R and D question
I need to know the limits I can go to when redesigning/modernizing/modifying an old design. I am currently using A Republic Venator Star Destroyer. I have already had it stated at modernized and modiffyed in the HUghe takeover. Now It seems I need to figure out to what extreme I have rebuilt the old girl.
Comments
#12 2:26am 15/12/07
Build a new world?
Uhm...
#11 2:14am 15/12/07
Ill build a new world!
actually its more to fit in with the Kalrechi fighters. they are to be more of a build on location type of fighter from your description. It might also come in handy for building sensor probes and other fun spy toys. Plus I have all these scientists onboard who need someplace to play.
#10 11:23pm 14/12/07
That seems pretty reasonable to me, depending on what exactly your manufacturing facilities are.
#9 7:00pm 14/12/07
Corise has some idea what i'm shooting for here. It is more of a command and control ship not a front line ship. Down the line Yes I want to build me a pretty toy to slap folks with but this is not the time in the current time line. My modifications are more updated sensors, armor and shielding then weapons. Yes the cargo and hanger capacity of the Venator is... well its a bit out there. I do not intend to be one of those people to try to put 400 fighters in her. She isn't a carrier. Shes a one of a kind ship so no copies. and she is meant to spy on systems from a safe distance. Hanger load out would be
12 Longbow Y-wings
12 X-wings
6 Longbow A-wings
6 A-wings
24 Kalrechi Fighters
12 Skipray Blastboats.
This leaves massive amounts of space on the hanger but much of this is used by a repair and manufacturing facility I want installed and by power systems needed for the extra armaments and scanning systems.
1 Agave Picket docked in a special dorsal Docking port
2 Defensive monitors which I have to design.
Weapons would be
20 Heavy Turbolaser Batteries
10 Ion Batteries
52 Point Defense Laser Cannons
4 Proton Torpedo Tubes
6 Tractor Beam Projectors
I would upgrade the defense as such
Shield Rating: from 3300 SBD ---- to 4,500 SBD
Hull Rating: from 1590 RU ---- to 2,200 RU
Upgraded sensors with a few new scanning and detection toys I have in mind.
Length would be extended due to some sensor probes in the forward hull. 1,152 meters
Crew drastically decreased due to automation.
And Speed increased to 16 MGLT
#8 6:52pm 14/12/07
In regards to what Corise said, I would caution you not only to be careful with the Venator, but to be careful with any ship you use. Especially be sure that you are using canon sources, or generally accepted sources, or accepted R&Ds, for your base numbers.
#7 5:11pm 14/12/07
These guys am smarterer then I ams.
#6 4:50pm 14/12/07
Exactly what Beff and Wes said. (This is Corise, btw, just under another account).
Although, in Wes' formula, I would probably replace "Stealth" with "Special."
Although you don't have to do it, I recommend using linear scaling and proportions with already existing ships to make sure that it's fairly balanced. Be careful with the Venator, as there are some people who think that that ship is already too powerful.
#5 4:40pm 14/12/07
The formula, if put mathematically, would look like this:
Speed x Defense x Armament x Cargo space x Fighter capacity x Stealth x Cost = a constant.
With Defense including Shields and Hull Armor, Cargo Space relating to troop capacity and the amount of time a ship can go before restocking supplies and/or fuel, and cost being how many can be built.
So basically if you increase one area, something else has to be lost. For example, if you put 300 turbolaser batteries on there, your ship is going to be slow and relatively unprotected, or it will be very large and expensive. You get the idea.
#4 4:08pm 14/12/07
[QUOTE]I need to know the [B]limits[/B] I can go to when redesigning/modernizing/modifying an old design.[/QUOTE]
[QUOTE]Now It seems I need to figure out to what [B]extreme[/B] I have rebuilt the old girl.[/QUOTE]
Reshmar, I want to start by saying I truly enjoy your writing. Your work is very story-centric without a lot of emphasis on things like "the game" or "fleeting". Stick to that, you'll be a happier sort for it.
That out of the way, a few things...
1.) If the ship in question is a 'story-line' vessel, that is to say; a platform for use in your own RP's, such as a common setting or recurring character, you don't need to submit an R&D document for that. Story-line ships, as we call them, are open to anyone at any time without the need for a submission. The catch is, these aspects can only be employed in self-driven stories or threads where-in you have already cleared with participating members its' use. You can, in this fashion, go to whatever lengths you want... though I do not advise that.
2.) Limits and Extremes; were not, perhaps, the best phrase words to select when asking such a question. It gives the impression that you want to know how much you can get away with before people start calling you out on it, and though I doubt this was your intent expression, just be aware. However, there is a formula, only I suck at it and I'll leave that to one of the more recent R&D pros' to quantify (Corise, Wes, Telan, etc... your input here would be helpful). What it breaks down to, however; is a trade off between offense, defense, speed and/or extra equipment.
3.) If you plan on building more of these ships, you will need to submit an R&D document complete with RP. That is, if you plan on constructing a fleet where more then one of these ships are included (there by removing the story-line ship concept from the equation) you will need to play by the rules and to that end I highly recommend getting in contact with one of the R&D-centric guys or gals - they'll be able to give you the assistance you need and perhaps contribute where required. Some are more helpful then others, keep in mind, so you probably want to wait til someone makes the offer... (ahem, Corise, Wes, Telan, etc).
Good luck whatever you decide. My suggestion is that you examine the Story-Line concept in depth given the impression I get from your work, this is probably the best option.
If you need my assistance, limited though it be, just click my name in the side-bar to find my contact information. I'd be only too happy to assist failing proper assistance from the smarterer guyses.
Mwah!
#3 4:02pm 14/12/07
Don't be scared Im a very far designer. I might have worded my post better but thats in the past. I simple wish to update the ship. something to get iot into contention with the current vessels being used here. I will post a design idea within the hour so it can be poked and prodded.
#2 3:01pm 14/12/07
I have to say that the fact that you're trying to take it to the extreme isn't a very good start.
#1 5:53am 14/12/07
You could always wing it.
I don't think the R&D aspect matters, until you pit your new ship against opposing enemy craft - then either side needs to have very specific blueprints supplied, so that everyone can see they aren't using (for example) those missile pods that just happened to be added an hour before the battle.
Then again, it's up to you if you want to upgrade it and work out the details. Honestly, I'd say as long as you take into account how much firepower you want, how fast you want it to go, and how much energy it requires on the whole, you should be fine.
IE: You wouldn't have the ship packed with triple the standard number of turbolasers, three layers of individual shield generators, ultra-heavy-super-reinforced-hull plating x2, and seventeen newly created propulsion engines...
Keep it reasonable; safest bet is to redo what it has, update the systems and basically swap the old for the new, and then add one or two extras just for good (modified) measure.