Do you think ships revert to realspace every time they have to make a minor course correction? The hyperspace route was plotted for a specific arrival (more or less by going around your fleet and coming back on a proper approach angle), and was then yanked from hyperspace by my own mines - which I knew the location of.
Actually, yes, based on Rogue Squadron novels where X-wings do revert to change course.
This is not conjecture, this is based in our R&Ds. I suggest you read over some of them.
I already have. And to point that out, Kraken and Kach both have specific systems listed under their R&Ds that allow them to do such things. Yours do not.
Your R&Ds, on the other hand, claim to be infalliable: they have better shields than everyone, they have better weapons, they are relatively stealthy, and on and on and on.
My ships are based on pure statistics from canonical stats. They do have special abilities, and so do yours.
Do you know what a superconductor is? Because at this temperature, it cannot reflect energy. So we're back to ultrachrome as a simple armour layer. And yes, it follows logic that the reason its use was discontinued is because a better alternative was found.
Yes, I do know what is a superconductor is. I am studying Materials Engineering after all. More below.
But we're not in the Old Republic days. And there is enough canon evidence that shows that when the Empire came around, military weapons improved in scale and power by huge measures. So while ultrachrome might have been effective against the comparatively light lasers of the Clone Wars, it is not so effective against modern turbolasers.
I don't think so. I would like to see proof of that. Superlasers are one thing, but turbolasers are an altogether different thing. I haven't seen any significant improvement with turbolaser development. And you still haven't disproven my size comparison either.
There's quite a difference between losing a technology like a gravity well generator (a very complex machine), and losing armour. Armour is very basic - strap metal to ship. So your comparison really lacks any ground. Logically, it was discontinued because it was outdone by modern weapons, not because everyone collectively decided "hey's, let's NOT use this material for defence!".
Ultrachrome wasn't typical plating used by anyone. Only the Jedi used it. And shortly after those wars, everything in the Old Republic was demilitarized: warships were scrapped, armies disbanded, and weapon's development forbidden. Things and technology were lost; that's my guess why Gravity-well Projectors were lost. There is no reason why Ultrachrome would be different.
Okay, great. I'll write a very specific description of the damage to my fleet. And I'll say "oh, it pretty much did nothing".
Within reason. And besides, haven't you already done that? None of your ships have taken damage at all apparently: the Curaisseurs have held out against more than a hundred space bombs, which actually shoud be enough to completely destroy them. Your interdictor and Comm ship got fired on, didn't take any damage, and fled into hyperspace. Do you want to tell me where you posted any damage to your ships?
No. You've accepted that fire penetrated shields and hit your ships. To say that it conviently missed anything important, when you have two weapons systems housed in the nose of your ship, is completely unrealistic. I attacked the front end of those ships for a reason, because that's where their weapons are.
It's unrealistic to take my text out of context. Minor hull breaches are just that. YOu might have breached one of the layers or even several of the layers, but that doesn't translate into direction weapon failure. Especially when I use those weapons right afterward and fire on your ships within the same post.
But hey, maybe ALL those space bombs you launched missed the "vital" neck, right?
If you can find a good reason for that, sure. THough I doubt there is one.
You accepted that the shots penetrated. Not only that, but you're grossly underestimating the power of the weapons in question, and forgetting the relative weakness of said armour.
THe armor isn't weak, and you haven't taken the second layer into account either, which is a non-ultrachrome material that is also heavily resistant to heat.
Not to mention that they don't have to penetrate the armour to cause damage, because there have to be emitters of some description on the outside of the hull, and it could easily be these that have been damaged.
But there's not. Lucky for me.
In short, the forward weapons of those ships are offline.
Ah, no.
If you're going to design a stealthship, yes, I would expect you to be able to give me some idea of how it works. I can tell you that the designers of the Shroud could tell you exactly how it worked, and that was the big reason it ever got approved. I don't ask for a technical readout, but it sounds as though you found something on CUSWE and thought "hey, this will make my ship infalliable!" In fact, I know this is what happened because it's what a lot of your techs depend on. I know this is what happened because I tried it once. As for CUSWE and canon... first off, Completely Unofficial. Secondly, what I said is that game stuff is not taken as canon at TRF. Which is where we are.
I've already stated that my techs are fallible. I've already pointed out in other threads that there are at least 5 ways to detect them, none of which you have used. Show me where it says that game stuff isn't canon at TRF.
As for how an Imperial cloaking device works? It absorbs sensor signals by warping space. On TRF, a traditional Imperial cloaking device is useless because everyone is always thinking "hey, they might have cloaked ships!!!" It worked in the EU because no one was ever expecting ships to be cloaked.
And that's somehow more descriptive than my own technology?
I compared it to sonar in principle. I did not say that it used sound waves. But I don't see life support listed in your R&Ds... should I assume your ships don't have it? The TSS is designed to get a one up on smugglers. Note I did not say "hey, we can see them perfectly well!" I said that they have some information on your fighters, and with some callibration they were able to get targetting data.
I don't see life-support seen in either yours either; that's considered to be standard technology. On the other hand, I do see specialized sensors and stealth detection programs on R&Ds from nearly all factions though. That still doesn't explain how it works.
Again, your R&Ds are not infalliable.
And I agree.
I'm not going to point out flaws in your own R&Ds to you, either, because you will quickly come out with a "Mark 55" version to correct it. Suffice to say, there is a flaw in the design.
You certainly can't use a flaw against me without explaining how it's used, otherwise anyone could say: "Look! A design flaw. Your ship is completely destroyed." "But how?" "I'm not going to tell you." The point being that anyone can come up with a bluff and say that there is one where there is not. Your ships are jammed unless you prove it to me.
So now your fighters are not only invisible, but faster, better armed, and better shielded than a TIE Interceptor?
They're also twice as large and have no maneuverability whatsoever. As it is, the A3 is pretty much the Kashan equivalent of a Missile Boat. But it carries less missiles/ordinance in favor of stealth equipment.
Space bombs are a) relatively large targets, b) very slow, and c) not at all stealth. And yes, you said space bombs in the RP.
A) Space bombs aren't much larger than a proton torpedo.

they have the same speed as the fighter they were launched from (momentum) C) they are stealth, because that's how they're written under the A3 R&D itself.
According to what? Your R&D documents contain no details of them, nor does a Google search return any results. Furthermore, how do they do these things?
It's under the Pegasus-class, which started the jamming of your ships in my post previous to my last one. It's also in CUSWE as well, though you don't seem to like that source.
If you manage to break the spine, you know as well as I do that effectively puts them out of comission.
Telan and I would disagree as based in "Tidings of War". THe engines are offline and you have something of a shield gap in the rear, but that doesn't complete destroy the ship.
*shrug*
No, it doesn't. I'll have to add that for you in the Mark II version. And while it's a relatively minor issue, I reiterate my earlier comment.
THat's fine with me.
1) Uberness.
This thread has thus far shown us that his bombers are (apparently) faster than starfighters, perfectly invisible, impossible to target, well shielded, and carry very heavy munitions.
The A3 is no better than the Missile Boat. It's just as fast, just as shielded, and carries less munitions despite being 150% of the size.
This leads to a second point.
2) Expense
At the height of its canon power, the Empire decided against the use of the expensive TIE Defender because it cost to much to be practical. They were produced in limited numbers.
The decision to not produce the Tie Defender wasn't completely about cost. A lot of it was because Imperial High Command didn't like the idea of having a fighter based on Rebel philosophy as well as giving pilots more independence from the fleet with the addition of a hyperdrive.
How does Kashan (or even the GC as a whole) manage to produce a fighter that, logically, will be many times as expensive to produce (and mantain, given all those extra systems) as a mainline fighter? As a specialty vessel I can see, but this is the standard Kashan fighter, and unless the rest of the GC is going without starfighters, I cannot see them producing them realistically as a mainline vessel.
It's one of the great things about having a culture orientated around a military. Nor is it unreasonable. Consider the USA right now, it uses stealth combat fighters on a regular basis and most of the USAF fleet is being replaced by the F-22 Raptor, a stealth fighter jet. Yes it does cost money, it(S9) might be twice as expensive as a typical starfighter, but it also doesn't get destroyed nearly as easily, meaning that there are less ships to replace after an engagement, which makes up for the relatively high cost per craft.
This time as applied to his capital ships. They are seemingly impervious to laser fire (although the usefullness of ultrachrome is debatable) and missile fire. Meanwhile, their own ships can not be targetted and carry guns that go right through enemy shields.
That's not true. I've already shown within this thread hull breaches from your energy weapons where you have shown none. And it does have heavy missile defences, and even then some of came through and hit me. And my ships can be targetted if the Magnetorian sweep(jamming device) isn't activated, and even when it is, it limits both sides in the nearby vicinity. And railguns in all factions, like those of SE, Anthos Republic, and VC, generally ignore particle shields because the said shields aren't designed to counter them. I suggest anyone to read the Anthos Hypervelocity gun to see my point.
Somehow, despite only existing as a supposed "major power" for a few IC months, Kashan has managed to produce variants of nearly every vessel in its fleet. Mark III Seraph, Mark II Deathsaber, et al. I question how Kashan is able to not only continue to produce new ships, but at the same time be in a constant state of refitting, upgrading, and redesigning their older models. Again, feasible through the GC if the Coalition is not producing warships for itself...
Hardly true. If you read the Kashan rps more thouroughly, notice that the bulk of the Kashan fleet has been built before it joined the GC. The Seraphs and the S9s have been built literally for decades.
5) Playability
In this thread, we see Corise claiming that his Gunships are undamaged by a ship twice their size directing very significant firepower against it. We see him claiming that his Cruisers cannot be targetted by the enemy fleet. We see him claiming that his fighters cannot be targetted, are faster than their opponents, and are heavily armed.
I have admitted that my gunships have been damaged yet I find it hypocritical that you haven't mentioned any damage at all to your ships during the battle thus far. I have said that if I am specifically jamming an enemy ship, that it will have troubles targetting another ship, that's not a lie,
that's a developed R&D based on Canon technology. People have developed jamming and anti-jamming systems to use in Battles, Drayson included, and I see no reason why I can't as well. My fighters are no faster, no better armed than the average fighter. They do have stealth properties which make them hard to target, but there are tradeoffs for that as well. I'm going to point out that the EMPIRE ships have the same basic concept as well, being hard to target with their flickering shield.