thousand works.

On the subject of one taking out an ISD: Well the chances of just one exploding are low. They're generally within range of each other that a missle explosion would take out several. Since they're so small it's somewhat impossible to target them with lasers, although there are ways. In any case, if a black hole exploded onto a moon, and took a chunk out of it, it would be consumed over time. It's science (for the time being, there are some... holes in the black hole theories).

Also, comparibly, an ISD is not that big. No where near the size of a moon, and it's also fairly slow at sublight speed. An ISD, trapped in the gravity well of a black hole, would not be able to escape of it's onw volition. It COULD escape, although it would suffer damage from the stress, if another vessel (or several) of comparable size tractored it away. This couldn't feasibly be done in battle, meaning that they would be extremely effective as a deterent minefield and if sent to strip a vessels shields, would not be shot out once they got into range.

Which brings up the issue of range. Saying, how can a 35cm device be so destructive? It's fairly simple, it's similar to fisson. How can one atom produce so much energy? Because. The dark matter in the hyperping generator is very, very dangerous when exposed to regular matter. The generator itself is primarily used for gravitic manipulation and as such uses a gravity field to hold the dark matter inert and isolated until needed.

When the vessel is destroyed, before the hull even begins to come apart the concussion would break that carefully maintained field and the entire vessel would be consumed, reacting with the energy of the destroying force and the dark matter to create a near instantanious explosion, consuming all mass within the range of it. Outside of the immediate blast range would be a sphere of high gravity exerting massive force on vessels.

Within 50-100 meters, fighters would be under severe stress. Any closer and they'd be almost instantly crushed and sucked into the hole. As it is if they drifted into that 75 meter range, they would also be unable to escape of their own volition. Note that one (or even several) DON'T destroy an ISD. Severly damage, yes. But the chances of them disabling or destroying one IMMEDIATLY is low. The blast would cut a section of the ship away and it would vent pretty much everything inside out into the hole, barring emergency bulkheads or whatnot in the way. But if it hit the underside of the ship, or the cone of an ISD, all it would do is take out some guns and secondary systems.

The only real danger would be if a few exploded by the engines or the command towers. Otherwise, the vessel could continue to fire and to absorb fire. It would just be stationary and have a gigantic hole in it. And since there are groups with forty thousand ISDs, the loss won't be that important. The winner of the battle would decide the fate of the ship, although if it were me the ship would be casually destroyed and allowed to remain in the system as a reminder against those who would attack. Like the bodies on pikes on the Ghost Farm outside Modoc. :D

About the engines... eh. Well, the Scorpion doesn't have engines, per se. But it is detectable, as detectable as standard Cree'Ar vessel. There isn't a cloak on it... the original design had one but it was bigger, and I weighed my options and realized that the small size would be just as effective as a cloak. Neither of them are effective as both give off massive power signatures and are easily detectable if you know what you are looking for.

I'll be reasonable. I always have been. If I fock up, you can take my toys away.

#44 5:03am 30/07/04

Actually, you know what.... consider conditional approval given.


We will assume it can be detected as a mine can.
We will assume that a single 35 cm will not send an ISD to the nether-regions of negative space or whatever.. We will simply use good judgement in play.

The only thing really needed for clarification is the number against draining an ISD shield. Unless it's really a hardship, it's 750-1000.

#43 4:55am 30/07/04

[QUOTE] Add a little blurb about the engines on this thing making it easily detectable on scanners (eg: just as detectable as a normal mine) and I’ll approve it. Er, and up the number required to take down an ISD’s shields. At least a thousand.
[/QUOTE]
I'd imagine we can assume the first. If you can build 5,000 in a day, I don't think 1,000 is out of line. Is there a problem with this?



One thing, about the singularity. You mentioned that if a ship 4k or over were caught in the blast, they could escape. If an ISD is 1.6k-2k then it would be sucked in. . . and from 1 blast of a 35cm craft.

That is a lot of damage yes?



This is the one thing I have a problem on. But if I am simply misunderstanding, let me know.


Once you have, I'll give a conditional approval as well. We will use your use of this craft as a template for further tech R&D's.



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#42 7:18pm 08/05/04

heh, 3,500m worth of craft to take down the shields on one ship hardly seems worth it.... You still want this Ahnk or were you gonna turn it into a stationary shield draining minefield that doesnt count toward your meterage?

#41 4:26am 05/05/04

Add a little blurb about the engines on this thing making it easily detectable on scanners (eg: just as detectable as a normal mine) and I’ll approve it. Er, and up the number required to take down an ISD’s shields. At least a thousand.

#40 1:07am 05/05/04

I can prove it. I have pictures.

#39 8:48am 25/04/04

MUCH larger.

#38 3:18am 11/04/04

My penis is larger than 35 centimeters.

#37 6:40pm 07/04/04

Why?

#36 6:23pm 07/04/04

upgrade your current fighter design?

#35 6:07pm 07/04/04

No.

#34 8:05am 25/03/04

then replace the attack sphere, then make another R&D thats really a mine and doesnt travel everywhere...

#33 2:13am 24/03/04

Then it's useless.

I already have the Attack Sphere. At 3 m.

Why bother with this?

#32 12:22pm 23/03/04

2-3m minimum

#31 11:48am 23/03/04

What size do you want it?

Although I heard you say 4 meters, that's way too big and I'd just abandon the design.

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