
TNO - SS Blitz Panzer
Name: SS Blitz PanzerType: Main Battle Hover Tank (MBHT)
Crew: 6
Armor:
Main Front: 1 inch titanium alloy, 8 inches durasteel, 6 inches ablative
Main Sides: 1 inch titanium alloy, 4 inches durasteel, 4 inches ablative
Main Rear: 1 inch titanium alloy, 2 inches durasteel, 4 inches ablative
Main Top: 1 inch titanium alloy, 2 inches durasteel, 2 inches ablative
Main Bottom: 1 inch titanium alloy, 4 inches durasteel, 1 inch ablative
Turret Front: 1 inch titanium alloy, 4 inches durasteel, 4 inches ablative
Turret Sides: 1 inch titanium alloy, 4 inches durasteel, 2 inches ablative
Turret Rear: 1 inch titanium alloy, 3 inches durasteel, 2 inches ablative
Turret Top: 1 inch titanium alloy, 2 inches durasteel, 2 inches ablative
Speed: 80 km/hr max, efficient 60 km/hr
Height: 5 meters
Length: 15 meters
Width: 9 meters
Weapons:
Turret: 1 120mm cannon
1 repeating blaster cannon cannon coaxle
6 grenade launchers coaxle
1 anti-air repeating blaster cannon
Main: 2 blaster cannons
1 7.62mm machine slugthrower
Development History:
With the relative success of the Skorpion GAV on Bothuwai and Valinor, Colonel Wesley Vos decided to continue the development of his armored units. He, along with several of his armor commanders, developed the design of the Blitz Panzer and sent it off for production. During the first tests, the tank ran extremely slowly because the SS commanders, inexperienced at design, had added too much armor to the turret. The second prototype, carrying less armor and a 70mm cannon, lacked the penetrating power desired. It wasn't until the third version of the tank that Wes had what he was looking for. Limited production began, but the tank would not see actual service until after the conflicts at Generis and Ord Mantell had run their course.
Description:
The Blitz Panzer is designed to be a heavily armored vehicle that can charge straight into a fight, tear up the enemy, and come out alive. The main body of the tank is so heavily armored that it can take several torpedo and missile hits and still keep running, assuming those inside survived the blasts. Every surface except the two sides is sloped, making it difficult to achieve a direct hit from a ground-based weapon. The two blaster cannons are controlled by the second driver and are on swivels. Their field of fire is limited, however, as the armor is too thick to move them much. The same is not true of the 7.62 mm slugthrower controlled by the navigator. Its purpose is to eliminate enemy infantry, therefore its swivel creates a larger gap in the armor. The gap is still too small for any but the best marksmen to take advantage of, though.
Besides housing three of the six crew members, the main body also houses the sensor systems, the communications center, and the engines. The Blitz Panzer uses the same type of engines as in the Skorpion, though a more refined version, using a combination of hydrogen and electricity as power. Repulsors mounted on the bottom of the tank are angled to give the vehicle an impressive turning radius, allowing it to rotate in place if it is sitting still. The exhaust from the engines is vented through the gap between the turret and the main body, allowing the integrity of the hull to remain intact.
The turret houses the main weaponry of the Blitz, a 120mm cannon that can fire a variety of shells - solid, explosive, incindiary, flechette, and guided. The solid shells are generally used either for target practice or to demolish fortifications. They are simply large, formed chunks of durasteel designed to pierce other armored vehicles. Incindiary rounds are generally used as artillery shells. Upon impact, they explode, sending a burning napalm-like jelly in a forty-meter radius. Flechette rounds turn the cannon into a giant shotgun. The shell contains hundreds of metal particles that leave the cannon at an incredible speed. The flechette rounds are used to defend against infantry that are within 100 meters or as anti-air fire when the cannon is elevated. Guided shells have a small homing device in the front of the weapon. Used either against other armor or fighters, the shell requires that the radio operator achieve a lock onto the target and hold that lock until the cannon is fired. At that point, the guidance system in the shell takes over, guiding it to the target. When launched, small fins deploy that allow the shell to make small directional changes; however, the turn radius is not great, so if the target turns quickly enough and moves fast enough, the shell will miss.
The cannon itself has a fairly wide field of fire. Besides the 360 degrees offered by the turret itself, the cannon can depress to -5 degrees and elevate up to 75 degrees. The repeating blaster cannon elevates with it to provide extra anti-air fire if necessary. Also housed in the turret is a dedicated anti-air/anti-infantry repeating blaster cannon. It can send a wave of laser fire at attacking air vehicles or starfighters as well as depress to send infantry or light armor scrambling. However, this cannon is unprotected from the top, so a well-placed shot can eliminate the threat. Finally, the turret houses six grenade launchers that are able to fire smoke or explosive grenades, generally used for defense against infantry.
The turret's armor is not as heavy as that of the main body, but it is still fairly thick. The most vulnerable area is the top of the turret, as armor had to be shaved off to allow the tank to achieve the desired speed. The vehicle therefore counts on some sort of air cover to keep fighters from dedicating their entire arsenals to attacking it.
Image
[url="http://img248.imageshack.us/my.php?image=blitzpanzeria8.jpg"]

Comments
#29 12:44am 01/05/07
[QUOTE=Park Kraken]
As for originality, it sounds better than BoP Mk 1 -to- BoP Mk 100.[/QUOTE]
[QUOTE=Park Kraken]Really, no need to comment on originality, from either side. That's something no one has the right to comment on.[/QUOTE]
Okay.
#28 11:12pm 30/04/07
If it ain't broke don't fix it
#27 10:40pm 30/04/07
Hmm, what was the designation of the latest Coalition capital ship? Let's see....oh, a Star Destroyer. That's very original.
And did you know that something the Germans loved besides their tanks were their flak cannons? Espically when the bombing campaigns commenced?
Really, no need to comment on originality, from either side. That's something no one has the right to comment on. (perhaps except Ahnk or Gue).
#26 10:29pm 30/04/07
How original.
#25 10:03pm 30/04/07
I think we're past ISD V.
#24 8:49pm 29/04/07
Or Imperator Mark V?
#23 8:03pm 29/04/07
There is no such thing in RL as the Blitz Panzer. There may be Panzer IVs, Tigers, and KingTigers, but no Blitz Panzers.
As for originality, it sounds better than BoP Mk 1 -to- BoP Mk 100.
#22 4:48am 29/04/07
That doesn't bring Star Wars back to life.
#21 4:42am 29/04/07
The tank has no treads - it's a hover tank. Closer to the droid tanks in Ep. I than either AT-ATs or RL tanks.
#20 4:28am 29/04/07
Wes just ruined Star Wars.
That is all.
#19 4:07am 29/04/07
i've seen AT-AT walkers on screen
i've seen tracked vehicles in real life
i'll take the tank any day of the week. you can't 'trip' a tank and it has no knees to be skinned in the process
vive!
#18 3:24am 29/04/07
Yeah Wes! You're ruining Star Wars for everyone!
#17 3:17am 29/04/07
You're the Empire. Modify some AT-STs and AT-ATs.
Why use treads that can easily be countered by a blockade when you've walkers? That's the reason the empire bothered developing walker technology was because it could get to most places tanks couldn't. So they, more or less, got rid of all tanks. The only time tanks re-appeared in the Imperial model was as a cheap reinforcement for Thrawn's ranks.
I'm not saying don't do it, but just remember these things in both the RP and the application.
#16 3:04am 29/04/07
[QUOTE=Ceros Sin Kii]Ah, I see.. so the Nazis didn't actually have a "Blitz" class of Panzer. My mistake.
In that case: yes, I do like the German name better. No problems here.[/QUOTE]
Yeah - they had the Kpf series, the Tigers, etc, but no Blitz series.
And Dolash is right. Like I said in the R&D, these entered limited production. At most, they might comprise part of an SS armored division, but definitely not in the regular Imperial forces or the Guard or any other unit that is out there.
#15 2:31am 29/04/07
I think Ceros hit it on the head. The hints and parallels (Such as death camps and secret police and such) are an excellent artistic way to remind everyone the Empire's evil, yet the subtlety in their use adds a layer of ambiguity to the Empire - just as their PR starts to convince you the Empire's not 'so bad', a unit of SS shows up jackboots and all and you're reminded not to be fooled.
That being said, though a name like "SS Blitz Panzer" could only get more obvious if it was named the "Nazimobile", it's still perfectly acceptable artistically for a part of the Empire. It's not like we're going to see these on every battlefield and at every public rally, making the name just one part of the overall mosaic of fascism that is the Empire.
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