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Galactic Citizen

Omega Cloud



Type: Omega Cloud
Length: N/A
Mass: N/A
Crew: 0
Troop: 0
Fighter: 0
Power: Interstellar Radiation/Heat Emissions/Solar Energies
Speed Rating: 20 MGLT
Duration: Infinite
Weapon: Disassemblers
Defense: Disassemblers


The Omega Cloud Project has been labled the most massive undertaking yet achieved by the Dameun people. Devised as an alternative mode to the Assembler Cloud, the Omega Cloud was further progressed into a seperate project on its own right. The base design of the cloud was very similar in arangement to its original counterpart, all except for its intended porpouse, which gave it many improvements in order to complete its own missions.

The Omega Cloud consists of several layers. The outer layer is its trademark black cloud that completely obscured the mechanism's inner workings. This cloud would be comprised of disassemblers, capable of devouring all the usable matterials, biological and otherwise, from any planet. These disassemblers appear to devour a planet's raw matterial in order to fuel and sustain this machine. The inside mechanism of the Cloud would be a larger, denser, web of disassemblers used to envelope an entire world. Once a planet is locked within the grip of the Cloud, the mechanism's offensive systems go to work. The raw mass of disassemblers that make up the cloud literally turns a planet inside out, transforming it into a radioactive, molten wasteland.

While in its molten form, the disassemblers strip the planet of any and all organic and useful inorganic matterials and uses this to sustain the Cloud. Once a planet has been strip-mined of all useful matterials, it is left little more than a ball of molten rock in space. It is at this point that the Cloud, as a final energy harvesting operation, strips most of the thermal energy from the planet's mass, leaving it a cold lifeless world. Following this, the cloud moves onto its next target. When an Omega Cloud leaves a planet, that planet is left as little more than a cold dead boulder in space, all organic life, in any form having been devoured and with no chance of life ever springing up on that world again.

In test runs, singular masses of disassemblers have proven ineffective against modern shielding, but when concentrated such as seen in an Omega Cloud formation, even the strongest planetary shields are overwhelmed by the almost infinite number of disassemblers attempting to break through on a massive scale encompassing the world. Similar effects have been proven against shiping and asteroids launched into the cloud during testing. Data testing stoped transmitting from 1000m inside the cloud.

OOC Restriction:
*Same Rules as a Death Star (Idea passed by Omnae as a DS Replacement, suffers no R&D time)
*When encountering worlds (2 Post Envelop, 1 Post per to overwhelm GenCor I and Equiv networks, 2 Posts per to overwhelm GenCor II and Equiv networks) EX: World has 1 Gencor II and 2 GenCor I's; 1 Post to Envelop, 2 Posts to overwhelm the GenCor I's, 2 Posts to overwhelm the GenCor II. Total posts to break through planetary defense: 5.
*When in direct contact with an unshielded world, specific damages must be roleplayed out piece by piece (Enviormental, Military, Ect)
*When Encountering vessels (1 Post required to overwhelm shields per every 500SBD, this effect falls over all ships inside the cloud, not just singularly)
*When in direct contact with an unshielded vessel (Vessels lose 1000RU per post inside Cloud)
*Ion Based weapons will disable a greater portion of Disassemblers where fired when targeted at the cloud, a standard Ion Cannon will destroy a 10mx10m sphere on any given shot.
*Other energy based weapons produce reduced effects due to the nature of the cloud (laser cannon producing 1/3rd the effect of an Ion).
*Internally the cloud has the effect of draining a ships engines and interrupt hyperdrive procedures thus not allowing most ships to leap out. (a Ship has 1 post chance to Hyperspace out of the cloud once entering, a ship entering the cloud has no chance of escaping unless RP'd)

Comments

#17 2:29pm 25/07/04

The basic story is that machines are ordered to sacrifice themselves in order to save technology, and instead shut themselves down.

I'm wondering if your machines are self-aware. If not, you could simply direct them to swarm the explosion and ensure that there is a dense enough layer of them to contain it and thus save a majority. If so, I believe they would back off naturally and thus fewer would die, but they might panic and call the whole thing off if fired at repeatedly.

Speculation, but I saw that episode and it got me thinking...

#16 2:03pm 25/07/04

no...

#15 10:02am 25/07/04

Gue, have you seen the episode of Next Generation entitled The Quality of Life?

#14 7:56am 25/07/04

most ants do, but migrating ants, say army ants, will sometimes do the method I described above. Just something I picked up on PBS...

#13 6:02am 25/07/04

IIRC, Ants cross rivers on other animals the majority of the time.

#12 4:32am 25/07/04

Well like you said, they are basically just alot of smart bugs in space. This gives me room to make use of a good example; Ants crossing a river in Africa. The ants form a massive ball of ant upon ant, the ball of ants in the water spins and rolls allowing each ant to get air above water until it reaches the other side. If some ants die or get brushed away, the other ants let go and move on.

This would work the same way, an effected area being destroyed by ionic damages would be isolated from and ejected from the whole of the being. Consider it a saftey procuation or what have you, or maybe just another example of life immatating nature...

#11 4:27am 25/07/04

[quote] When encountering worlds (2 Post Envelop, 1 Post per to overwhelm GenCor I and Equiv networks, 2 Posts per to overwhelm GenCor II and Equiv networks) EX: World has 1 Gencor II and 2 GenCor I's; 1 Post to Envelop, 2 Posts to overwhelm the GenCor I's, 2 Posts to overwhelm the GenCor II. Total posts to break through planetary defense: 5.[/quote]
I would like it noted that these are rough guides, and that the actual time will depend on the RP.

[quote] *Ion Based weapons will disable a greater portion of Disassemblers where fired when targeted at the cloud, a standard Ion Cannon will destroy a 10mx10m sphere on any given shot.[/quote]
Seems rather low. I would imagine that ion energy would effect this as any other ship, but worse. The electricity would jump from disassembler to dissassembler, spreading very rapidly. See ESB for footage of an ISD being struck by an ION, and the amount of damage it took. This is worse, because it's just raw bugs in space, correct?

#10 4:20am 25/07/04

Uhm....

Thats two staff members points covered and one approval, just need one more....

#9 1:27am 03/06/04

With assembler clouds, and Ill even give the OOC info away that the plan is to build it inside of Maw as well. As for hurting it while building, best I could say is use your imaginiation as to damage-building ratio....

#8 5:42pm 21/05/04

Chances are great that if you construct this, an attack will be mounted before it completes construction. How would this be vulnerable during construction, and how is it constructed?

#7 10:41pm 19/05/04

Then lets discuss possible misue's here...

#6 10:05pm 19/05/04

Nuetral.

I think it's an interesting proposal, but I think it's potential for misuse is very very high. Likelyhood of misuse is probably low, but I'm still not commiting to something lest it explode in my pants.

#5 7:00pm 19/05/04

that an approval or a neutral?

#4 3:08am 19/05/04

I don't like it... but if it passes Omnae...

#3 1:49am 17/05/04

well, considering a DS has shields (This does not) and armor (this does not) not to mention a raw amount of solid material to get through. Its pretty much like shooting at water with a gun that evaporates it.

As per your question, it be hard to say specificaly, considering weve never seen a real DS take a beating until destroyed. Given the radius of a moon to the equation Ive already mentioned though, on a flat number Id say 174,000 shots fired should do it in.

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