Inferno Fleet Modules Project
Inferno Fleet Modules Project: The mainstay starships of Inferno Fleet tend to be boxy freighters converted into warships. This in itself presents some problems, as the designs between freighters and warships tend to be almost exactly opposite in many cases. Warships, especially star destroyers tend to be more slender and wedge-shaped to easily present the bulk of their weaponry on a single target no matter where it is. The same cannot be said of the converted freighters, whose boxy sides give less advantageous firing arcs. But the bulkiness of these converted freighters does give them more internal volume. In an effort to use some of this extra volume for the ship’s capacity and to be able to adapt Inferno Fleet starships to cope with advanced technologies of galactic powers and other situations, an internal module project was formed. Each module takes the size of several typical storerooms of a freighter, and is easily broken down and set within the innards of the ship. Modules are also self-contained, having their own built-in power and control systems.Module #1:
CURSE: The Alliance has a tendency to attract malcontented and creative individuals to its cause, and coupled with many alien’s species adeptness with technology (particularly the Bothans), has resulted in an excellent pool of computer and programming technicians. Some of their work resulted in the Mr. Universe program, other virastack projects, and some slicing programs to spy on enemy movements. One group of these technicians, nearly all Bothan, was assigned to Inferno Fleet. This group not only supplied information on shipping movements, but also devised the CURSE module for Inferno Fleet. CURSE is a remote, shipboard slicing artificial intelligence geared to slice into other ships’ computers to extract or input data, or to sabotage systems. CURSE works by connecting itself through its home ship’s communications to the communications systems of a target via any known route possible, albeit typically through transponder signals or intercepted enemy wireless networks such as comlinks. When CURSE connects to the target computer, it initiates a primary program which spikes the target with complicated polynomial computations, just like Electronic Lock Breakers. With its own powerful mainframe computer dedicated to this program, the CURSE module can force the target computer to juggle its tasks of performing standard functions and breaking the polynomial code. In more cases than not, this causes a severe computer lag in the target, which effectively negates battle computers, computer coordinating systems, and reduces the abilities of other automated systems found on the said ship. As the primary program seeks to flood the target with computations, a smaller computer found in the CURSE module attempts to hack into the opposing system, taking advantage of the lag to deter basic computer security measures. Hacking from these measures can be used to simply extract information, plant viruses, or attempt to completely subvert the target or its programming. This secondary computer often doesn’t succeed against enemy warships, as even with the system lag, heavy encryptination and advanced security measures prove to be too difficult for the hacking computer to defeat. It is, however, quite effective of regularly hacking into commercial-grade programming found on civilian ships or the more basic programming of military support craft and starfighters. Despite all of its potential advantages, CURSE is painfully simple to defeat: if the target shuts down all of its communications links, going into a communication’s blackout, CURSE has no method of either entry or operation, and thus, completely fails.
CURSE Test Thread: Fanning the Coals
Electronic Counter Measures Burst: This module holds a machine similar to the Jamming Beam used as part of the Imperial Beam Module, but on a significantly larger scale. Like its names suggests, it emits series of random, electromagnetic bursts which disrupt the targeting sensors and related electronics in the visual area. As such, it is nearly-impossible for so-called “smart weapons” or automated weaponry to tract or hit targets in the module’s area of effect. This applies to any ships or weapons in the area, whether they are friend, foe, or neutral. That being said, targets can still be hit by visual and manual aiming, though at longer ranges, it is almost impossible to hit a target because of the preciseness needed (as of the importance of even single, let along multiple degrees).
Electronic Counter Measures Burst Test Thread
Fanning the Coals
Comments