Endurance Mk II-class Fleet Carrier
Name/Type: Endurance-class Mk II Fleet Carrier
Designer/Manufacturer: R.E.C. / Contegorian Confederation
Designation: Fleet Carrier
Crew: 4,295 + 166 Gunners
Length: 1040 meters
Speed: 12 MGLT, 1000 Kph
Hyperdrive: x1
Shield Rating: 6000 SBD + 6000 SBD Backup
Hull Rating: 3200 RU
Weapons: 24 Turbolaser Cannons, 24 Ion Cannons, 20 Rotary Caltrop 5 Launchers, 20 Tractor Beams, 4 Assault Concussion Missile Launchers.
Fighter Complement: 18 Squadrons (216 Medium Fighters or equivalent).
Troops: 5,625 Troopers, 25 Ares-class Heavy Tanks, 50 Sentinel-class Medium Tanks.
Support Craft: 12 Y-4 Raptor Transports.
Basic Description: The Endurance Mk II-class Fleet Carrier is a Confederation-specific upgrade to the Endurance-class Fleet Carrier, originally produced by Republic Engineering Corporation for use by the New Republic Defense Force. As it name suggests, the Endurance Mk II is designed to serve as a mobile base for hundreds of starfighters, much like its New Republic predecessor. However, the Mk II is significantly different because of different emphasis within ship based on standard Confederation Fleet doctrine.
Whereas the Mk I was solely a fighter carrier, the Mk II is essentially an assault carrier; carrying heavier armor, weapons, and significant ground forces at the expense of its fighter complement and shield strength; much like the Venator-class Star Destroyer of the Old Republic. The pride of the carrier is it three half-wings of starfighters. One half-wing is composed of fighters for close-range assault, another for long-range superiority, and another half-wing is mission specific. Also within its cavernous hold is a significant ground force of slightly over two brigades along accompanied by an armored battalion.
Technical Description: The hull of the Mk II is the largest change of the ship compared to its predecessor. In order to make it more battle-worthy and accommodate the new ground forces, heavily reinforced and armored bulkheads were installed throughout the ship. This makes the ship more difficult to damage once the main armor is destroyed and also contains internal explosions if they do occur from sabotage or an ordinance accident. The main armor itself has been essentially doubled, not a difficult task considering how the Mk I was rather thin-skinned, making the Endurance capable of withstanding far more concentrated and powerful attacks. In addition, Confederate engineers have added in Electric Reactive Armor employed by KDI built vessels, making the warship exceptionally durable against explosive attacks. Compounding its resistance to physical attacks, the carrier also employs Anti-Concussion Field generators like the Revanche Star Defenders. The armament of the Endurance Mk II is essentially the same as the Mk I, but in greater quantities. The only difference between the two has been the replacement of the Mk I’s laser cannons in exchange for Caltrop Five Flechette Launchers employed in rotary mounts of five.
Role and Deployment: Endurance Mk IIs are typically employed in larger Confederation fleets to provide extensive, and flexible, fighter support throughout the fleet. In addition, they are also deployed to ferry around ground forces whether it be invasion, simple deployment, or evacuation. It is theorized by Confederation strategists that Mk IIs will act as command ships for smaller squadrons, much like its predecessor.
Comments
#3 4:09pm 18/11/07
I didn't look at the Endurance I - - I virulently object to such a massive number in such a small area. The Imperial and Rebel Escort Carriers each carry one wing - six squadrons - and are six hundred meters each. They have minimal weaponry and no troops. Let's try to be realistic.
The Aircraft Carrier carries fighters and has only troops for basic security - it does not carry a battalion which is only eight or so hundred men. I believe the Ami carriers have two hundred and the Russian ones three. I may be mistaken on those numbers.
I leave the ultimate decision up to the Staff, but I would have to say a reworking is needed. Unless the size is drastically altered, I would say pick one - fighters or troops.
#2 3:03pm 18/11/07
[QUOTE]A - An SSD carries 12 squadrons of fighters, and packs alot of weaponry - it is also enormous. A Fleet carrier carries six squadrons and is bare bones. For 18 squadrons the size I will accept however armament would need to be drastically reduced so would troop content.[/QUOTE]
The Endurance Mk I carries 24 Squadrons of Starfighters, and moreover, the Endurance Mk II is basically designed to be a modern Venator-class Star Destroyer (it's the star destroyer seen in Episode III). Here are that ship's stats.
[U]NIF stats:[/U]
Name/Type: Venator-class Star Destroyer
Designer/Manufacturer:Rothana Heavy Engineering
Designatione: Fleet Carrier
Crew: 7,400
Length: 1137 m
Speed: 10 MGLT
Hyperdrive: x1
Shield Rating: 3300 SBD
Hull Rating: 1590 RU
Weapons: 8 Heavy Turbolaser Batteries (4 Barrels), 2 Medium Dual Turbolaser Cannons, 52 Point Defence Laser Cannons, 4 Proton Torpedo Tubes, 6 Tractor Beam Projectors.
Fighter Complement: 35 Squadrons (16 V-Wings, 16 ETA-2, 3 ARC-170).
Troops: 6,912 Troopers, 24 Military Walkers (SPHA, AT-TE, AT-RT and AT-AP).
Support Craft: 40 LAAT/i Gunships, 6 Shuttles.
(You'll find that all other sources say the same thing in terms of fighters weapons, walkers, and support craft. There has yet to be any estabilished figure on the exact troops, and I've seen it vary from 2,000 to 12,000 soldiers)
What I have done essentially is taken out all of the gunships and reduced the Fighter complement in half for significantly improved defences and a moderate increase in troops. I'd say the weapons are fairly evenly matched, though the Endurance Mk II is slightly heavier armed, it's also 50 years in the future.
[QUOTE]b - Troop content. There is little to no need for troops on a carrier - a few hundred for security and anti-boarding actions at best, but not 11,000. The bulk for carrying eighteen squadrons including huge fuel depots, mu7nitions bays, etc precludes such numbers. [/QUOTE]
I fully intend to carry a lot of troops because it also serves as a transport, much like the Venator. And if a similiarly sized ship can carry nearly twice as starfighters and gunships along with a sizeable ground force, why can't I carry significantly less starfighters and gunships and carry a larger ground force?
#1 7:32am 18/11/07
The design is nice and an assault carrier is of course a neccessity to any fleet. However:
A - An SSD carries 12 squadrons of fighters, and packs alot of weaponry - it is also enormous. A Fleet carrier carries six squadrons and is bare bones. For 18 squadrons the size I will accept however armament would need to be drastically reduced so would troop content.
b - Troop content. There is little to no need for troops on a carrier - a few hundred for security and anti-boarding actions at best, but not 11,000. The bulk for carrying eighteen squadrons including huge fuel depots, mu7nitions bays, etc precludes such numbers.
That is all for now
<<<123