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Galactic Citizen

Omega Cloud



Type: Omega Cloud
Length: N/A
Mass: N/A
Crew: 0
Troop: 0
Fighter: 0
Power: Interstellar Radiation/Heat Emissions/Solar Energies
Speed Rating: 20 MGLT
Duration: Infinite
Weapon: Disassemblers
Defense: Disassemblers


The Omega Cloud Project has been labled the most massive undertaking yet achieved by the Dameun people. Devised as an alternative mode to the Assembler Cloud, the Omega Cloud was further progressed into a seperate project on its own right. The base design of the cloud was very similar in arangement to its original counterpart, all except for its intended porpouse, which gave it many improvements in order to complete its own missions.

The Omega Cloud consists of several layers. The outer layer is its trademark black cloud that completely obscured the mechanism's inner workings. This cloud would be comprised of disassemblers, capable of devouring all the usable matterials, biological and otherwise, from any planet. These disassemblers appear to devour a planet's raw matterial in order to fuel and sustain this machine. The inside mechanism of the Cloud would be a larger, denser, web of disassemblers used to envelope an entire world. Once a planet is locked within the grip of the Cloud, the mechanism's offensive systems go to work. The raw mass of disassemblers that make up the cloud literally turns a planet inside out, transforming it into a radioactive, molten wasteland.

While in its molten form, the disassemblers strip the planet of any and all organic and useful inorganic matterials and uses this to sustain the Cloud. Once a planet has been strip-mined of all useful matterials, it is left little more than a ball of molten rock in space. It is at this point that the Cloud, as a final energy harvesting operation, strips most of the thermal energy from the planet's mass, leaving it a cold lifeless world. Following this, the cloud moves onto its next target. When an Omega Cloud leaves a planet, that planet is left as little more than a cold dead boulder in space, all organic life, in any form having been devoured and with no chance of life ever springing up on that world again.

In test runs, singular masses of disassemblers have proven ineffective against modern shielding, but when concentrated such as seen in an Omega Cloud formation, even the strongest planetary shields are overwhelmed by the almost infinite number of disassemblers attempting to break through on a massive scale encompassing the world. Similar effects have been proven against shiping and asteroids launched into the cloud during testing. Data testing stoped transmitting from 1000m inside the cloud.

OOC Restriction:
*Same Rules as a Death Star (Idea passed by Omnae as a DS Replacement, suffers no R&D time)
*When encountering worlds (2 Post Envelop, 1 Post per to overwhelm GenCor I and Equiv networks, 2 Posts per to overwhelm GenCor II and Equiv networks) EX: World has 1 Gencor II and 2 GenCor I's; 1 Post to Envelop, 2 Posts to overwhelm the GenCor I's, 2 Posts to overwhelm the GenCor II. Total posts to break through planetary defense: 5.
*When in direct contact with an unshielded world, specific damages must be roleplayed out piece by piece (Enviormental, Military, Ect)
*When Encountering vessels (1 Post required to overwhelm shields per every 500SBD, this effect falls over all ships inside the cloud, not just singularly)
*When in direct contact with an unshielded vessel (Vessels lose 1000RU per post inside Cloud)
*Ion Based weapons will disable a greater portion of Disassemblers where fired when targeted at the cloud, a standard Ion Cannon will destroy a 10mx10m sphere on any given shot.
*Other energy based weapons produce reduced effects due to the nature of the cloud (laser cannon producing 1/3rd the effect of an Ion).
*Internally the cloud has the effect of draining a ships engines and interrupt hyperdrive procedures thus not allowing most ships to leap out. (a Ship has 1 post chance to Hyperspace out of the cloud once entering, a ship entering the cloud has no chance of escaping unless RP'd)

Comments

#32 2:01am 28/07/04

How do you figure that? As far as I know, there is no mass to escape, the area of the Maws entrance is wide enough that not only do no two gravity fields pull on each other for as large a distance as the radius of a moon, but at least have no effect to that range. From this we can assume that this is a fair coasting area, allowing ships to pass through without trouble. If this were not the case, none would be able to enter the maw for any ship entering would immediatly be traped in the gravitational pull of a black hole at plank radius.

Your logic is flawed, the Cloud could merely coast out of the maw on the same path the death star took.

#31 1:50am 28/07/04

You put this thing in the Maw there will be no way for it to leave. Unlike the Death Star, the mass of a nanomachine is not enough to escape the gravity of the Maw.

Your entire cloud would be stranded.

#30 12:57am 28/07/04

Needin that last approval that spells doom for...

I mean, so that the R&D will be done...

#29 4:09pm 27/07/04

The fact the game rules let it be destroyable? j/k

Becuase the fact theres always going to be loss in a cycle, I said the loss would be negligable, not there. You might lose a man at work, and the effect could be negligable to the overall output of the place, but there was still a loss.

Over time it would wear down, that and Im only considering the rebuild option on shields and like damages, not weapons firing...

#28 2:16pm 27/07/04

I think its' not perpetual motion because it is in fact recieving outside power to do all this.

#27 2:01pm 27/07/04

What's keeping this from being a perpetual motion machine in all but name?

#26 5:08am 27/07/04

I can see where your coming from, but I also see that as negligable loss, as more than likely the disassemblers would be pulverized, their base materials being riped to shreds by surrounding disassemblers and being made back into new disassemblers...

#25 4:27am 27/07/04

I would imagine that as they attack shields, they would be destroyed in the process.

#24 6:54pm 26/07/04

Mass and overwhelm Id imagine, possibly the same way water crushes a sub...

#23 6:41pm 26/07/04

Tens of millions, then. But they still don't seem to have a way of causing any harm to a shield.

#22 6:39pm 26/07/04

many ways they could...

[QUOTE]they would have to launch tens of thousands of themselves against the shield in order to collapse it[/QUOTE]

Ha! A dissassembler is a nanometer in length, there are more than tens of thousands of the inside a meter cubed...

#21 6:03pm 26/07/04

Though the completed Second Death Star would have been invincible, according to Mon Mothma. But I'd imagine she meant that on the level that the entire Alliance fleet could not have done enough damage to the Death Star in a combat enviorment to destroy it - it could still sustain damage and eventually be destroyed from the outside.

I'd like to know how the Disassemblers overwhelm shields, however. If they are simply minute machines, they would have to launch tens of thousands of themselves against the shield in order to collapse it. Unless they have some method of attacking shields (which I didn't see mentioned)?

#20 11:48am 26/07/04

Indeed, well, the Death Star <b>WAS</b> destroyed by a single shot... so I guess its always possible...

#19 7:58am 26/07/04

[i]on a flat number Id say 174,000 shots fired should do it in.[/i]

Or one lucky shot that disrupts all intelligences thus causing the cloud to separate and (perhaps) dissipate.


As we agreed to before, if approved, DS rules will also apply to this thing.


The Sphere's effectiveness/ineffectiveness, use/misuse, or other situations that arise from this will probably be handled by R&D Mod/Staff on a case by case basis.

If the Mods or Staff feel the Sphere has taken enough damage or if the response is truly creative enough, they will rule it destroyed.

(as what was done with TJE's Death Star).
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#18 3:46pm 25/07/04

Well, they wouldn't be self-aware as it were, but you would have to consider that they are also being controlled by the combined mental power of the Intelligence web and created Mysteri. So while not intelligent in itself, it does carry many different intelligences all acting at once.

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