I think I have you on this one: the Redemption has a special stealth ship detection system (the SSDS) and the Heroic and Sinew have the Graviton if I'm not mistaken. We're going to be noticing that.Yes, you likely are. My point was that the EMPIRE emerged from hyperspace and was firing before your sensors had detected it, not that you would not be able to detect it.
As well, how did the EMPIRE make that micro-jump? Kach and others have told me that a special system was needed to do that. And I don't see a system like that mounted on the vessel according to your ship's R&D.There is no special system required to make a microjump. It is the same in nature as any other hyperspace jump. And ALL Imperial ships carry highly advanced computer cores capable of calculating complex microjumps in a matter of seconds - EMPIRE is no exception.
I'm not so convinced about the sunken shield generator principle as well; I will be researching that to see about its feasibility. If you have discussed this somewhere else here, show me.I'll help you out - it's 100% fabrication. That said, my question for you is this: if sunken shield generators are infalliable, wouldn't everyone do it? Or is there a logical reason that a raised projector provides superior protection to a sunken one? That said, whether it's technically feasible is irrelevent, since the point of that bit was that the DERs are targetting a specific point in your shields in order to slag the generators. However, I think you would agree that to get a little (protected generators), you have to give up a little (a very specific, relatively minor, weakness).
It's important to remember that Ultrachrome is NOT a typical superconductor. From Canon, we know that a 0.5 * O.5 square meter piece of Ultrachrome does not melt or become brittle with a lightsaber being pressed against it, which is proportionally a lot more energy than any heavy turbolaser. As it is, Ultrachrome is already capable of withstanding high temperatures without being in its superconductor-like form, nevermind the heat-resistant alloy underneath.That's a lot of assumption based on one CUSWE article. A superconductor will not work above a certain temperature, meaning you're relying on your ultrachrome alone for protection. It doesn't help your argument that your Seraph R&D thread is the second result doing a Google search.
However, an article on the lightsaber [url="http://experts.about.com/e/l/li/Lightsaber.htm"]HERE[/url] mentions that ultrachrome was "used for ship armor hundreds of years before the Empire". Weapons were, of course, less powerful, and the implication (to me) is that ultrachrome was phased out for something better, which is the standard in armour today. Uses for vibroblades are quite different from expecting it to stop a heavy turbolaser blast, nevermind a bombardment of such. Further, we know that a turbolaser blasts is many times as powerful as a lightsaber, based on the inability of Jedi to deflect even laser canon blasts with a lightsaber (usually, I'm there are a few exceptions).
So, on the whole, I think there's a pretty good basis for expecting it to hold up less well than conventional armour.
Absolutely not. That not only contradicts my previous post, but is impossible as well. Juaire's are equipped with a special maneuvering system that allows the gunships to make very fast maneuvers that other ships usually can't match, and your CPECs have fixed weapons, mounted on a slow ship to begin with.Which is totally irrelevent because you had no issue with them having been hit in the first place. This is simply a description of their damages, given their relatively weak hulls. Given how powerful the SH-F canons are, it is not unreasonable to expect that they would slag the front end of your Gunships, read: the forward facing weapons. That they conviently penetrated but only hit "non-vital" areas when you have two powerful, presumably delicate weapons systems housed in the nose, is iffy, at best.
Explain to me how you are targetting the A3 Nemesis-class Bombers, who are actually more stealthy than the S9. And DERs is not the correct answer; DERs are very commonplace sensors that the A3 has two ways of stopping, the first being its armor and the second being its sensor mask.First off, your armour makes no mention of actually contributing to stealth abilities. In fact, the part of the CUSWE article you left out of the R&D implies otherwise:
Although this might have been a boon to smugglers and other criminals, the weight of enough neuranium to protect a hidden item or to line a cargo hold would have been prohibitively heavy.So it blocks sensors from penetrating, meaning I couldn't read energy readings from inside the ship, perhaps. But it still allows signals to be bounced back.
Nutorium, on the other hand, is implied to be a stealth armour. I can tell you straight up if someone tried to make it up it would be denied on the basis that it does not explain itself at all. It was invented by West End Games, who have a habit of being full of shit. Things published by WEG are also, generally, not taken as canon. So I'm not sure what to do with that. In discussing the R&D in and of itself, I would say that Nutorium doesn't fly... unless you can tell me how it defeats sensors?
Finally, the Vanish 2, and this is simple.
The CPEC carries an array of sensors to track smugglers. This includes bounce back sensors, which literally operate line sonar. The Vanish cannot disrupt them because the sensors do not carry information, they simply go out and bounce back, and paint a 3D picture of space. If something blocks them, they see it.
Add to this that I've been working on calibrating the CPEC's sensors to better detect you, and that you had no problem with that earlier on. Also note that I do not claim to have perfect targetting information, but my pilots are good, and there are lots of targets out there.
Unfortunately for you, I've already had KDI stealth fighters go up against a Curiassier and its already been rped on how effective the Curiassier's defences are against point-blank space bomb attacks by the starfighters. First off, they were launched at point-blank range, which means there is little to no-time for the Cruiser's defences to pick them off. Second, the bombs are surprisingly also stealthed, which doesn't help targetting matters at all.Unfortunately for you, you should reread my post. My TIEs intercepted your bombers before they fired. Thus, formations were disrupted, some bombers were destroyed, etc. etc. etc. This means that while a large number of bombs were launched, there was less coordination than there would have been otherwise. Further, because space bombs are exceptionally slow compared to torpedoes or missiles, it is unsurprising that some would be taken down by my fighters. And while canon shows us that a coordinated bombing run by starfighters can be effective, an uncoordinated attack is not nearly so powerful. Which is not to say the ship would be undamaged. Shields have no doubt failed across the board where it was struck.
Moreover, according to the previous RP(with Telan) of the clash between these two units, in "Tidings of War", it takes 160 space bombs to bring down the entire shields for that area, which would allow 8 space bombs to hit an unshielded hull. Recall that a space bomb is equal to 4 regular concussion missiles, and you've just had the equivalent of 32 concussion missiles hit against an unshielded hull. That's going to do a fair amount of damage if it doesn't break the spine at all.
But the reinforced hull in that area took the few missiles that made it through.
Brittle hull comment aside (it's dealt with above), those shots from the Cavaliers are going to do some serious damage to the spine of the Curaisseur. Because many ships don't use RU values anymore, most projectile weapons don't use RU damage ratings anymore either. BUt if it is assumed that the KDI railguns are proportional in damage when compared to the the weapon used on the Intimidator-class Cruiser, and that each railgun fired only shots, that's literally 3150 RU of damage. That should be more than enough damage to destroy a ship's spine, especially when combined with Armor-piercing Starflares equipped with explosive warheads.That means that in order to target the Heavy Cruisers (stated as being in the back of the formation), you've had to enter firing range and pass by my heavy ships.
In which case they would take significant damage, since all of the CPEF, CPEC, and Heavy Cruisers carry significantly heavy weapons. And with the exception of SH-F canons, all would be capable of targetting your capital ships on their approach.
I'll edit that in accordingly.
That said, you've managed to destroy a significantly sized capital ship in one post? I'll keep that precident in mind.
I'm somewhat surprised that you managed to confuse which version of the EMPIRE ship you're using in a single post. The initial attack is with a SOb, which is the heavy weapons version. But later on in the same post, it is using a gravity-well projector, which is only found on the SOa model according to the EMPIRE Project R&D document. Which ship is it? And in either case, some editting will have to be done to account for this.You'll note that the EMPIRE SOb, in fact, has very little mention of what its armed with. It is described simply as "moderate to heavy". That could well include a gravity well generator. Given the ship's nature, it would be expected, and it was designed to carry a grav well. That said, it is not explicitly mentioned, so if you want to cry foul, I'll edit accordingly.
*shrug*
[size=1]"So the woman asked me what I wanted on the sandwich and I said I do not care it is for a duck, and she was like oh then it's free. I was not aware that ducks eat for free at Subway. It's like give me a chicken fajita sub, but don't worry about ringing it up, it is for a duck.”
-Mitch Hedberg
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