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Galactic Citizen

PDF Networks - GC R&D

The problem with planetary defence, is that the instant the defensive fleet is routed and the attacking forces have control of the space around the planet, the defenders are doomed. Heavy planetary bombing, and pretty much limitless ground force reinforcment assures that the only real option to defenders is to surrender shortly.

In an effort to change that, Coalition Military Researchers and Engineers have been organizing a standard template system of planetary defences across Coalition space. These defences are designed to give a planetary defence force the ability to fight off invader's capital ships, soldiery, and vehicles.

Depending on the planet, the templates are adjusted as nessecary, but several common factors are always visible.

Such a system designed for Azguard, for example, would consist of fortifying and heavily armouring the mountains which the Azguards reside in with thick plates of armour and crumple-zones around areas excpected to withstand a lot of bombardment. They would be dotted with large turbo-laser cannons for long-range fire, and smaller quad-guns for taking out fighter attacks. Gates would be mechanical, and well guarded, and each mountain level would have a mechanical seal-off system.

On the other hand, such a system on Hephastus, would consist of hidden strong-points deep in the forests, guns mounted on rails or carried to carefully positioned gun-points. There would be under-ground tunnel networks, bunkers, and secured vantage points.

These systems are intended to usually function as a last-line defence for worlds trapped in enemy encirclements. The general hope is that the enemy can be resisted long enough for relief in the form of friendly navies will come, or perhaps it can be used to ward off small enemy forces.

-2 ground-to-space Heavy Turbolaser Cannons

-8 large Turbolaser Cannons

-35 quad-laser turrets

-90 auto-guns situated as nessecary.

-4 lesser strong-points, such as armoured bunkers.

-1 major strong-point, such as a mid-sized fortresse.

The capital city of each planet, or any city of 10,000,000 people, will - instead of the major strong points - be a massive fortresse, surrounded by thick, bombardment resistant walls, shielded, and heavily secured.

Time to construct: 120 days per planet.

Comments

#53 2:39am 26/05/04

I like the PDF network, yes.

#52 10:48pm 19/05/04

Jan does, and he seems to like it quite a bit. We've discussed it over AIM.

#51 10:47pm 19/05/04

Whoever does your CY building, have them read this and then see if they like it.

#50 12:25am 16/05/04

Only one gun?? That's practically useless! Now, if you said that at any point 35-40 guns could reach it, then we'd have a deal.

*EDIT*: Hello? Hello?

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#49 10:02pm 15/05/04

If those were real, you spend 5 days building a network of guad laser cannons, spread out so that for any one spot, one quad laser cannon can hit it.

#48 5:43pm 15/05/04

I re-read the rules on planetary defences. It still makes no gawdamn sense.

What do you mean??? How many guns? Per Square what? Come on, my way seems to make so much more sense - I just build the PDF as one big dealie in a construction yard and then fwomp - put it on a planet.

#47 5:30pm 15/05/04

...That makes no sense. You just said "Five days for quad guns". How many quad guns? How many per square km? What if I want a few big guns to shoot at any ship trying to bombard me from above?

I really need a bit more clear detail here.

#46 6:57am 15/05/04

The same way construction rules work now

#45 6:40am 15/05/04

...I don't get it. So how would this work?

#44 6:30am 15/05/04

no, no it wouldnt. What I said would be, since its what we do already...

#43 5:54am 15/05/04

Hm, well thats' good. But the stats you give, Gue, seem a little general. Howsabout we use some sort of clearly defined "X weapons per area of Y takes Z days" thing, like the one I and Jan posted, though? That seems a little simpler to understand,

#42 3:32am 15/05/04

k.

#41 3:13am 15/05/04

I just threw numbers out as an example. I was refering to a planetary network like the current rules for weapons/defenses are.

#40 2:01am 15/05/04

So for 5 days we could get a network of quad laser cannons across the planet, 1 being able to fire per area, or a few in each area?

#39 7:34pm 09/05/04

Same as the Ion Cannons and Turbolasers in the rules...

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