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Galactic Citizen

TNO - SS Blitz Panzer

Name: SS Blitz Panzer
Type: Main Battle Hover Tank (MBHT)

Crew: 6
Armor:
Main Front: 1 inch titanium alloy, 8 inches durasteel, 6 inches ablative
Main Sides: 1 inch titanium alloy, 4 inches durasteel, 4 inches ablative
Main Rear: 1 inch titanium alloy, 2 inches durasteel, 4 inches ablative
Main Top: 1 inch titanium alloy, 2 inches durasteel, 2 inches ablative
Main Bottom: 1 inch titanium alloy, 4 inches durasteel, 1 inch ablative
Turret Front: 1 inch titanium alloy, 4 inches durasteel, 4 inches ablative
Turret Sides: 1 inch titanium alloy, 4 inches durasteel, 2 inches ablative
Turret Rear: 1 inch titanium alloy, 3 inches durasteel, 2 inches ablative
Turret Top: 1 inch titanium alloy, 2 inches durasteel, 2 inches ablative
Speed: 80 km/hr max, efficient 60 km/hr
Height: 5 meters
Length: 15 meters
Width: 9 meters
Weapons:
Turret: 1 120mm cannon
1 repeating blaster cannon cannon coaxle
6 grenade launchers coaxle
1 anti-air repeating blaster cannon
Main: 2 blaster cannons
1 7.62mm machine slugthrower

Development History:
With the relative success of the Skorpion GAV on Bothuwai and Valinor, Colonel Wesley Vos decided to continue the development of his armored units. He, along with several of his armor commanders, developed the design of the Blitz Panzer and sent it off for production. During the first tests, the tank ran extremely slowly because the SS commanders, inexperienced at design, had added too much armor to the turret. The second prototype, carrying less armor and a 70mm cannon, lacked the penetrating power desired. It wasn't until the third version of the tank that Wes had what he was looking for. Limited production began, but the tank would not see actual service until after the conflicts at Generis and Ord Mantell had run their course.

Description:
The Blitz Panzer is designed to be a heavily armored vehicle that can charge straight into a fight, tear up the enemy, and come out alive. The main body of the tank is so heavily armored that it can take several torpedo and missile hits and still keep running, assuming those inside survived the blasts. Every surface except the two sides is sloped, making it difficult to achieve a direct hit from a ground-based weapon. The two blaster cannons are controlled by the second driver and are on swivels. Their field of fire is limited, however, as the armor is too thick to move them much. The same is not true of the 7.62 mm slugthrower controlled by the navigator. Its purpose is to eliminate enemy infantry, therefore its swivel creates a larger gap in the armor. The gap is still too small for any but the best marksmen to take advantage of, though.

Besides housing three of the six crew members, the main body also houses the sensor systems, the communications center, and the engines. The Blitz Panzer uses the same type of engines as in the Skorpion, though a more refined version, using a combination of hydrogen and electricity as power. Repulsors mounted on the bottom of the tank are angled to give the vehicle an impressive turning radius, allowing it to rotate in place if it is sitting still. The exhaust from the engines is vented through the gap between the turret and the main body, allowing the integrity of the hull to remain intact.

The turret houses the main weaponry of the Blitz, a 120mm cannon that can fire a variety of shells - solid, explosive, incindiary, flechette, and guided. The solid shells are generally used either for target practice or to demolish fortifications. They are simply large, formed chunks of durasteel designed to pierce other armored vehicles. Incindiary rounds are generally used as artillery shells. Upon impact, they explode, sending a burning napalm-like jelly in a forty-meter radius. Flechette rounds turn the cannon into a giant shotgun. The shell contains hundreds of metal particles that leave the cannon at an incredible speed. The flechette rounds are used to defend against infantry that are within 100 meters or as anti-air fire when the cannon is elevated. Guided shells have a small homing device in the front of the weapon. Used either against other armor or fighters, the shell requires that the radio operator achieve a lock onto the target and hold that lock until the cannon is fired. At that point, the guidance system in the shell takes over, guiding it to the target. When launched, small fins deploy that allow the shell to make small directional changes; however, the turn radius is not great, so if the target turns quickly enough and moves fast enough, the shell will miss.

The cannon itself has a fairly wide field of fire. Besides the 360 degrees offered by the turret itself, the cannon can depress to -5 degrees and elevate up to 75 degrees. The repeating blaster cannon elevates with it to provide extra anti-air fire if necessary. Also housed in the turret is a dedicated anti-air/anti-infantry repeating blaster cannon. It can send a wave of laser fire at attacking air vehicles or starfighters as well as depress to send infantry or light armor scrambling. However, this cannon is unprotected from the top, so a well-placed shot can eliminate the threat. Finally, the turret houses six grenade launchers that are able to fire smoke or explosive grenades, generally used for defense against infantry.

The turret's armor is not as heavy as that of the main body, but it is still fairly thick. The most vulnerable area is the top of the turret, as armor had to be shaved off to allow the tank to achieve the desired speed. The vehicle therefore counts on some sort of air cover to keep fighters from dedicating their entire arsenals to attacking it.


Image


[url="http://img248.imageshack.us/my.php?image=blitzpanzeria8.jpg"][/url]

Comments

#44 12:50am 06/06/07

This is what happens when I do not post as a actively as I once did.

The SS roughly translates to bodyguard and they are precisely that. The are as tough as my Imperial Guard but not bound by the tenants of honour making them very dangerous - for the SS, no action is too base.

And there are indeed tracked vehicles in the Imperial arsenal as there are a plethora of worlds where hover tanks would not work - worlds where the gravitational fields are too strong or too weak - or worlds with no gravity.

I like it.

As for our naming system, we simply improve upon designs that have been proven. The Imperial Star Destroyer Mark V is the latest variation of a working design. As are many, many other technologies.

Gloria Imperium

#43 3:55am 04/05/07

Test thread completed, 865 words.

[url]http://therebelfaction.com/forums/showthread.php?p=150705#post150705[/url]

#42 6:05pm 01/05/07

Hehe.

No worries.

Yeah thats what i figured. Just as a potential fuck around thingy i'd remove it, but so long as you're specifying what its loaded with before use, i don't really see any more problems.

Anyone else got something to add?

At least about the R&D, not the fucking name.

#41 3:59pm 01/05/07

Yeah, I am glad we're finally talking about the R&D.

Sorry about the mistake with the turret; I probably should have been clearer.

As far as the grenade launchers go, I did only intend for them to fire smoke unless loaded differently before the battle, which would only be special situations. The cannon takes care of the rest; why use a grenade when you can launch a 120mm incidiary/napalm round?

#40 3:23pm 01/05/07

You know they actually did that though right? It was a good little idea, one for mum, one for dad and 15 for Das Reich!

Gotcha, although the way you set it out was kinda confusing:

Turret: 1 120mm cannon
1 repeating blaster cannon cannon coaxle
6 grenade launchers coaxle
1 anti-air repeating blaster cannon
Main Armamaent: 2 blaster cannons
1 7.62mm machine slugthrower

This implies that the turret armament is:
Turret: 1 120mm cannon
1 repeating blaster cannon cannon coaxle
6 grenade launchers coaxle
1 anti-air repeating blaster cannon

And yet the main armament is somewhere else:
Main Armamaent: 2 blaster cannons
1 7.62mm machine slugthrower



Also, assuming the grenade launcher is similiar in style to that of an Abrams now, that being an externally mounted system but controlled from inside, i think its probably fair to only put smoke grenades in them. Changing the rounds would either require someone to get out of the tank or the system to be melded in, which would cause a weak point on the turrets armour. The logistics of the first choice is just stupid, at least in combat, and the second isn't quite what you're looking for considering this is meant to be the new MBT for Imperial forces. Realistically, i reckon you should just pick one.

Aren't you glad after 30 posts we're finally talking about your R&D?

#39 3:16pm 01/05/07

No, the SS can't rape women and are not trying to propegate the perfect race. Though some of them are quite promiscuous.

Lup, the main armament is in the turret. Two of the repeating blaster cannons and the 7.62mm slugthrower are front mounted.

As for the armor, the forward armor is about equivalent to an AT-AT. The side, rear, top, and turret armor is somewhat less. Basically, this thing is designed to take several proton torpedo hits in the front and still keep moving. It might even stop one or two turbolaser shots, though whether the crew would survive is doubtful. Corise, if you notice there are varying types of armor. The actual skin is an inch of titanium alloy, basically like a TIE fighter. The rest of the armor is either ablative, which is effective against laser fire, or durasteel, which is for both. Projectiles will destroy the ablative armor much quicker than laser fire will.

The speed would be greater except for the fact that this thing is about the size of an AAT. With the armor, it is significantly slowed from what it should be.

As far as mobility goes, this thing can probably climb a 60 degree slope, which I doubt a walker could. On the other hand, it is neither as fast nor as mobile as a snowspeeder. It is intended to be used in groups to bust holes in defensive positions without the hindrance of ground contact (i.e., a walker's legs).

EDIT: Sorry about the double post - my internet's being screwy right now, and it didn't let the first post show up until the second was already posted.

#38 3:07pm 01/05/07

[QUOTE]Are your SS troopers allowed to rape women or take multiple wives to ensure a big batch of Aryan broodlings coming in the next generation?[/QUOTE]
No, although some of them are quite promiscuous.

[QUOTE]And on that topic, is all the armament in the turret, or is the main armament only front mounted, like the STUG assault takes? Its unclear.
[/QUOTE]
No. The main armament is in the turret. Two repeating blaster cannons and the 7.62mm slugthrower are front mounted.

[QUOTE]Also the armour seems a bit heavy but i'll leave that to someone else who knows a bit more on the ground forces side.[/QUOTE]
[QUOTE]
Armor does seem heavy. Armored cruisers during their heyday had belts of 7-12 inches of steel. The Tiger II of the Second World War had 3.93 inches of armor at its heaviest point. In comparison, this has 15 inches of armor in the front.

Which is fine, depending on how it's roleplayed. I wonder if a comparitive rating would be possible. Like it's as heavily armored as an AT-AT.
[/QUOTE]
[QUOTE]
I think that its speed is low enough to justify all of that armor, as far as hover technology goes... Keep in mind that it travels just as fast as a walker (AT-AT travels at 60 km/hr), but it isn't nearly as terrain-versatile; and with all of that mass, it won't be able to fly-off of high ledges quite like a snowspeeder either. So, it appears balanced.. Of course, like Corise says, one can't be sure of what 15 inches of armor means without a competitive rating.

It seems to me that hover tank speeds during the Clone Wars varied between 55 km/hr (AAT - those big Federation tanks) and around 200 km/hr (small Republic tank I found on Wookieepedia). Given the time difference, and the speed of the AT-AT, its slowness would justify a bit more armor than an AT-AT, I think.
[/QUOTE]
Ceros is correct here. While it is on repulsors, it doesn't have the mobility of a snowspeeder, but it does have a bit more mobility than an AT-AT. I can't see a walker going up a 60 degree incline, while this would be able to struggle up it. It's armor in the front is comparable to an AT-AT, but the rest of it is significantly less. The size of the tank is comparable to an AAT, hence the slow speed relative to size and the speed of the AT-AT.

Avatar
#37 2:36pm 01/05/07

I think that its speed is low enough to justify all of that armor, as far as hover technology goes... Keep in mind that it travels just as fast as a walker (AT-AT travels at 60 km/hr), but it isn't nearly as terrain-versatile; and with all of that mass, it won't be able to fly-off of high ledges quite like a snowspeeder either. So, it appears balanced.. Of course, like Corise says, one can't be sure of what 15 inches of armor means without a competitive rating.

It seems to me that hover tank speeds during the Clone Wars varied between 55 km/hr (AAT - those big Federation tanks) and around 200 km/hr (small Republic tank I found on Wookieepedia). Given the time difference, and the speed of the AT-AT, its slowness would justify a bit more armor than an AT-AT, I think.

#36 1:55pm 01/05/07

Armor does seem heavy. Armored cruisers during their heyday had belts of 7-12 inches of steel. The Tiger II of the Second World War had 3.93 inches of armor at its heaviest point. In comparison, this has 15 inches of armor in the front.

Which is fine, depending on how it's roleplayed. I wonder if a comparitive rating would be possible. Like it's as heavily armored as an AT-AT.

#35 9:03am 01/05/07

Are your SS troopers allowed to rape women or take multiple wives to ensure a big batch of Aryan broodlings coming in the next generation?

While i don't particularly agree with copying shit from others, IMO its nothing to worry about.

If you guys think the name is stupid, that's Wes's problem to deal with every time he uses it. The design itself is a seperate issue from the name.

And on that topic, is all the armament in the turret, or is the main armament only front mounted, like the STUG assault takes? Its unclear.

Also the armour seems a bit heavy but i'll leave that to someone else who knows a bit more on the ground forces side.

#34 8:03am 01/05/07

[QUOTE=Vodo Baas]Hey at least I didn't copy off Nazi fucking Germany.[/QUOTE]

Blame George Lucas. Not a dedicated member of TRF.

#33 6:50am 01/05/07

They can't insult the faction... they can't insult the design... so they instead insult the language of the country. Don't let Telan here you trash talking the German language...

#32 6:27am 01/05/07

Alright, look. I didn't copy the name from Nazi Germany, I didn't copy the tank from Germany, and I didn't copy the specs from Germany. So what the heck do you think I copied?

The only thing that is "copied" is that I found the design specs for a modern tank online, chopped off the treads, modified a few other things, and stuck it in as the picture, which I added simply to provide a visual of what I was envisioning. As for the name, I thought the German sounded better. If that's the contention, I'll change it, but please, for my sake as well as the sake of anyone who wants to do R&Ds, shut the heck up!

#31 4:08am 01/05/07

Wes...


Come on.

#30 3:43am 01/05/07

Hey at least I didn't copy off Nazi fucking Germany.

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