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Galactic Citizen

Omega Cloud



Type: Omega Cloud
Length: N/A
Mass: N/A
Crew: 0
Troop: 0
Fighter: 0
Power: Interstellar Radiation/Heat Emissions/Solar Energies
Speed Rating: 20 MGLT
Duration: Infinite
Weapon: Disassemblers
Defense: Disassemblers


The Omega Cloud Project has been labled the most massive undertaking yet achieved by the Dameun people. Devised as an alternative mode to the Assembler Cloud, the Omega Cloud was further progressed into a seperate project on its own right. The base design of the cloud was very similar in arangement to its original counterpart, all except for its intended porpouse, which gave it many improvements in order to complete its own missions.

The Omega Cloud consists of several layers. The outer layer is its trademark black cloud that completely obscured the mechanism's inner workings. This cloud would be comprised of disassemblers, capable of devouring all the usable matterials, biological and otherwise, from any planet. These disassemblers appear to devour a planet's raw matterial in order to fuel and sustain this machine. The inside mechanism of the Cloud would be a larger, denser, web of disassemblers used to envelope an entire world. Once a planet is locked within the grip of the Cloud, the mechanism's offensive systems go to work. The raw mass of disassemblers that make up the cloud literally turns a planet inside out, transforming it into a radioactive, molten wasteland.

While in its molten form, the disassemblers strip the planet of any and all organic and useful inorganic matterials and uses this to sustain the Cloud. Once a planet has been strip-mined of all useful matterials, it is left little more than a ball of molten rock in space. It is at this point that the Cloud, as a final energy harvesting operation, strips most of the thermal energy from the planet's mass, leaving it a cold lifeless world. Following this, the cloud moves onto its next target. When an Omega Cloud leaves a planet, that planet is left as little more than a cold dead boulder in space, all organic life, in any form having been devoured and with no chance of life ever springing up on that world again.

In test runs, singular masses of disassemblers have proven ineffective against modern shielding, but when concentrated such as seen in an Omega Cloud formation, even the strongest planetary shields are overwhelmed by the almost infinite number of disassemblers attempting to break through on a massive scale encompassing the world. Similar effects have been proven against shiping and asteroids launched into the cloud during testing. Data testing stoped transmitting from 1000m inside the cloud.

OOC Restriction:
*Same Rules as a Death Star (Idea passed by Omnae as a DS Replacement, suffers no R&D time)
*When encountering worlds (2 Post Envelop, 1 Post per to overwhelm GenCor I and Equiv networks, 2 Posts per to overwhelm GenCor II and Equiv networks) EX: World has 1 Gencor II and 2 GenCor I's; 1 Post to Envelop, 2 Posts to overwhelm the GenCor I's, 2 Posts to overwhelm the GenCor II. Total posts to break through planetary defense: 5.
*When in direct contact with an unshielded world, specific damages must be roleplayed out piece by piece (Enviormental, Military, Ect)
*When Encountering vessels (1 Post required to overwhelm shields per every 500SBD, this effect falls over all ships inside the cloud, not just singularly)
*When in direct contact with an unshielded vessel (Vessels lose 1000RU per post inside Cloud)
*Ion Based weapons will disable a greater portion of Disassemblers where fired when targeted at the cloud, a standard Ion Cannon will destroy a 10mx10m sphere on any given shot.
*Other energy based weapons produce reduced effects due to the nature of the cloud (laser cannon producing 1/3rd the effect of an Ion).
*Internally the cloud has the effect of draining a ships engines and interrupt hyperdrive procedures thus not allowing most ships to leap out. (a Ship has 1 post chance to Hyperspace out of the cloud once entering, a ship entering the cloud has no chance of escaping unless RP'd)

Comments

#2 1:28am 17/05/04

[quote]
*Ion Based weapons will disable a greater portion of Disassemblers where fired when targeted at the cloud, a standard Ion Cannon will disable a 10mx10m sphere on any given shot.
[/quote]

Therefore, how many shots will it take to take down the sphere.

Change disable to destroy.

This is not supposed to be more powerful than a DS.. merely different (allowing for your creative techs).

#1 2:33am 16/05/04

Sounds fine. Good work.

APPROVED.

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