PDF Networks - GC R&D
The problem with planetary defence, is that the instant the defensive fleet is routed and the attacking forces have control of the space around the planet, the defenders are doomed. Heavy planetary bombing, and pretty much limitless ground force reinforcment assures that the only real option to defenders is to surrender shortly.In an effort to change that, Coalition Military Researchers and Engineers have been organizing a standard template system of planetary defences across Coalition space. These defences are designed to give a planetary defence force the ability to fight off invader's capital ships, soldiery, and vehicles.
Depending on the planet, the templates are adjusted as nessecary, but several common factors are always visible.
Such a system designed for Azguard, for example, would consist of fortifying and heavily armouring the mountains which the Azguards reside in with thick plates of armour and crumple-zones around areas excpected to withstand a lot of bombardment. They would be dotted with large turbo-laser cannons for long-range fire, and smaller quad-guns for taking out fighter attacks. Gates would be mechanical, and well guarded, and each mountain level would have a mechanical seal-off system.
On the other hand, such a system on Hephastus, would consist of hidden strong-points deep in the forests, guns mounted on rails or carried to carefully positioned gun-points. There would be under-ground tunnel networks, bunkers, and secured vantage points.
These systems are intended to usually function as a last-line defence for worlds trapped in enemy encirclements. The general hope is that the enemy can be resisted long enough for relief in the form of friendly navies will come, or perhaps it can be used to ward off small enemy forces.
-2 ground-to-space Heavy Turbolaser Cannons
-8 large Turbolaser Cannons
-35 quad-laser turrets
-90 auto-guns situated as nessecary.
-4 lesser strong-points, such as armoured bunkers.
-1 major strong-point, such as a mid-sized fortresse.
The capital city of each planet, or any city of 10,000,000 people, will - instead of the major strong points - be a massive fortresse, surrounded by thick, bombardment resistant walls, shielded, and heavily secured.
Time to construct: 120 days per planet.
Comments
#8 11:35pm 16/04/04
I'd be more then fine with a long build-time requirement, as this would ensure a complete defence web.
Also, along with armour, defence guns, and the like, can I throw in garrisons across the planet where we can store our vehicles, ships, and the like?
#7 10:56pm 16/04/04
I think we would be agreeable to a long construction time. What do you suggest?
Dolash-Nice work. If need be I can provide good examples for what it would be on Mon Calamari, Ando, Gernon and any other planets or (types of planets, example: asteroid belt) you need(with the exception of Azguard planets and Milkshake's planet[s]).
#6 4:12pm 16/04/04
I agree with Lupercus on the build time. If you are going to develop an effective weapon defense as well as these "templates", it will take some time to have it online and fuctional, including construction.
#5 12:16pm 16/04/04
Well yeah, but if it were R&Dd and built, then it'd be an OOC asset and not just something I'd made up, and as such it would be allowed to repulse other people's OOC assets.
#4 5:08am 16/04/04
This looks more to me as a post to point to to describe the defenses you built rather than an actual R&D...
#3 5:06am 16/04/04
For such a massive network, i think you'd be looking at quite a substantial build time...
#2 2:01am 16/04/04
Neo-what-now?
#1 1:30am 16/04/04
So basically, it turns planets into a giant neo-mirrodan... cool
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